Wednesday, January 9, 2008

Hapland

Game url: http://foon.co.uk/farcade/hapland/

Light both the torches and open that big ol' portal.
Try not to kill too many people in the process.


Spoilers, Hints and Walkthrough for Hapland

[Show Spoiler]
Ok, to begin. First click on the grey slab directly above the yellow arrow. This opens the hatch where the people you control come from. Secondly click the yellow arrow to command your first stickman. He'll walk up to the steps to the lever, which is next to a cannon shaped device. Click the stickman next to the cannon to fire the first stone downwards so it knocks over the blank of wood, forming a bridge over the gap.

Now, open the window on the left, by clicking on it. Also click on the red arrow, to switch it's direction so it is pointing to the right. Click on the cannon so it is pointing upwards. Click the stickman next to the cannon again to fire the second stone that should ring the bell. Because you opened the window, the door on the left opens. Note that the stone now rests on the spike which makes it unable to be moved.

The next action requires the first bit of timing. Click the cannon so it is facing downwards. Click the cannon but get ready to click the blank of wood so it jumps upwards slightly. As soon as you launch the rock you must be ready to click the plank. You have to time it so the blank of wood knocks the "stone" in mid-air. Kaboom. That ain't no stone mister, that's a bomb. Repeat this action for the second bomb.

Fire the last stone downwards and if by magic it lands in the cave. The little stickman here picks up the stone and uses it on the metal/grey post. It's a keycard and the post reclines into the ground above leaving the stickman free!

Click on the stickman next to the cannon. Because there are no stones left the steps move up and tip him into the cannon. Click the yellow arrow, again to acquire another stickman. Click the cannon so it's positioning to fire upwards. This next part requires some more timing. Click the stickman next to the cannon to fire the other poor stickman up into the air. Just before the super-stickman is about to be impailed, click the spike so it flexes and allows him safe passage over. Click on this guy now and he pushes the bell tower over to the right. Click on the bell three times so it falls onto the spike. This projects the stone onto the mine below allowing safe passage for the guy in the house on the left.

Now the mine is out of the way you can click on the door, which is on the left of the screen. Another stickman appears. He checks the arrow and moves in the direction it states (to the right). He walks across the plank of wood, past where the mine was and into the open door. When the door closes the flame outside the house, the light inside the house and the first flame on the portal are all lit.

Now you're onto the last stage. This is all about timing. Ok? Ready?

Click the stickman who's at the bottom of the screen (the one who was in the cave). When you do this a razor-creature-thing falls from the hazard crate on the right. Just before the creature touches the ground, open the window where the stickman has just turned the light on. If you time it correctly, as the stickman closes the window the rocks below are nudged and fall onto the razor-creature-thing. The stickman is then free to walk into the cave, lighting the second flame and opening the portal!

Congratulations, you have now finished the game!


SpoilerZ url: http://www.trovster.com

Tuesday, January 8, 2008

Warbears Mission 1

Game url: http://www.warbears.com/missions.php?id=1

Commander!!
We need your help!
We have a big problem at Bedtime's bank.


Spoilers, Hints and Walkthrough for Warbears Mission 1

[Show Spoiler]
OBJECTIVE ONE: GET KLA INTO THE BANK
Ryoh is on the roof. Alert the Groundhog nearby and kill him. Don’t get hit for a 50 points bonus.
Move over to the wireless antenna’s locked box and try to open it. Ryoh will inform you that the locked box is indeed locked. Use the speech bubble to alert the other Groundhog. He will give you the key, then challenge you to a duel. Kill him as well–don’t get hit for another fifty. Go to the left after you successfully kill him.
NOW. Here’s the fusebox puzzle made easy. Click on the top left box. This should make the entire thing turn red. Now click the middle. Now the top right. Now the bottom right. Now the top left. Now the bottom left.
Exit the fusebox and move him once to the left.
Now down to Lucas! Put the mouse over him and jump up on the car. Grab the drill and hop back down. Click the drill icon to drill into the wall, then hop on.
Mouse over Kla and hop on. Lucas will help him up. You’re in! 100 points
OBJECTIVE ONE — COMPLETE!

