Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Tuesday, January 6, 2009

Sprout

Game url: http://www.kongregate.com/games/customlogic/sprout

Your mission is to help the seed to travel across the ocean, over hills and through deserts to get to the forest.


Spoilers, Hints and Walkthrough for Sprout

[Show Spoiler]
After the intro, click on the coconut to float across the sea.

Learn how to become a dandelion, then click on the dandelion to float inland. Click on the Coconut to roll back down into the depression. Learn how to become a fruit bush.

Choose dandelion to float back up. Choose fruit bush to attract the sheep. He'll go back to the top of the hill (thought you'd just get 'dropped' off on the other side, didn't you?). Choose dandelion and you'll get stuck on the back of the sheep. He'll carry you back home when he gets called in to his pen.

If you want to, you can turn into a fruit tree to make your way into the desert and get fried. But you get stuck and have to float back, anyways. So, I'm going to skip that part.

Choose dandelion (oh no! you're flying backwards!). Click on coconut. Note how you hit the dam? Repeat this process until the dam breaks. This will cause a river to flow into the desert. If you don't do this, you can't turn into a fruit tree in the desert, you just burn up.

Now you can successfully turn yourself into a fruit tree in the desert. The bird flies down and eats you and 'drops' you off on the top of the cliff.

Choose coconut to learn how to be a vine. Choose fruit tree. The bird on the left steals you away and puts you back at the top of the cliff. Choose vine to fling him away (Not exactly grateful for saving you from the desert?).

Then choose coconut to float back over. Choose vine to climb up, then choose fruit tree to let the smaller bird to the right eat you.

Choose coconut. Thought you'd make it across didn't you? You end up rolling back under the branch. Choose coconut to push the branch up. Then choose vine, then fruit to get back to the top of the hill. Choose coconut to fly across the water. Then choose acorn to win.




SpoilerZ url: http://gamesontheweb.blogspot.com/

Friday, May 30, 2008

Cowabanga

Game url: http://www.e4.com/games/cowabanga/

Collect all the trinkets and fight alien bears.


Spoilers, Hints and Walkthrough for Cowabanga

[Show Spoiler]

1.Click on the peg in the cows tail to release a swarm of fish things and a ? box

2.click on all the fish (quickly)
for minimalism award make sure an eye blows up the 3rd city
for batman award, save the city
the ? box will expand into a machine

3.Click on the arrow so it faces to the right

4.click on the wooden sign to make it red and drop a grenade
click on the man and he will kick the grenade and blow up the earth
with the floating machine, click on the yellow shoulders

5.slide the sliders

6.click on the yellow bolts

7.click on the restraints which were under the shoulders

8.click the yellow shoulder on the right

9.remove the pin under it
for minimalism award remove the top 2 lasers

10.for batman remove the bottom 2 lasers

11.push the red !

12.remove final laser

13.push the red ! again

14.click on the pin on the right

15.Click the pin under the main part of the machine

16.click on the trinket

17.click on the button where the earth was

18.using the RGB cow udders, match the colours of the balls
when this is done you will get a trinket

19.spin the thing near the red sign to fill up the power bar

20.click on the arrow so it faces left

21.click on the man so he goes to the house

22.if you have 7 red lights under the ? crate, when the man is on the stairs, click on the stairs

23.click in the middle of the lights
click on the man
and again

24.click the man infront of the tv to bring up the satelite dish

25.click the dish to summon the monkeys

26.click the man again to get the gun
shoot the monkeys

27.when a mickey mouse head comes up, wait till it beams up the crate and then shoot it

28.At the end, there will be cake



SpoilerZ url: http://gamesuy.blogspot.com/

10 gnomes episode 1: the rooftops

Game url: http://www.10gnomes.com/01.html

You have 10 minutes to find 10 gnomes hidden in the pictures. Find clickable areas to navigate through the location.


Spoilers, Hints and Walkthrough for 10 gnomes episode 1: the rooftops

[Show Spoiler]

1. left side, shack with graffiti, on the rainpipe (left end)
2. left side, watch tower, right window
3. left side, chimney one from the right, gnome on the left
4. left side, chimney, zoom in on the right, gnome around the corner
5. middle building, left window, under the sewing machine
6. middle building, right facade, click in the circle
7. right side, church, church tower, click top ball, gnome falls off :-)
8. right side, click tv arial with several stick on it, click right pipe, click rigth area, look under the top and find eyes on the right in the dark
9. like the previous, but click right of the pipes, follow the arial up and find gnome
10.The last gnome is on the right hand side, lower window. That takes you to a patio and from there you go into the plant which is where the gnome is hiding.



SpoilerZ url: http://www.escapegames24.com/2008/02/10-gnomes-episode-1.html

Friday, February 22, 2008

GROW nano vol.3(GAME)

Game url: http://www.eyezmaze.com/eyezblog_en/blog/2008/02/grow_nano_vol3.html

Make the little sick guy well.


Spoilers, Hints and Walkthrough for GROW nano vol.3(GAME)

[Show Spoiler]

1. Medicine (leaf)
2. Blanket
3. Fire
4. Girl
5. Ice
6. Food



SpoilerZ url: http://www.nordinho.net

Wednesday, January 9, 2008

Hapland

Game url: http://foon.co.uk/farcade/hapland/

Light both the torches and open that big ol' portal.
Try not to kill too many people in the process.


Spoilers, Hints and Walkthrough for Hapland

[Show Spoiler]
Ok, to begin. First click on the grey slab directly above the yellow arrow. This opens the hatch where the people you control come from. Secondly click the yellow arrow to command your first stickman. He'll walk up to the steps to the lever, which is next to a cannon shaped device. Click the stickman next to the cannon to fire the first stone downwards so it knocks over the blank of wood, forming a bridge over the gap.

Now, open the window on the left, by clicking on it. Also click on the red arrow, to switch it's direction so it is pointing to the right. Click on the cannon so it is pointing upwards. Click the stickman next to the cannon again to fire the second stone that should ring the bell. Because you opened the window, the door on the left opens. Note that the stone now rests on the spike which makes it unable to be moved.

The next action requires the first bit of timing. Click the cannon so it is facing downwards. Click the cannon but get ready to click the blank of wood so it jumps upwards slightly. As soon as you launch the rock you must be ready to click the plank. You have to time it so the blank of wood knocks the "stone" in mid-air. Kaboom. That ain't no stone mister, that's a bomb. Repeat this action for the second bomb.

Fire the last stone downwards and if by magic it lands in the cave. The little stickman here picks up the stone and uses it on the metal/grey post. It's a keycard and the post reclines into the ground above leaving the stickman free!

Click on the stickman next to the cannon. Because there are no stones left the steps move up and tip him into the cannon. Click the yellow arrow, again to acquire another stickman. Click the cannon so it's positioning to fire upwards. This next part requires some more timing. Click the stickman next to the cannon to fire the other poor stickman up into the air. Just before the super-stickman is about to be impailed, click the spike so it flexes and allows him safe passage over. Click on this guy now and he pushes the bell tower over to the right. Click on the bell three times so it falls onto the spike. This projects the stone onto the mine below allowing safe passage for the guy in the house on the left.

Now the mine is out of the way you can click on the door, which is on the left of the screen. Another stickman appears. He checks the arrow and moves in the direction it states (to the right). He walks across the plank of wood, past where the mine was and into the open door. When the door closes the flame outside the house, the light inside the house and the first flame on the portal are all lit.

Now you're onto the last stage. This is all about timing. Ok? Ready?

