Friday, January 4, 2008

Hapland 2

Game url: http://foon.co.uk/farcade/hapland2

Let's get far in Hapland 2!
Restore power of the portal in order to ... save a princess or something. Just light the damn torches.
Sometimes helpful symbols are engraved on the walls.
Click on everything! No, really, everything. Even that thin pink thing that doesn't look like it does anything.


Spoilers, Hints and Walkthrough for Hapland 2

[Show Spoiler]
1 - Open the door in the roof
2 - Click on the red dot to turn it into the green arrow
3 - Click the small yellow arrow beneath it to make the stick man walk right and fall through the hole
4 - Click the green arrow to turn it red
5 - Click on the crate the to the right of the stick man to let out a grenade
6- Repeatedly click on the little yellow arrow to make stick man throw the grenade up, which will then be blasted forward by the red dot
7 - Click on the pink plank sitting right on top of the crate (where the grenade came out) until it falls off and makes a ramp
8 - Click on stick man to make him go through the door you just blew up
9 - Open the window to scare the blob down to the ground
10 - Tilt the lamp and turn it on so that light shines on the balls
11 - Click on the crow, which will pick up a ball and fly across the screen
12 - Click on the first cloud as the crow flies by to make it drop the ball on the antennae on the hill below
13 - Click the blob to get it out of the way
14 - Turn on the underground switch to make the light under the steps flicker on
15 - Click the blue arrow pointing right on the circular underground thing, making the wheel rotate clockwise
16 - Click on the stairs to make them move right
17 - Ring the doorbell to make stickman come out and climb onto the roof
18 - Click the crow again to pick up another ball
19 - Click the second cloud as the crow passes by, making it drop the ball into the catapult
20 - Click the first cloud one more time
21 - Click the first cloud for the third time to make it explode
22 - Quickly click on the stickman at the catapult
23 - Click on the man on the top floor of the castle on the left
24 - Click the hatch in the castle
25 - Clicking on the fan in the wall to make the fly bug the other stick man
26 - Once the fly passes through the fan, click the stick man on the right to let him walk safely underneath the suspended crate
27 - Click on the leftmost stick man to make him fall again and so that he's next to the lever
28 - Click on the arrow below the bottom stick man to switch it from left to right
29 - Click on stick man to make the water flow right
30 - Click the middle stick man to open the trapdoor
31 - Click the top stick man to release the suspended crate, a fish will come out of the box and fall into the water
32 - Once the fish hits below stair level, click on the large underwater gate to let the fish flow by and get caught by the fisherman
33 - Turn off the water current by clicking on the appropriate stickman
34 - Click the fisherman, who'll eat the fish and bounce up to the roof of the castle
35 - Click on him when he's on top to light the first torch
36 - Turn on the water current again so that it flows right
37 - Click on the red dot to turn it into a green arrow again
38 - Click the small yellow button to make the stick man at the catapult go inside on the right
39 - Open the window to make another blob come out
40 - Click on the new blob to make it explode the underwater mine
41 - Turn off water current (this might not be needed but just in case)
42 - Click on the blue left arrow on the circular underground switch to make the wheel on the stairs turn counter-clockwise
43 - Click on the stairs to move it next to the crate
44 - Ring the doorbell to let stick man out
45 - Click crate when he's almost to the top of the stairs to make him fall into the crate
46 - Click on the underwater gate in time to let the truck pass
47 - Now flip both underground switches to activate the portal

If you did everything right, you'll win and get a cool end sequence.


SpoilerZ url: http://www.gtds.net/

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