HIDDEN OBJECTIVE A: FLOWER NUMBER ONE
As Lucas, hop off the drill. Then click the drill icon again to remove it.
Now to Kla. Mouse over him and click on the waterdrop to turn on the tap. Now, again. Now again–o noes it’s broken. No, this is good. Leave the window open. Eventually the water will flow over the windowsill and grow a flower. Flowers bring joy–AND 100 points.
HIDDEN OBJECTIVE A — COMPLETE!

OBJECTIVE TWO: INFILTRATE FIRST FLOOR OFFICES
Mouse over Kla and charge the battery–you won’t get zapped don’t worry. After the battery is charged, open up the Arial.
This minigame is pretty simple, no tips really. Just watch closely and mimic the colors/tones. Be warned–the first round is only three tones. Then four. Then five. Once you’re into the system, turn off the vents, turn on the lifts, and turn off the security cameras. If you didn’t make any mistakes while hacking, you have a cool fifty.
Mouse over Lucas–lob a grenade. Then, when the game allows you, hop up on the truck. When it detonates, it’ll loosen the elevator doors the chair locking Kla in is wedged against. Hop back down.
Back to Kla. Close the window, then hit the door once. That’ll knock the chair down–open the door again and exit. Make sure to leave the door open for the sake of something I’ll tell you later.
OBJECTIVE TWO — COMPLETE!

OBJECTIVE THREE: CONTACT AGENT STEVE
Still as Kla, head over twice and up the stairs.
Once you get to the second floor offices, move once to the right and dial the phone. Kla will order a pizza–eventually Steve will arrive on a coincidentally stolen pizza bike. Another cool hundred for you!
OBJECTIVE THREE — COMPLETE!

HIDDEN OBJECTIVE B: FLOWER NUMBER TWO
Have Steve climb up the tree. Mouse over him and select the option with the target of a door. Careful shooting will net you a cool fifty. Now that the door is unlocked, have Kla go back downstairs and open it. Now head back over to the left twice and close the bathroom door. Let the room fill up but don’t wait TOO long. When it is full, open the door to send a tidal wave across the offices into the copy room and grow another flower. More joy and another hundred points!
HIDDEN OBJECTIVE B — COMPLETE!

OBJECTIVE FOUR: CREATE VAULT ENTRY POINT
Simply close the door and let it alone. Eventually, the floor will collapse, providing an entry point for later–but you need to rescue the hostages first.
OBJECTIVE FOUR — COMPLETE!

OBJECTIVE FIVE: GET LUCAS ONTO THE ROOF
Go over to Ryoh. He should be as far to the left as he can go. Slice the antenna. The Arial will be damaged, but it’ll be worth it–the metal conductor sphere will knock over the left bank sign, giving Lucas a way up. Sort of.
Back down to Lucas. Lob a grenade and hop back up on the car. You’ll notice that there’s a curvy arrow, one that I hope you haven’t used yet? Click it. Lucas will ride the explosion up to the top of the building and net you another hundred.
OBJECTIVE FIVE — COMPLETE!

OBJECTIVE SIX: GET RYOH INTO BANK AND RESCUE SECOND FLOOR HOSTAGES
Head Kla over to the computers in the first floor offices. Access them and hack–it’s the same deal as last time, except there’s a fifth tonal option. Once you’re in, turn the ventilation back on. Perfect hacking gets you another fifty.
Up to Lucas–you now have the option to lob a smoke bomb through the vents. Please do so. The Groundhog inside will open a window to flood the smoke.
Now for Ryoh! Head him over as far right as he can go, then slice the sign. Once you do, you’ll see he can go farther right now. He’ll hop off and stick a sword into the window.
Now over to Stevie in the tree. Take aim at the Groundhog in the window–fifty for a perfect. Ryoh will fall down, as the window will move, and swing through the second floor window. Defeat the Groundhog in combat–CAREFUL. He almost always goes for a low stab right away, and since you start with a high block, I recommend a quick counter attack. Perfect swordplay nets you another fifty.
Now free the hostages for another hundred points.
OBJECTIVE SIX — COMPLETE!