Click the stickman who's at the bottom of the screen (the one who was in the cave). When you do this a razor-creature-thing falls from the hazard crate on the right. Just before the creature touches the ground, open the window where the stickman has just turned the light on. If you time it correctly, as the stickman closes the window the rocks below are nudged and fall onto the razor-creature-thing. The stickman is then free to walk into the cave, lighting the second flame and opening the portal!

Congratulations, you have now finished the game!


SpoilerZ url: http://www.trovster.com

Tuesday, January 8, 2008

Warbears Mission 1

Game url: http://www.warbears.com/missions.php?id=1

Commander!!
We need your help!
We have a big problem at Bedtime's bank.


Spoilers, Hints and Walkthrough for Warbears Mission 1

[Show Spoiler]
OBJECTIVE ONE: GET KLA INTO THE BANK
Ryoh is on the roof. Alert the Groundhog nearby and kill him. Don’t get hit for a 50 points bonus.
Move over to the wireless antenna’s locked box and try to open it. Ryoh will inform you that the locked box is indeed locked. Use the speech bubble to alert the other Groundhog. He will give you the key, then challenge you to a duel. Kill him as well–don’t get hit for another fifty. Go to the left after you successfully kill him.
NOW. Here’s the fusebox puzzle made easy. Click on the top left box. This should make the entire thing turn red. Now click the middle. Now the top right. Now the bottom right. Now the top left. Now the bottom left.
Exit the fusebox and move him once to the left.
Now down to Lucas! Put the mouse over him and jump up on the car. Grab the drill and hop back down. Click the drill icon to drill into the wall, then hop on.
Mouse over Kla and hop on. Lucas will help him up. You’re in! 100 points
OBJECTIVE ONE — COMPLETE!

HIDDEN OBJECTIVE A: FLOWER NUMBER ONE
As Lucas, hop off the drill. Then click the drill icon again to remove it.
Now to Kla. Mouse over him and click on the waterdrop to turn on the tap. Now, again. Now again–o noes it’s broken. No, this is good. Leave the window open. Eventually the water will flow over the windowsill and grow a flower. Flowers bring joy–AND 100 points.
HIDDEN OBJECTIVE A — COMPLETE!

OBJECTIVE TWO: INFILTRATE FIRST FLOOR OFFICES
Mouse over Kla and charge the battery–you won’t get zapped don’t worry. After the battery is charged, open up the Arial.
This minigame is pretty simple, no tips really. Just watch closely and mimic the colors/tones. Be warned–the first round is only three tones. Then four. Then five. Once you’re into the system, turn off the vents, turn on the lifts, and turn off the security cameras. If you didn’t make any mistakes while hacking, you have a cool fifty.
Mouse over Lucas–lob a grenade. Then, when the game allows you, hop up on the truck. When it detonates, it’ll loosen the elevator doors the chair locking Kla in is wedged against. Hop back down.
Back to Kla. Close the window, then hit the door once. That’ll knock the chair down–open the door again and exit. Make sure to leave the door open for the sake of something I’ll tell you later.
OBJECTIVE TWO — COMPLETE!

OBJECTIVE THREE: CONTACT AGENT STEVE
Still as Kla, head over twice and up the stairs.
Once you get to the second floor offices, move once to the right and dial the phone. Kla will order a pizza–eventually Steve will arrive on a coincidentally stolen pizza bike. Another cool hundred for you!
OBJECTIVE THREE — COMPLETE!

HIDDEN OBJECTIVE B: FLOWER NUMBER TWO
Have Steve climb up the tree. Mouse over him and select the option with the target of a door. Careful shooting will net you a cool fifty. Now that the door is unlocked, have Kla go back downstairs and open it. Now head back over to the left twice and close the bathroom door. Let the room fill up but don’t wait TOO long. When it is full, open the door to send a tidal wave across the offices into the copy room and grow another flower. More joy and another hundred points!
HIDDEN OBJECTIVE B — COMPLETE!

OBJECTIVE FOUR: CREATE VAULT ENTRY POINT
Simply close the door and let it alone. Eventually, the floor will collapse, providing an entry point for later–but you need to rescue the hostages first.
OBJECTIVE FOUR — COMPLETE!

OBJECTIVE FIVE: GET LUCAS ONTO THE ROOF
Go over to Ryoh. He should be as far to the left as he can go. Slice the antenna. The Arial will be damaged, but it’ll be worth it–the metal conductor sphere will knock over the left bank sign, giving Lucas a way up. Sort of.
Back down to Lucas. Lob a grenade and hop back up on the car. You’ll notice that there’s a curvy arrow, one that I hope you haven’t used yet? Click it. Lucas will ride the explosion up to the top of the building and net you another hundred.
OBJECTIVE FIVE — COMPLETE!

OBJECTIVE SIX: GET RYOH INTO BANK AND RESCUE SECOND FLOOR HOSTAGES
Head Kla over to the computers in the first floor offices. Access them and hack–it’s the same deal as last time, except there’s a fifth tonal option. Once you’re in, turn the ventilation back on. Perfect hacking gets you another fifty.
Up to Lucas–you now have the option to lob a smoke bomb through the vents. Please do so. The Groundhog inside will open a window to flood the smoke.
Now for Ryoh! Head him over as far right as he can go, then slice the sign. Once you do, you’ll see he can go farther right now. He’ll hop off and stick a sword into the window.
Now over to Stevie in the tree. Take aim at the Groundhog in the window–fifty for a perfect. Ryoh will fall down, as the window will move, and swing through the second floor window. Defeat the Groundhog in combat–CAREFUL. He almost always goes for a low stab right away, and since you start with a high block, I recommend a quick counter attack. Perfect swordplay nets you another fifty.
Now free the hostages for another hundred points.
OBJECTIVE SIX — COMPLETE!

OBJECTIVE SEVEN: RESCUE THE LOBBY HOSTAGES
Mouse over to Steve and head down. The pizza guy will arrive and deliver his pizza, causing the moronic Groundhogs to open the door. Once the pizza guy leaves, you can climb down. They won’t see you. Take aim and fire at the first one. His friend will think he had a heart attack–and not care, no less. Shoot the other. Two perfect shots nets you a cool hundred here.
Head inside the lobby and free the girls for a hundred. Head back outside.
OBJECTIVE SEVEN — COMPLETE!

OBJECTIVE EIGHT: REACH THE SECURITY LEVEL AND RESCUE ITS HOSTAGES
If you’re playing as written, Kla should be on the first floor by a computer. Head him all the way over to the copy room with its flower. Photocopy your face. Now head up to the second floor.
When you get there, open the window. Now move over, mouse Kla, and click the paper logo. You’ll drop the paper under the door and make the Groundhog on the other side thing he’s being attacked by a Warbear. My God these guys are dumb. Anyway, he’ll be bumping on that door so you might as well let him in–and let him run out the window and die. The cleverness of that kill nets you a hundred.
Head out of the room to the right and open the door to where the hostages and Ryoh are. Now head up to the security level. You get a hundred big ones for reaching the mainframe–now walk over to the right, so Kla’s in front of the mainframe.
Now back to Ryoh. Head to the left. He’ll get attacked by a spider and run back. (Yes, seriously.) Not to worry, there’s a new option! Mouse over him and click the odd ‘down’ arrow. Ryoh will hop out the window. On the ledge, walk left, then hop back in.
Now simply hit the up arrow to reach the mainframe level. Free the hostages for a hundred clams.
OBJECTIVE EIGHT — COMPLETE!

OBJECTIVE NINE: ACCESS THE MAINFRAME
Dirt simple. Send Ryoh over to the right. Now slice off the padlock on the cabinet. This should reveal a generator switch. Flick it on.
Over to Kla now. Access the mainframe to see what Herr Hogg is up to.
OBJECTIVE NINE — COMPLETE!

OBJECTIVE TEN: PENETRATE THE VAULT
Kla sends the lift up to Lucas. Oblige by heading down. Since you ever so nicely collapsed the floor before, simply open the door in front of you, then hop down.
Mouse Lucas and select the square shaped icon.
You now have to wire a bomb.
Select the bottom of your column of options and place it in the middle of the bottom row, as well as diagonally up and to your left. Now select the top option of wiring (looks like a tire iron) and put it in the final blank. Kla will send down the left and every Groundhog in there will be frozen solid.
Open the vault.
Over to Steve–who has a new option, wow! It looks like a wheel. It is a wheel. Click on it and he’ll ride the bike over to where Lucas is.
Now to Lucas. Walk right and then hop on the scooter. Now get Steve to hop on behind. When you penetrate the vault, the Groundhogs will get away in their molemachine.
OBJECTIVE TEN — COMPLETE!

OBJECTIVE ELEVEN — ELIMINATE THE GROUNDHOG LEADER
The trick to this is not just to use the gas, but the brake/reverse as well to avoid the things they lob at you altogether–they don’t kill you but bog you way, way down.
Steve can take a potshot at a spike-tosser when you have the bike somewhere around the middle between the left side of the screen and the molemachine. You seem to get TWO shots at this to get your points for a kill, so yay! There are three henchmen to kill, and they throw progressively more spikes each time, so the faster you take them out, the less of a headache they are. That’s a hundred and fifty points, if you nailed them all within your allotted two shots.
Now for Adolf Hogler himself! He throws up to four spikes at once, so speed is of the essence, although it’s possible to take him out over a long period of time. Try to stay just behind where the spikes will land, and score a cheapshot inbetween the bounces of two spikes. Another fifty for you, and Steve got to satisfy that lust for killing Nazis we all know he had.
OBJECTIVE ELEVEN — COMPLETE!

OBJECTIVE TWELVE: STOP THE MACHINE!
It’s getting away with the money!
Wait around the middle at take a shot at the entry ramp. That should bring it down and allow you to drive up onto it. Lucas and Steve will get off the bike. Simply use Lucas to walk to the right, and then stop the machine.
OBJECTIVE TWELVE — COMPLETE!
WARBEARS MISSION ONE — COMPLETE!


SpoilerZ url: http://www.kahsoon.com

Monday, January 7, 2008

Warbears An A.R. X-Mas Adventure

Game url: http://www.warbears.com/missions.php?id=a01

It's X-Mas time all around BTC and Kla stops by Bob. But Steve has a secret mission in mind...
Good luck!!!


Spoilers, Hints and Walkthrough for Warbears An A.R. X-Mas Adventure

[Show Spoiler]
1.get the gift
2.open the gift
3.put it on
4.push the A.R. button next to the inventory
- Virtual Robot scene -
5.go to the fur scanner and try it
6.go to bob and say “the fur scanner…”
- Code scene -
7.use the fur scanner again
- Fur Scan scene -
8.get the “Neon lights”
9.get the ” battiers”
10.go to bob and say “Where the wires?”
11.click “Eye” and say “Find item”
- Item Scan scene -
12.get the wires next to the “Hacking device”
- Steve’s Prank scene -
13.click kla’s wallet
14.get the “Taser”
15.get the “BTC map”
16.give bob the “Taser” and the “BTC map”
17.go outside
18.go left or right
19.click the bank
20.go inside the bank
- Withrawl code scene -
21.go very left and get the red cube
22.look at the tree
23.click the “Eye” and say “Blast the tree”
24.get the green cube
25.go up
26.get the blue cube
27.go to the very right on the top
28.click down
29.go right
- Freeze scene -
30.Go to Bob’s furniture shop
31.get the “Hacking device”
32.give it to the guy
33.go up
34.use the “Hacking device” on the door panel
35.go in
- Light switch scene -
36.the code is always different so try B-R-G, B-G-R, R-B-G, R-G-B, G-R-B, or G-B-R with the cubes
- Portal scene -
37.go inside
38.get everything in the room
39.put every thing together
40.get the 3 things together and put it on Kla


SpoilerZ url: http://gamesuy.blogspot.com/

Saturday, January 5, 2008

Escape from Rhetundo Island

Game url: http://foon.co.uk/farcade/efri/

Johny Tag
Protagonist action! Control yourself to the exit and save his life.


Spoilers, Hints and Walkthrough for Escape from Rhetundo Island

[Show Spoiler]
Level 1
This one is a real peace of cake. Just click on the eye thingy to drop the bridge.

Level 2
A bomb comes down and makes a crater. Meanwhile, your little dude gets a boom box. It's not so much into music, as in giving him a "special jump move." Click on the "special move" (right side, box with a little guy jumping) and wait until he is near the end of the cliff. Once there, click on the little guy. He'll fly and land on the other side and you will go to level 3.

Level 3
Wait until the rotating arms are about to come level with the ground. Press the stop light so it becomes green, and your guy will pass. Now, let's work on that lift platform. You have to time it carefully, if you raise it too fast he will fall of and if you're to slow he will turn around before reaching the end and again, fall. Little practice and your on the level 4.

Level 4
After picking up boom box, a guy will fall down the cliff. You will have to catch him with the roller thingy and transport him to the other side. Now, click on the special move explode when he steps on the 2nd white part which catapuls him up.

Level 5
Clean your mouse, here things are going fast. Lower the platform, and wait until guy steps on the pole.Click the opposite one to raise it, grab platform and raise it, get the special item board and drop it to create a bridge.

Level 6
Kill bottom man with explosive item. Drop box item on upper man. Click on house. Click the white circle thing to jump up. Then, just fall down where arrow points (to level 7).

Level 7
Just follow the instructions on the picture. Use more tacticts if you want to get an extra life (gold thing on the left side).

Level 8
as soon as man gets box to drop, drop it between him and scissors. When scissors have dropped off end, and face blows bubble gum platform, use your jump to get over box

Level 9
Again, fast work required. Start with the platforms you can drop to create a bridge. Use boxes for last part (may require two).

Level 10
When the guy reaches the end turn him around, jump on the platform, get the bomb box and use it to fall down where the arrow points.

Level 11
Your guy will fall on the right side of the screen, turn around and go left. When he climbes up the stairs, he has to go through the series of flames. Use your mouse to move the flames.



SpoilerZ url: http://www.ajkul.com/

Friday, January 4, 2008

Hapland 2

Game url: http://foon.co.uk/farcade/hapland2

Let's get far in Hapland 2!
Restore power of the portal in order to ... save a princess or something. Just light the damn torches.
Sometimes helpful symbols are engraved on the walls.
Click on everything! No, really, everything. Even that thin pink thing that doesn't look like it does anything.