OBJECTIVE SEVEN: RESCUE THE LOBBY HOSTAGES
Mouse over to Steve and head down. The pizza guy will arrive and deliver his pizza, causing the moronic Groundhogs to open the door. Once the pizza guy leaves, you can climb down. They won’t see you. Take aim and fire at the first one. His friend will think he had a heart attack–and not care, no less. Shoot the other. Two perfect shots nets you a cool hundred here.
Head inside the lobby and free the girls for a hundred. Head back outside.
OBJECTIVE SEVEN — COMPLETE!

OBJECTIVE EIGHT: REACH THE SECURITY LEVEL AND RESCUE ITS HOSTAGES
If you’re playing as written, Kla should be on the first floor by a computer. Head him all the way over to the copy room with its flower. Photocopy your face. Now head up to the second floor.
When you get there, open the window. Now move over, mouse Kla, and click the paper logo. You’ll drop the paper under the door and make the Groundhog on the other side thing he’s being attacked by a Warbear. My God these guys are dumb. Anyway, he’ll be bumping on that door so you might as well let him in–and let him run out the window and die. The cleverness of that kill nets you a hundred.
Head out of the room to the right and open the door to where the hostages and Ryoh are. Now head up to the security level. You get a hundred big ones for reaching the mainframe–now walk over to the right, so Kla’s in front of the mainframe.
Now back to Ryoh. Head to the left. He’ll get attacked by a spider and run back. (Yes, seriously.) Not to worry, there’s a new option! Mouse over him and click the odd ‘down’ arrow. Ryoh will hop out the window. On the ledge, walk left, then hop back in.
Now simply hit the up arrow to reach the mainframe level. Free the hostages for a hundred clams.
OBJECTIVE EIGHT — COMPLETE!

OBJECTIVE NINE: ACCESS THE MAINFRAME
Dirt simple. Send Ryoh over to the right. Now slice off the padlock on the cabinet. This should reveal a generator switch. Flick it on.
Over to Kla now. Access the mainframe to see what Herr Hogg is up to.
OBJECTIVE NINE — COMPLETE!

OBJECTIVE TEN: PENETRATE THE VAULT
Kla sends the lift up to Lucas. Oblige by heading down. Since you ever so nicely collapsed the floor before, simply open the door in front of you, then hop down.
Mouse Lucas and select the square shaped icon.
You now have to wire a bomb.
Select the bottom of your column of options and place it in the middle of the bottom row, as well as diagonally up and to your left. Now select the top option of wiring (looks like a tire iron) and put it in the final blank. Kla will send down the left and every Groundhog in there will be frozen solid.
Open the vault.
Over to Steve–who has a new option, wow! It looks like a wheel. It is a wheel. Click on it and he’ll ride the bike over to where Lucas is.
Now to Lucas. Walk right and then hop on the scooter. Now get Steve to hop on behind. When you penetrate the vault, the Groundhogs will get away in their molemachine.
OBJECTIVE TEN — COMPLETE!