Spoilers, Hints and Walkthrough for Hapland 2

[Show Spoiler]
1 - Open the door in the roof
2 - Click on the red dot to turn it into the green arrow
3 - Click the small yellow arrow beneath it to make the stick man walk right and fall through the hole
4 - Click the green arrow to turn it red
5 - Click on the crate the to the right of the stick man to let out a grenade
6- Repeatedly click on the little yellow arrow to make stick man throw the grenade up, which will then be blasted forward by the red dot
7 - Click on the pink plank sitting right on top of the crate (where the grenade came out) until it falls off and makes a ramp
8 - Click on stick man to make him go through the door you just blew up
9 - Open the window to scare the blob down to the ground
10 - Tilt the lamp and turn it on so that light shines on the balls
11 - Click on the crow, which will pick up a ball and fly across the screen
12 - Click on the first cloud as the crow flies by to make it drop the ball on the antennae on the hill below
13 - Click the blob to get it out of the way
14 - Turn on the underground switch to make the light under the steps flicker on
15 - Click the blue arrow pointing right on the circular underground thing, making the wheel rotate clockwise
16 - Click on the stairs to make them move right
17 - Ring the doorbell to make stickman come out and climb onto the roof
18 - Click the crow again to pick up another ball
19 - Click the second cloud as the crow passes by, making it drop the ball into the catapult
20 - Click the first cloud one more time
21 - Click the first cloud for the third time to make it explode
22 - Quickly click on the stickman at the catapult
23 - Click on the man on the top floor of the castle on the left
24 - Click the hatch in the castle
25 - Clicking on the fan in the wall to make the fly bug the other stick man
26 - Once the fly passes through the fan, click the stick man on the right to let him walk safely underneath the suspended crate
27 - Click on the leftmost stick man to make him fall again and so that he's next to the lever
28 - Click on the arrow below the bottom stick man to switch it from left to right
29 - Click on stick man to make the water flow right
30 - Click the middle stick man to open the trapdoor
31 - Click the top stick man to release the suspended crate, a fish will come out of the box and fall into the water
32 - Once the fish hits below stair level, click on the large underwater gate to let the fish flow by and get caught by the fisherman
33 - Turn off the water current by clicking on the appropriate stickman
34 - Click the fisherman, who'll eat the fish and bounce up to the roof of the castle
35 - Click on him when he's on top to light the first torch
36 - Turn on the water current again so that it flows right
37 - Click on the red dot to turn it into a green arrow again
38 - Click the small yellow button to make the stick man at the catapult go inside on the right
39 - Open the window to make another blob come out
40 - Click on the new blob to make it explode the underwater mine
41 - Turn off water current (this might not be needed but just in case)
42 - Click on the blue left arrow on the circular underground switch to make the wheel on the stairs turn counter-clockwise
43 - Click on the stairs to move it next to the crate
44 - Ring the doorbell to let stick man out
45 - Click crate when he's almost to the top of the stairs to make him fall into the crate
46 - Click on the underwater gate in time to let the truck pass
47 - Now flip both underground switches to activate the portal

If you did everything right, you'll win and get a cool end sequence.


SpoilerZ url: http://www.gtds.net/

Friday, December 14, 2007

Anika's Odyssey - Land of the Taniwha

Game url: http://www.newgrounds.com/portal/view/411623

Anika's Odyssey is a magical adventure deep into a lush and enchanted land. Break away from reality into this mystical world.


Spoilers, Hints and Walkthrough for Anika's Odyssey - Land of the Taniwha

[Show Spoiler]

-Click the bucket, then the pump.
-Once the eagle kidnaps your stuffed rabbit, click the bucket three times to pick it up, set it upright, and use it to jump over the electric fence.
-The only thing clickable now is the tree with the gaping hole. Click that.
-Click the log that makes somewhat of a bridge.
-When the creatures flip you around to the beginning of the bridge, click the tree with the hole again.
-Look inside it, and the red creature will do the same. Knock him in when he's clickable. PSYCHE!
-Now you can cross the log bridge by clicking on that.
-Click the first floating log, then click the bluish thing (some bog monster).
-After he hits his head, go back to find some colored vines.
-Click on the red moss to see what color the chameleon is. Pull the vine that is similar to his color three times (he'll switch at every pull, so check back), and he'll pop down.
-Click on the first log again, then the chameleon's tongue.
-Traverse onto the next rock, then the beachy area.
-Climb up the roots and pick the berries from the berry bush (the one with red spots)
-Climb down, then walk to the rock on the far-down end. Click on Anika to drop the berries. She'll haul her own butt up the pole herself when the time comes.
-Climb up the two convenient staircases.
-Pull the right lever, click on the malfunctioning gears, and repeat until the power meter on the left is full so that the bridge falls.
-Click the cart to push it onto the bridge.
-Walk back to the machine, pull the right lever one more time to reveal a convenient ramp and staircase.
-Walk down the ramp, then up the trail.
-When the mountain goat appears, walk back down and guide her into the cave.
-Pull the wooden hatch to send down a boulder that takes the goat with it.
-Back down the cave and back up the pass. No obstacles this time.
-Swank. The eagle's gone. Click the bunny twice to go to it then grab it.
-Walk back to the mountain platform.
-After the mountain thing scares away the eagle, click (kiss) him because he deserves it, then take the pile of feathers.
-Click on the eagle's nest to fly all the way back home.
-What? Just because you went on an adventure to get back your rabbit doesn't mean you can still shirk from your chores! Click the bucket twice, then the pump three times.
-Click the bucket, then click the door twice.

Congrats! Not only have you beaten the game, you've gotten parential praise and a kickass pair of wings!

Hopefully I got everything right on this try, so speak up if I missed something.


SpoilerZ url: http://www.newgrounds.com/

Thursday, December 13, 2007

Hapland 3

Game url: http://foon.co.uk/farcade/hapland3

Solve this point and click quest.


Spoilers, Hints and Walkthrough for Hapland 3

[Show Spoiler]

Goal 1: Get Rid Of That Pesky Mine
Click on the carrot to eat it.
Click on the guy who ate the carrot and he'll move to the right.
Click the bottom lever guy 3 times.
Click on the carrot and then click on top of box below him. Two flys come out. You need to click on both of them before they get to the carrot.
Click both "launch pad" switches so the UFO floats up.
Click the bottom lever guy 3 times so a right red arrow appears.
Click the other arrow so it turns to the right.
Click on the right side of the box so the right flap comes down.
Click on the red arrow directly above the guy on the platform, and he will move down.
Click on the UFO and then very quickly click the yellow button below the box on the right. Several things happen here. The UFO tries to abduct the guy, but gets the boulder instead. It drops the boulder on that mine which explodes and turns the red arrow up. The guy runs into the bathroom and flushes which causes pipes underneith to fall away exposing a red blob that we'll use later.

Goal 2: Drain The Pond
Click the doorbell on the bathroom.
Click the guy that comes out of the bathroom.
Click on the same guy again so he moves left.
Click the bottom lever guy three times so you see a shield.
Click the switch to the left of green arrow.
Click the bottom lever once.
Click on the tube above the door on the far left, so it will bend upwards.
This requires some timing. click on the UFO and it will fly up and to the right. Just before the UFO leaves the screen, click on the shield and then click on the bottom left guy who will pull a lever. This will fire a rock that destroys the UFO and freezes the pond.
Click on the shield then click the left lever guy. This will fire another rock that will bounce off the shield into the yellow basket.
Click on the shield then click the left lever guy. This will fire a water activated bomb that will bounce off the shield into the yellow basket.
Click the light directly above the door on the far left. The guy will move back to his original position.
Click the small gear in the middle of the wood box, it should start to spin.
Click the left yellow button under that box which will shoot out another boulder.
Click the switch to the left of the green arrow.
Click the lever guy 3 times16 - Click the red bomb. The top guy will throw it over the pond, which will cause it to melt.
Click the window in the top left in the tree. This will drop a carrot.
Click the spider web in the top left in the tree. A spider will come down.
Click the spider and then quickly click the bird. This will cause the bird to get pissed off and shoot a laser out of its head (???) which releases a ladder on the second tree. This will also overload the yellow basket, causing it to fall on the boulder below. It then gets kicked into the pond and the water bomb sinks and blows a hole in the wall, which drains the pond. Whew.
Click the switch to the left of the green arrow.
Click the lever guy once. You should now have the bottom guy waiting at the lever at the bottom of the pond. Leave him for now.