OBJECTIVE ELEVEN — ELIMINATE THE GROUNDHOG LEADER
The trick to this is not just to use the gas, but the brake/reverse as well to avoid the things they lob at you altogether–they don’t kill you but bog you way, way down.
Steve can take a potshot at a spike-tosser when you have the bike somewhere around the middle between the left side of the screen and the molemachine. You seem to get TWO shots at this to get your points for a kill, so yay! There are three henchmen to kill, and they throw progressively more spikes each time, so the faster you take them out, the less of a headache they are. That’s a hundred and fifty points, if you nailed them all within your allotted two shots.
Now for Adolf Hogler himself! He throws up to four spikes at once, so speed is of the essence, although it’s possible to take him out over a long period of time. Try to stay just behind where the spikes will land, and score a cheapshot inbetween the bounces of two spikes. Another fifty for you, and Steve got to satisfy that lust for killing Nazis we all know he had.
OBJECTIVE ELEVEN — COMPLETE!

OBJECTIVE TWELVE: STOP THE MACHINE!
It’s getting away with the money!
Wait around the middle at take a shot at the entry ramp. That should bring it down and allow you to drive up onto it. Lucas and Steve will get off the bike. Simply use Lucas to walk to the right, and then stop the machine.
OBJECTIVE TWELVE — COMPLETE!
WARBEARS MISSION ONE — COMPLETE!


SpoilerZ url: http://www.kahsoon.com

Monday, January 7, 2008

Warbears An A.R. X-Mas Adventure

Game url: http://www.warbears.com/missions.php?id=a01

It's X-Mas time all around BTC and Kla stops by Bob. But Steve has a secret mission in mind...
Good luck!!!


Spoilers, Hints and Walkthrough for Warbears An A.R. X-Mas Adventure

[Show Spoiler]
1.get the gift
2.open the gift
3.put it on
4.push the A.R. button next to the inventory
- Virtual Robot scene -
5.go to the fur scanner and try it
6.go to bob and say “the fur scanner…”
- Code scene -
7.use the fur scanner again
- Fur Scan scene -
8.get the “Neon lights”
9.get the ” battiers”
10.go to bob and say “Where the wires?”
11.click “Eye” and say “Find item”
- Item Scan scene -
12.get the wires next to the “Hacking device”
- Steve’s Prank scene -
13.click kla’s wallet
14.get the “Taser”
15.get the “BTC map”
16.give bob the “Taser” and the “BTC map”
17.go outside
18.go left or right
19.click the bank
20.go inside the bank
- Withrawl code scene -
21.go very left and get the red cube
22.look at the tree
23.click the “Eye” and say “Blast the tree”
24.get the green cube
25.go up
26.get the blue cube
27.go to the very right on the top
28.click down
29.go right
- Freeze scene -
30.Go to Bob’s furniture shop
31.get the “Hacking device”
32.give it to the guy
33.go up
34.use the “Hacking device” on the door panel
35.go in
- Light switch scene -
36.the code is always different so try B-R-G, B-G-R, R-B-G, R-G-B, G-R-B, or G-B-R with the cubes
- Portal scene -
37.go inside
38.get everything in the room
39.put every thing together
40.get the 3 things together and put it on Kla


SpoilerZ url: http://gamesuy.blogspot.com/

Saturday, January 5, 2008

Escape from Rhetundo Island

Game url: http://foon.co.uk/farcade/efri/

Johny Tag
Protagonist action! Control yourself to the exit and save his life.


Spoilers, Hints and Walkthrough for Escape from Rhetundo Island

[Show Spoiler]
Level 1
This one is a real peace of cake. Just click on the eye thingy to drop the bridge.

Level 2
A bomb comes down and makes a crater. Meanwhile, your little dude gets a boom box. It's not so much into music, as in giving him a "special jump move." Click on the "special move" (right side, box with a little guy jumping) and wait until he is near the end of the cliff. Once there, click on the little guy. He'll fly and land on the other side and you will go to level 3.

Level 3
Wait until the rotating arms are about to come level with the ground. Press the stop light so it becomes green, and your guy will pass. Now, let's work on that lift platform. You have to time it carefully, if you raise it too fast he will fall of and if you're to slow he will turn around before reaching the end and again, fall. Little practice and your on the level 4.