Goal 3: Burn The Vine
Click the right leaves on the second tree. A yellow fruit will fall and damage up the second landing pad.
Click the bell on the building to the right. The last guy (a mechanic?) will climb down and repair the landing pad. When he goes outside, close the door bending him by clicking on the door. He will repair the landing pad and eventually end up by the red up arrow.
Click on him and he'll climb the ladder.
Click him again and he'll burn the vine.
Click him again and he'll climb down.
Click the red arrow twice so it points right.
Click the small bridge just between the bathroom window and the landing pad that got repaired. This will open up an entry to the cave below.
Click the left edge of the crate in the cave below, which will open it.
Click the mechanic and he'll fall into the cave.

Ending: Make The Soup
There is one last sequence, and you have to get the timing right. You must click on the mechanic so he goes into the crate. He will ride out on a cart with a large bowl and arms. Click on the red blob on the ceiling so it drops an orange donut in the cart as it drives by. Click on the guy by the lever in the pond which will release a green donut, too. Both donuts need to land in the cart, which will stop under the light. For the timing on the red blob, click just as the cart is reaches the edge of the side of the crate that we opened. For the timing on the lever, click the lever guy just as the cart reaches the first bump it goes over.
See that button that says "Do not push"?
Don't push it. It will blow up the guy in the cave. You can still finish even if you do, but if you let him live, you can see some concept art for all 3 Hapland games at the end.
Click the gear at the bottom right to turn that button sign around.
Now you can push the button.


SpoilerZ url: http://www.mrgreg.org/

Monday, December 10, 2007

Wogger

Game url: http://www.wogger.de/

Wogger, the point'n click Game - The complete story of woggers adventures is waiting for you!
The game leads you through woggers own world and strange creatures will appear.
Sometimes it might be easy sometimes it can be very tuff to find a solution.


Spoilers, Hints and Walkthrough for Wogger

Level 1[Show Spoiler]

Click the small green light below the lamp. Click the game’s title (Wogger). Click the rotating asteroid. Click the seven shining stars successively. Red numbers will appear on the paper. Click the center of the new mechanism (red dot). Click 2, 5, 3, 3, 7, 2 and 3 successively on the mechanism.
Click the match and drag it onto the small flame. Click the upper left corner of the newspaper (not the main page but the next one).
Click the shining star over the spider. There are 11 stars bigger than the others on the screen. Some of them will be useful. Click again the shining star and drag the spider onto the first big star from the top. Click this star again and drag the spider onto the big star in the upper right corner. Click this star again and drag the spider onto the second big star from the bottom of the screen. Click now this star again and drag the spider onto the next one to the left. Click this star again and drag back the spider onto the star from the beginning: a spider’s web appears.
Click the spider and then click the center of the web. Wogger will arrive with his “space raft”. Click the spider again. Click the blue shining star located at the center of the web and drag it onto the lamp.
Click the star where the spider is hanged, and drag the spider to the upper part of the propeller to lift the space raft up. Click the red button on the mast to release the space raft from the spider’s web. Go back to Wogger’s home, the small asteroid you saw previously in the newspaper.
Click the red button on the mast of the space raft to land. Click the red button again to stop the propeller.
Click the grass to the far left side of the asteroid. Click the lamp on the table to light it. Click the propeller and drag it onto the pole on top of the rocks. Click the red button on the mast of the space raft to start the propeller (huh?). Water floods everything and cracks a small part of the asteroid on its left side.
Click again on the red button to stop the propeller and remove the water. Click twice the cracked part of the asteroid to the left to reveal and open a hatch. Click twice the hatch below Wogger to go inside the asteroid.

Level 2[Show Spoiler]
hoehle

Click the fly and drag it onto the far right spiders’ web. Click the bottom left part of the long stick and drag it onto the button on the right to flush the water. Click the lever just on the left of Wogger’s head. A yellow submarine will appear: click it.
Click the submarine again when it crosses the horizontal path, close to the sea snake. The submarine must go through the right path. If you miss this action, the submarine will fall in space in a bubble and will then land smoothly on a wire between two stars. Click on the wire to throw the submarine back into the asteroid and repeat the action described above until you succeed.
Click the two arrows below the submarine until they point to the right. Click the submarine. Wogger gets out.
Click the left two arrows above the submarine until they point to the left. Click the right two arrows until they point to the right. The doors will open. Click the light (it looks like a small sun) and drag onto the left above the asteroid that will appear in Wogger’s thoughts. Click now the two far right arrows until they point to the left: a new hatch is now open. Click the spider. Click the two arrows again until they point to the right and close the hatch. Click the top of the rope.

Level 3[Show Spoiler]
Sonne

A big flat rock with a trunk and a barrel accosts Wogger’s home. Click the grass on this big rock, right to the barrel and Wogger will board the rock. Click the faucet on the barrel (bottom left) to open it. Click the top of the barrel and hold the left button down to empty it and water the trunk. Three fruits will appear at the top of the trunk.
Click the center of the spider’s web and leave the flat rock. Click the far left fruit and drag it onto the top of the barrel (drop it into the barrel). Repeat with the two other fruits. Watch the scene and the strange spaceship.
Click the far left side of the space raft. Click the propeller at the top of the pile of rocks on the asteroid and drag it onto the mast of the raft: your space raft is now almost ready to go. Click the light and the anchor to release it and let Wogger boards the space raft. Drag the light onto the lamp hanged in the space raft to light it; click the button on the mast to lift the raft up. Click this button again to leave the asteroid.
Once arrived to your new destination, click the anchor and drag it onto the zipper to open a sort of portal: click the portal.
Go through the slide and you will end on a small platform with some grass on it (note the jellyfish that will appear shortly on the bottom right part of the game window). Well, you’re in the wrong place!
Click the small snail to the bottom left of this small platform to lift it up and go through the slide again. Once Wogger is in lower part of the slide, click the snail stuck to this lower part to rotate it clockwise: it’s a bit tricky to do, keep trying!
Wogger will land on a jellyfish and three others will appear, next to the first one (#1 to #4 from left to right). Click the bottom part of jellyfish #1 and Wogger will jump on jellyfish #2. Note that jellyfish #3 moved to the left, leaving an empty space between #3 and #4. Don’t jump from #2 or Wogger will fall in the empty space, and you will have to replay all the sequence from the beginning. Click instead jellyfish #4 to move it to the left (no more dangerous empty space now). Click the bottom part of jellyfish #2 and Wogger will land safely on jellyfish #4.

Level 4[Show Spoiler]
Qualle

Click the shining star on the left of the screen and drag the light to the second jellyfish from the left: seven new jellyfish will appear. Try to find the safe path through the jellyfish to the giant shellfish (don’t worry, it’s easy – if you fall, just try again). Note that the safe path appears for a very short time at the end of the jellyfish ballet. Once at the entrance of the shellfish, click the bottom part of the entrance to go inside.
Click the far left snail. Stop the machinery by clicking the right part of the balancing thing on the left. Click below the lower gear (the third one from left): the glass door will close and protect you from the giant murene. The next step is to drag and drop the three fruits into the area between the four right gears, above the two lower gears, and below the dot line (sometimes tricky – see the picture).
The goal is now to restart the machinery and press the fruits by using the two lower gears. Click the left part of the “no more” balancing thing to the left to do so. Some seeds will appear below the second / third gears from the left. Click the small lever located to the right of the glass window to open it. Click the skin of the fruits and drag it to the murene’s mouth. The giant fish is gone.
Click the seeds and drag them onto Wogger’s home (in his thoughts). Click the barrel and drag in the area where you dragged the fruits before. The machinery stops again! Click the hole where the murene was and go back outside: you’re now on the top of the shellfish. Click the bubble to the right and drag it onto Wogger.
Let the bubble cross the field of jellyfish until it end against one of them. Move your pointer over the border between the jellyfish and your bubble (see picture - don’t click anything): this will “push” your bubble to the left. Let the bubble climb higher and pop against another jellyfish. Click the bottom of the rope to get out.