Level 4
After picking up boom box, a guy will fall down the cliff. You will have to catch him with the roller thingy and transport him to the other side. Now, click on the special move explode when he steps on the 2nd white part which catapuls him up.

Level 5
Clean your mouse, here things are going fast. Lower the platform, and wait until guy steps on the pole.Click the opposite one to raise it, grab platform and raise it, get the special item board and drop it to create a bridge.

Level 6
Kill bottom man with explosive item. Drop box item on upper man. Click on house. Click the white circle thing to jump up. Then, just fall down where arrow points (to level 7).

Level 7
Just follow the instructions on the picture. Use more tacticts if you want to get an extra life (gold thing on the left side).

Level 8
as soon as man gets box to drop, drop it between him and scissors. When scissors have dropped off end, and face blows bubble gum platform, use your jump to get over box

Level 9
Again, fast work required. Start with the platforms you can drop to create a bridge. Use boxes for last part (may require two).

Level 10
When the guy reaches the end turn him around, jump on the platform, get the bomb box and use it to fall down where the arrow points.

Level 11
Your guy will fall on the right side of the screen, turn around and go left. When he climbes up the stairs, he has to go through the series of flames. Use your mouse to move the flames.



SpoilerZ url: http://www.ajkul.com/

Friday, January 4, 2008

Hapland 2

Game url: http://foon.co.uk/farcade/hapland2

Let's get far in Hapland 2!
Restore power of the portal in order to ... save a princess or something. Just light the damn torches.
Sometimes helpful symbols are engraved on the walls.
Click on everything! No, really, everything. Even that thin pink thing that doesn't look like it does anything.


Spoilers, Hints and Walkthrough for Hapland 2

[Show Spoiler]
1 - Open the door in the roof
2 - Click on the red dot to turn it into the green arrow
3 - Click the small yellow arrow beneath it to make the stick man walk right and fall through the hole
4 - Click the green arrow to turn it red
5 - Click on the crate the to the right of the stick man to let out a grenade
6- Repeatedly click on the little yellow arrow to make stick man throw the grenade up, which will then be blasted forward by the red dot
7 - Click on the pink plank sitting right on top of the crate (where the grenade came out) until it falls off and makes a ramp
8 - Click on stick man to make him go through the door you just blew up
9 - Open the window to scare the blob down to the ground
10 - Tilt the lamp and turn it on so that light shines on the balls
11 - Click on the crow, which will pick up a ball and fly across the screen
12 - Click on the first cloud as the crow flies by to make it drop the ball on the antennae on the hill below
13 - Click the blob to get it out of the way
14 - Turn on the underground switch to make the light under the steps flicker on
15 - Click the blue arrow pointing right on the circular underground thing, making the wheel rotate clockwise
16 - Click on the stairs to make them move right
17 - Ring the doorbell to make stickman come out and climb onto the roof
18 - Click the crow again to pick up another ball
19 - Click the second cloud as the crow passes by, making it drop the ball into the catapult
20 - Click the first cloud one more time
21 - Click the first cloud for the third time to make it explode
22 - Quickly click on the stickman at the catapult
23 - Click on the man on the top floor of the castle on the left
24 - Click the hatch in the castle
25 - Clicking on the fan in the wall to make the fly bug the other stick man
26 - Once the fly passes through the fan, click the stick man on the right to let him walk safely underneath the suspended crate
27 - Click on the leftmost stick man to make him fall again and so that he's next to the lever
28 - Click on the arrow below the bottom stick man to switch it from left to right
29 - Click on stick man to make the water flow right
30 - Click the middle stick man to open the trapdoor
31 - Click the top stick man to release the suspended crate, a fish will come out of the box and fall into the water
32 - Once the fish hits below stair level, click on the large underwater gate to let the fish flow by and get caught by the fisherman
33 - Turn off the water current by clicking on the appropriate stickman
34 - Click the fisherman, who'll eat the fish and bounce up to the roof of the castle
35 - Click on him when he's on top to light the first torch
36 - Turn on the water current again so that it flows right
37 - Click on the red dot to turn it into a green arrow again
38 - Click the small yellow button to make the stick man at the catapult go inside on the right
39 - Open the window to make another blob come out
40 - Click on the new blob to make it explode the underwater mine
41 - Turn off water current (this might not be needed but just in case)
42 - Click on the blue left arrow on the circular underground switch to make the wheel on the stairs turn counter-clockwise
43 - Click on the stairs to move it next to the crate
44 - Ring the doorbell to let stick man out
45 - Click crate when he's almost to the top of the stairs to make him fall into the crate
46 - Click on the underwater gate in time to let the truck pass
47 - Now flip both underground switches to activate the portal

If you did everything right, you'll win and get a cool end sequence.


SpoilerZ url: http://www.gtds.net/

Friday, December 14, 2007

Anika's Odyssey - Land of the Taniwha

Game url: http://www.newgrounds.com/portal/view/411623

Anika's Odyssey is a magical adventure deep into a lush and enchanted land. Break away from reality into this mystical world.


Spoilers, Hints and Walkthrough for Anika's Odyssey - Land of the Taniwha

[Show Spoiler]

-Click the bucket, then the pump.
-Once the eagle kidnaps your stuffed rabbit, click the bucket three times to pick it up, set it upright, and use it to jump over the electric fence.
-The only thing clickable now is the tree with the gaping hole. Click that.
-Click the log that makes somewhat of a bridge.
-When the creatures flip you around to the beginning of the bridge, click the tree with the hole again.
-Look inside it, and the red creature will do the same. Knock him in when he's clickable. PSYCHE!
-Now you can cross the log bridge by clicking on that.
-Click the first floating log, then click the bluish thing (some bog monster).
-After he hits his head, go back to find some colored vines.
-Click on the red moss to see what color the chameleon is. Pull the vine that is similar to his color three times (he'll switch at every pull, so check back), and he'll pop down.
-Click on the first log again, then the chameleon's tongue.
-Traverse onto the next rock, then the beachy area.
-Climb up the roots and pick the berries from the berry bush (the one with red spots)
-Climb down, then walk to the rock on the far-down end. Click on Anika to drop the berries. She'll haul her own butt up the pole herself when the time comes.
-Climb up the two convenient staircases.
-Pull the right lever, click on the malfunctioning gears, and repeat until the power meter on the left is full so that the bridge falls.
-Click the cart to push it onto the bridge.
-Walk back to the machine, pull the right lever one more time to reveal a convenient ramp and staircase.
-Walk down the ramp, then up the trail.
-When the mountain goat appears, walk back down and guide her into the cave.
-Pull the wooden hatch to send down a boulder that takes the goat with it.
-Back down the cave and back up the pass. No obstacles this time.
-Swank. The eagle's gone. Click the bunny twice to go to it then grab it.
-Walk back to the mountain platform.
-After the mountain thing scares away the eagle, click (kiss) him because he deserves it, then take the pile of feathers.
-Click on the eagle's nest to fly all the way back home.
-What? Just because you went on an adventure to get back your rabbit doesn't mean you can still shirk from your chores! Click the bucket twice, then the pump three times.
-Click the bucket, then click the door twice.

Congrats! Not only have you beaten the game, you've gotten parential praise and a kickass pair of wings!

Hopefully I got everything right on this try, so speak up if I missed something.


SpoilerZ url: http://www.newgrounds.com/

Thursday, December 13, 2007

Hapland 3

Game url: http://foon.co.uk/farcade/hapland3

Solve this point and click quest.