Level 5[Show Spoiler]
wurzel

Click the lower part of the top bottom branch below the left “eye” (don’t click the top of the rope or Wogger will fall down!).
Wogger will start balancing on the rope. Move your pointer over Wogger once he is close to the branch: he will jump on it.
Click the base of the V formed by the two branches just below the left eye and then immediately after, click the small platform to the right (timing is essential). Click the tiny branch below the platform and follow the spider.
Click the far left part of the thing behind Wogger (looks like a sort of wave, or a flat ‘n’); use now the far right extremity of your new weapon against the big bug to push it back to the right, until Wogger moves forward. Use now your weapon in the same way to turn red the grey button located to the right. A trunk will fall down and Wogger will keep moving to the right. Once outside, go back inside (look at Wogger and click to his left).
Click the black area between the butterfly and Wogger to enter in a new dark room. Click the small flame and use it to light the torch located to the left of the screen. Light now the torch on the right of the screen I the way. There is a huge piece of wood that blocks the path. Click the small white dot on the ground at the bottom of the screen. Wogger will go back, revealing a handle at the bottom of the piece of wood. Click it and click outside to leave the room.

Level 6[Show Spoiler]
lager

Click the light green jewel on the ground and drag it onto the top of a vertical branch located to the right of Wogger: the light ray is deviated toward the grey caterpillar. Click the lever located to the left of Wogger to lock up the caterpillar.
Click the far right roots of the dead tree and drag the whole tree onto the right of the screen (see the second picture below). Click the jewel again to use the light ray to lift the tree up.
Click the lever again to release the caterpillar. Click the upper left branch.
The caterpillar will hang itself there upside down and then turn into a butterfly. Move your pointer over the butterfly and it will leave the screen.
Click now the grass in the light ray below the she-alien. She will use the light ray as a slide to go down and meet Wogger. Click the tunnel (below the bars) and then click the lever to the right.
Here is the first mini-puzzle for Wogger: the goal is to move the bigger rock from the left to the middle part of the room, and the three others to the right. Click and drag the rocks to their next position. You can’t stack a rock on a smaller one.
Once the red rock is in the middle position, a text box with three ‘???’ will appear on the left. Click the torch to light it: it will reveal three equations. Enter the solution (213) and click the symbol to the right to confirm.
A now portal appears. Click it and Wogger is back outside. Click the chimney to the right and then click the lever that will appear in the chimney. Click the area to the left of the sort of big ball made of grass. Wogger becomes smaller and leaves the area on the platform.

Level 7[Show Spoiler]
mikro

Click the first shining star. Click the second shining star to the right and then click the blue shining star at the bottom of the screen immediately after it starts shining (or you will have to play again). A helicopter seeds ends on the platform.
Click the shining star a second time and Wogger and the she-alien will start traveling in space. A peanut will end on the platform. Click the peanut to open it. Click a fruit and the she-alien will be locked in the peanut. Click the bottom left corner of the platform to shake it. The peanuts falls from the platform and ends later in a space castle (watch the scene).
An acorn will then hit the platform. Click the top of the grass area and Wogger will leave the platform: he will end above a new platform. Click the platform (center part) to make Wogger land on it. Click the top of the spider wire and drag it to the closest big star to the right. The wire acts like a bridge and Wogger can walk on it. Click the top of the spider wire again and drag it to the shining star above Wogger (don’t click the far right shining big star, it’s a dead end (if Wogger ends on it, click the center part of the platform to come back and then click the far right star again to restart). Once Wogger is on his space raft, click the button on the mast to start the propeller and leave.

Level 8[Show Spoiler]
burg

Click the door to enter the castle. Wogger will meet the she-alien, locked in a cage. Click the open peanut to close it and then click the red button on the wall to open a hatch on the first floor. Click the stairs to the left and climb to the first floor.
Click the barrel and drag it onto the hole in the wall (close to Wogger’s arms). He will throw the barrel through the spider’s web. Now click the button on the wall to the right to open a hatch on to the second floor. Click the stair and climb to the second floor.
Click the far right wall: Wogger will climb to the top of the space castle. Click next to Wogger to his left, and have a look to the wonderful pool! Click the ladder to the left (bottom part).
Click now the top of the left tower to release a rope. Let Wogger go down and then move your pointer onto Wogger to make him jump down. He’s now near the pool. Click the key in the pool. The giant crab seems hostile toward the idea of Wogger taking the key. Click the snail to the left and it will fall in the pool: it will attract the giant crab!
Click the key again and drag it to the lock hole that appears in Wogger’s thoughts. The she-alien is free now. Click the stairs to the right and leave the pool.
Back downstairs; click the space raft, and then click the button on the mast to start the propeller: the she-alien will go rescue Wogger with the space raft. Click the button on the mast again to lift the raft down and let Wogger board it. Click the button a last time and the two aliens will leave the space castle.

Level 9[Show Spoiler]
pilze

Click the grass on the left bottom corner of the new squared asteroid: Wogger and the she-alien will come on the ground. The she-alien suddenly disappears underground. Click now the four small mushrooms successively, starting by the smallest one to the left, counterclockwise. A rope is released from the top of the big mushroom: click it to go inside.
The head of the big mushroom lifts up. Click the hole on its lower side: the head of the mushroom starts moving in space, and ends to the left of the main platform. Click the left side of the platform, where you can see a sort of hidden rounded entrance: you’re now in your mushroom ship at the entrance of a small maze and here is a new mini-game.
The goal in this second mini-game is to reach the she-alien in your mushroom ship, without touching anything. To do so, click your ship and the ground/maze will start rotating. Move your ship in the maze (remember: avoid touching anything!). Once you’ve reached the she-alien, click her and try now to reach the tiny mushroom. Once your ship has reached it, click the tiny mushroom and head toward one of the two lighted exit (you can also proceed with the tiny mushroom first and then the she-alien, but it’s a bit more difficult).
You’re out now and you will end just over your space raft. Click the rope (lower part) to make the she-alien board the space raft after Wogger did. Click the rope again to release the tiny mushroom that will fall on the raft.
Click now the tiny mushroom and drag it onto Wogger’s home (in his thoughts). Click the button on the mast and Wogger will fall from the space raft. Watch the next scene.
Once Wogger is on a small platform drawn by a flying bug, click Wogger to make him jump and land on the solid branch at the bottom of the screen.

Level 10[Show Spoiler]
aeste

Wogger just landed on a branch in the previous level. This branch is the top part of a mobile. Click the top of the rope with the lower rock attached to it (the first one form the right) to release it. Click the top of the rope with the upper rock (the first one from the left) to release it. Click the top of the rope with the remaining rock. Click the right part of the branch hanged to the rope below Wogger. He will jump on it and then jump again on the platform to the right.
Click the top of the left branch (upside down V). Click the nail at the bottom of the left branch. Click the bottom part of the helicopter seed. Watch the scene.

Level 11[Show Spoiler]
riff

Let’s go back on the she-alien. She ended with the space raft on a new platform. There is a black hole left to the she-alien. Click below. She will enter the hole and then she will reappear on the bottom left side of the platform. Click now just above her head and she will move to the right. Click the lever to her left to let the she-alien enter inside. It’s dark! Click the button on the wall to the left to turn the light on. Click the seven shining stars outside (in any order – the seventh is very close to the raft on its left) to start a machinery.
Click now the far left hole located to the right of the sort of lift (left of the screen). The she-alien will use the lift to access the top of the platform. Click the left bottom corner of the space raft and she will board the raft. Watch the raft leaving the platform. Click the button on the mast and the she-alien disappears. Watch the next scene.
Wogger will meet her on the space raft. Once they are both on board, protect the raft and click the different objects in space (a branch, a rock and a swim fin) before they hit the raft. Click the stick (well, it’s not a stick) and drag it onto the Wogger’s home (in his thoughts). Let the last thing hit the raft to push it away.