Spoilers, Hints and Walkthrough for Hapland 3

[Show Spoiler]

Goal 1: Get Rid Of That Pesky Mine
Click on the carrot to eat it.
Click on the guy who ate the carrot and he'll move to the right.
Click the bottom lever guy 3 times.
Click on the carrot and then click on top of box below him. Two flys come out. You need to click on both of them before they get to the carrot.
Click both "launch pad" switches so the UFO floats up.
Click the bottom lever guy 3 times so a right red arrow appears.
Click the other arrow so it turns to the right.
Click on the right side of the box so the right flap comes down.
Click on the red arrow directly above the guy on the platform, and he will move down.
Click on the UFO and then very quickly click the yellow button below the box on the right. Several things happen here. The UFO tries to abduct the guy, but gets the boulder instead. It drops the boulder on that mine which explodes and turns the red arrow up. The guy runs into the bathroom and flushes which causes pipes underneith to fall away exposing a red blob that we'll use later.

Goal 2: Drain The Pond
Click the doorbell on the bathroom.
Click the guy that comes out of the bathroom.
Click on the same guy again so he moves left.
Click the bottom lever guy three times so you see a shield.
Click the switch to the left of green arrow.
Click the bottom lever once.
Click on the tube above the door on the far left, so it will bend upwards.
This requires some timing. click on the UFO and it will fly up and to the right. Just before the UFO leaves the screen, click on the shield and then click on the bottom left guy who will pull a lever. This will fire a rock that destroys the UFO and freezes the pond.
Click on the shield then click the left lever guy. This will fire another rock that will bounce off the shield into the yellow basket.
Click on the shield then click the left lever guy. This will fire a water activated bomb that will bounce off the shield into the yellow basket.
Click the light directly above the door on the far left. The guy will move back to his original position.
Click the small gear in the middle of the wood box, it should start to spin.
Click the left yellow button under that box which will shoot out another boulder.
Click the switch to the left of the green arrow.
Click the lever guy 3 times16 - Click the red bomb. The top guy will throw it over the pond, which will cause it to melt.
Click the window in the top left in the tree. This will drop a carrot.
Click the spider web in the top left in the tree. A spider will come down.
Click the spider and then quickly click the bird. This will cause the bird to get pissed off and shoot a laser out of its head (???) which releases a ladder on the second tree. This will also overload the yellow basket, causing it to fall on the boulder below. It then gets kicked into the pond and the water bomb sinks and blows a hole in the wall, which drains the pond. Whew.
Click the switch to the left of the green arrow.
Click the lever guy once. You should now have the bottom guy waiting at the lever at the bottom of the pond. Leave him for now.

Goal 3: Burn The Vine
Click the right leaves on the second tree. A yellow fruit will fall and damage up the second landing pad.
Click the bell on the building to the right. The last guy (a mechanic?) will climb down and repair the landing pad. When he goes outside, close the door bending him by clicking on the door. He will repair the landing pad and eventually end up by the red up arrow.
Click on him and he'll climb the ladder.
Click him again and he'll burn the vine.
Click him again and he'll climb down.
Click the red arrow twice so it points right.
Click the small bridge just between the bathroom window and the landing pad that got repaired. This will open up an entry to the cave below.
Click the left edge of the crate in the cave below, which will open it.
Click the mechanic and he'll fall into the cave.

Ending: Make The Soup
There is one last sequence, and you have to get the timing right. You must click on the mechanic so he goes into the crate. He will ride out on a cart with a large bowl and arms. Click on the red blob on the ceiling so it drops an orange donut in the cart as it drives by. Click on the guy by the lever in the pond which will release a green donut, too. Both donuts need to land in the cart, which will stop under the light. For the timing on the red blob, click just as the cart is reaches the edge of the side of the crate that we opened. For the timing on the lever, click the lever guy just as the cart reaches the first bump it goes over.
See that button that says "Do not push"?
Don't push it. It will blow up the guy in the cave. You can still finish even if you do, but if you let him live, you can see some concept art for all 3 Hapland games at the end.
Click the gear at the bottom right to turn that button sign around.
Now you can push the button.


SpoilerZ url: http://www.mrgreg.org/
 

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