Level 12[Show Spoiler]
welt

Click the butterfly on the right bottom corner of the big photo album to slide it to the right and then open it. Click the right left corner of the right page. Click Wogger on the black and white picture. Move your pointer over the right bottom corner of the right page. Click the she-alien on the next picture. Hum, we can now tell that these two people are in love! Move once again your pointer over the right bottom corner of the right page.
Now it’s time to take some rest. Remember the flying stick in the previous level. It’s located right to the pile of rocks, on the grass. Click it once and the she alien will push it away. Click it again and drag it onto the green symbol on the ground, in the shadow below Wogger: the stick is in fact a beach chair and the she-alien starts to improve her tan!
Click the seeds on the table (left to the lamp). The will fall on the ground. Click the seeds again and drag them onto the grass, where the sun’s ray strikes the ground. Click now the water just to Wogger’s right and drag the water onto the seeds. Three nice trees start growing. Enjoy the final the scene.
Happy end!


SpoilerZ url: http://www.freegamesnews.com/

Tuesday, December 4, 2007

Kao Fu-Sen(FCBL)

Game url: http://dantiduma.com/fcbl.html

Help the little girl find her head in this point-and-click game.


Spoilers, Hints and Walkthrough for Kao Fu-Sen(FCBL)

LEVEL 1:[Show Spoiler]
1. walk to stairs, then walk up them,
2. click big box on top right with circles until the umbrella falls
3. when the tram is not out, click the crane and keep hold of the left click until it grappls the pipe.
4. click the door on the right the man comes out to fix his fume pipe thing, climb the ladder.
5. make sure your timing is right here, slide down the wire with the umbrella, when the green light is on.


LEVEL 2:[Show Spoiler]
1. click the barrel next to the hut, so that it falls onto the circled box below, the tvs will turn on.
2. click the fan on the left to open the door at the bottom.
3. click the tvs, to show the colours, click the door, set the colours to how they are positioned on the tv, mine were:
BLUE
GREEN
RED
YELLOW
4.click the light blue bird on the top right, it will fly left, click it again, and it will fly down, click once more and it will drop the ladder down. climb the ladder.
5. click the door on the side of the hut, when the kid come out click him again and he will walk off...then you can click the girl and she will walk upto the lift,...click lift


LEVEL 3:[Show Spoiler]
1. click the fan on the right, until the guys hat flys away, he will go up and accidentally press the red button.
2. click the door on the left and another guy will chuck something down to the bird, click the bird and input the sequence into the grid. look at the image in the birds mouth, BUT PRETEND YOUR STANDING AT THE TOP OF THE BUILDING AND LOOKING DOWN. THATS HOW IT SHOULD LOOK.. e.g.
EBEEE
BBBEE
EEBEE
BBBBB
EEBBE
E= empty
B=Shaded
3. click the girl, click her again.
4. watch the vid, enjoyyyyyyyyyy...



SpoilerZ url: http://www.nordinho.net

Tuesday, November 27, 2007

Haluz

Game url: http://www.haluz.eu/1/

Follow the bird and try to find the stolen satellite dish...
Just click on items or try to drag them. You can't do anything wrong...
Enjoy!



Spoilers, Hints and Walkthrough for Haluz

[Show Spoiler]
  1. Click the door on the right. Drag the cheese in the small upper black hole. The snake will eat the mouse and you will be able to go right.
  2. Once hanged in a tree with your parachute, run your mouse over the bird to fall down. Click the small lever to your left and hang the noose on your ship. Click the elevator next to the tree and climb to the top of the tree. Click the spinning thing and a strange alien appears. Wait a few seconds until he goes to the bathroom and then click again the spinning thing. After you felt down, drag the spinning thing to the rear of the ship. Click the engine of the elevator and drag it on the front part of the ship.
  3. Click the snail with a tuba to get eaten. Switch the red and green cables and then click the little character. Click the tape player and then click the switch on the right. Grab the piece of tape that pops out and attach it to the center of the right circle. Grab the feather in the basket and drag it to the top of the nail. Drag the nail on the head of the snake and then click the switch of the tape recorder. Once back outside, drag the feather in the fire. Click the right flower and then click on the tuba snail. Drag the fishing pole towards the character and then drag the light bulb to the end of the fishing pole.
  4. Click the right bottom hole and then click the top right one. Click the spoon from the nest. Drag the two razor blades on the left part of the handle of the spoon. Drag the dish antenna in the spoon. Drag the ruler right just left to the dish antenna. Drag the nail/screw on the ruler to attach it. You made a sort of airplane. Click the little character to use it and go back home. Congrats!


SpoilerZ url: http://www.haluz.eu/

Friday, November 23, 2007

La Luna Hotel

Game url: http://www.gamershood.com/flashgames/487

Escape from the Luna Hotel before it is too late. Explore the rooms and find anything useful.


Spoilers, Hints and Walkthru for La Luna Hotel

[Show Spoiler]
1.Switch on the light.
2.Take the note on the floor.
3.Go to the room 201 and get the room 203 key card below the pillow.
4.Click on the painting.Solve the riddle from Einstein and get the paper clip.

The answer for the riddle is 4 Dan green.
1.yellow,Ben,water,Savage Garden and cat.
2.blue,Karl,tea,Metallica and horse.
3.red,Lee.milk,Green Day and bird.
4.green,Dan,beer,Prince and fish.
5.white,Daz,coffee,U2 and dog.

6.Get the video tape from the camera above room 203.
7.Another tape is at the camera beside the elevator.
8.Get the room 204 key card at the carpet near the elevator.(which is below green stripe colour carpet,u can see a grey spot colour there...)
9.Go to the room 203,use the paper clip to open the luggage.U will get the room 206 key card.
10.Go to room 206.click on the window..after solving the mah jong game,u will get the word orion.
11.Use the note that u take on the floor as the guide for the code.
12.For ex..A=1,b=2.so for the orion,the code no is 151891514.
13.Open the locked door outside the corridor.U can get a key from the upper panel and a half green paper at the lower panel.
14.Go to the room 204 and try to unlock the drawer.The answer for the lock is 290.U will get another tape.
15.Go to the room 203 again,use the key to open the cupboard.
16.solve another puzzle game...the answer is 438.
4 3 8
9 5 1
2 7 6
17.Insert all the tape and watch all the movie its showed.
18.After tat back up from the tv u can see the cupboard is full of cd case or wat else..
19.Get another half green paper from tat cupboard(just keep clicking on it).
20.Combine the 2 green paper together u will get the telephone no 702088384.
21.Go to the room 204 again and use the phone to dial this no.
22.The receptionist will ask u wat floor r u on.Just simply type 4(coz u r on 4th floor.
23.Then she will ask wat room.U just fill in 202(coz it is the only room left at the 4th floor.)
24.Go out from the room and get the room 202 key card at the elevator.
25.Open the room 202 and ta ta...u r escape.


SpoilerZ url: http://www.onlinegames.net/

Thursday, November 22, 2007

Haluz 2

Game url: http://www.haluz2.net/

Help the little hero on his rescue mission.
Click or drag items in the game. You can't do anything wrong. Enjoy!



Spoilers, Hints and Walkthru for Haluz 2

[Show Spoiler]
Wait for the introduction to finish and your hero to start off on his adventure. Then click on the lock next to the door. Then click on the raccoon hiding in the lamp on top of the hill. Click on the cord to turn on the light. The code for the lock shows up under the light on the door. Punch in the code and then turn the wheel.
Click on the light switch next to the door. Turn it to the right to move the bat to the right. Turn it back to the left to get the bat to come back. Take the hook up next to the bat and attach it to it. Turn the light switch back the other way to move the bat again. Click on the basket to jump across.
Wait a few moments, then click on your hero to 'pollute' the water. Wait some more for the flowers to grow and expose the man in the mountain. Click on the left most flower.
Take the pine cone out of the man in the mountains mouth and place it under the clock as a counter weight. Click on the clock face until the horse starts coming out (4 o'clock). Your hero will jump on and disappear.
Click on the walkman the old shaman is listening to. Click on the bottom right music code to make him float (looks like an alpha symbol to me). Turn the volume up to make him float higher. Click on his beard to get the key to drop out. Put the key in the lock to get your hero out in his flying boat.
Enjoy the scenery.
To get the snake to let you go, turn on the water (right side, red knob). Turn the left wheel on the pump (bottom middle of scene). Turn right wheel, then turn the left wheel again. Then click the pump. Turn the left wheel again to release the bees. Click on back of boat to get hero on his way.
Wait till hero stops his boat. Click on hummingbird on flower pot above. When the bird comes out to eat fruit, click on plants with eyes above to steal it (may require some timing). Click on eyes again to drop fruit, dropping big bird into pot allowing you to move on.
Click on glass to get your hero to attempt to lift it up off of the girl. He's not strong enough. Halfway up on right side, there is a claw holding an orange ball. Click on it, then immediately click on jar below it to swing it out (requires timing) to get ball to drop into jar. Click on fly on far left. While it is on the mushroom, click on iguana (top left).
Enjoy end scene and sales pitch for full version. (I did say you would get your just rewards, didn't I? That's what you get for stealing a man's mouthpiece!)


SpoilerZ url: http://gamesontheweb.blogspot.com/

Sunday, November 18, 2007

Samorost 2

Game url: http://amanita-design.net/samorost-2/

Samorost 2 the adventures of a little gnome, wearing white pajamas and a nightcap. The gnome lives on an asteroid with his dog.
One day, blue creatures from a neighboring asteroid show up in a space ship. They harvest the gnome’s fruit and steal his dog too.



Spoiler, Hint and Walkthru for Samorost 2

Intro[Show Spoiler] Click on the dog's hut and watch the dog getting kidnapped by the aliens.
Level 1[Show Spoiler] Code: POKLOP
Click on the gnome and watch him getting caught by the plant, rather like a barnacle in Half Life.
Click on the bug (on the middle left plant) and drag drop it on the barnacle plant which will release the gnome.
Exit at the south west corner.

Level 2[Show Spoiler] Code: SNEKOUN
Enter the hut (click on the door).
Click on the lever on the right to change the position of the funnel.
Click on the monkey to start swinging it on the poppy plant.
Click on the monkey again to make it jump over to the leftmost poppy to drop seeds into the funnel and then to the cauldron..
Click on the bottle in the middle of the shelf, the cork pops out.
Click on the baby anteater and while the mom is busy with the baby click on the cork and use it to seal the hole in the pipe (the mom is sucking all the water from the pipe through this hole).
Click on the handle several times to operate the pump. When you hear the sound of water flowing enter the hut again and turn the knob under the cauldron to turn on the heat.
Click on the faucet, water starts to flow into the barrel. After the snail guy drinks the water it falls asleep and drops the hammer. Pick it up.
Hit the robot on the head with the hammer. The gate opens and the gnome climbs down the ladder.

Level 3[Show Spoiler] Code: SOPOUCH
Click on the pipe which breaks when the gnome starts walking.
Click on the leftmost ball to clear the way for the upward moving bug.
Click on the mouse like character to wake him him up and make him catch and eat the bug (precise timing is required).
The mouse throws up.
Click on the fly and it starts feeding on the bug the mouse has just thrown up (eww).
Click on the gnome to make him jump.
The fly flies over to the web and promptly gets cocooned by the spider.
Click on the cocoon and the gnome swings on the filament to disappear in the hole on the right.

Level 4[Show Spoiler] Code: KOMPOTARNA
Click on the fridge, a mouse comes out and disappears in the hole in the ceiling.
Click twice on that hole, an extension socket falls down on the fridge which you drag to the socket on the wall on the left.
Click on the cord on the floor and the plug it to the socket. The fridge starts working and moving. You see a covered hole in the floor.
Click on the pulley right under the hole where the mouse disappeared to.
The gnome starts climbing down but turns back because it is too dark down there.
Click on the hole on the right. Click on the flashlight swinging from the wall.
When the gnome returns to the fridge room click on the hole in the floor.
Click on the handle on the right and as soon as the water level is low enough turn the valve on the lower part of the shower pipe.
Pull the handle again to flush all the water from the chamber, then click on the wheel on the lower left wall. A hole will open in the right wall, click on it.
In this new chamber you will have to align the three dials in the right way to be able to turn the big wheel and flush the water. After the chamber is drained click on the hole in the opposite wall.
In the next chamber, click on the key dangling from the control box then click on button
1) Click on the wrench the robot brings out and use it to unscrew the three small screws on the engine plate. Give the wrench back to to the robot. Click twice on the key (first to get it out of the box, second to put it in there again). When the red light is on click on button.
2) Now use the big wrench to loosen the big screw and click on the belt. It will come off of the wheels stopping the conveyor belt.
When the gnome gets to the upper chamber click on the hole high up in the wall.
Click on the lever on the left to stop the flow of green pea like things.
Click on the peas in the left basket to drag drop them in the right basket. When the right basket is empty click on it.

Level 5[Show Spoiler] Code: BUDOAR
Click on the sausage on the lower left corner and drag it to the animal skull on the wall.
As the fat guy reaches for his hat click on the red button on the armchair and when the gnome is ejected from the sucking hole in the ceiling quickly click on some area immediately behind the armchair.
Pick up the key the fat guy dropped as he was sucked into the hole in the ceiling.
Use the key in the keyhole in the center of the cage to free your dog.
Click on the button on the wall to operate the lift.

Level 6[Show Spoiler] Code: PLANINA
Click on the dog under the parachute.
Click on the pole.
Click on the gnome's feet at the widest arch of his swing (requires precise timing).
Click on the butterfly as it emerges from and walks on the space capsule.
Click on the baby bug and drag drop it on the plant branch that has just sprouted at the place where you have landed the butterfly.
Click on the mom bug.

Level 7[Show Spoiler] Code: LESIK
Click on one of the balls dangling from the guy's hat and drag it to the left end of the branch where the bird nest is.
As soon as the bird flies off click on the nest which will tip over and drop a pipe on the ground.
Drag drop the pipe on the guy upon which he will point to the hole under the tree stump.
Click on the hole.
Click on the pool.
Click on the plant just behind the dog.
Repeat until the plant grows enough to light the small chamber above.
Click on the bone and drag drop it on the fierce animal (Boar?)
Click on the rightmost area of the chamber, a bag will pop out.
Click on the bag; when outside click on it again and drag drop it on the guy.
Click on the flying light (Tinkerbell?)

Level 8[Show Spoiler] Code: MAJAK
Click on the empty baloon on the storage tank.
Click on the hill on the left.
Click on the pipe on the right wall of the fuel collecting tank (the rock at the left).
Click on the highest plant.
Click on the manatee sleeping on top of the rock.
Click on the pitch fork.
The idea here is to feed the manatees and make them fart; collecting the emitted gases and transfer them to the baloon.
1) The manatees can eat from the feeding trough in three random positions.The two star shaped levers at the bottom of the collecting tank adjust the length of the collecting pipe to these three positions. I found it useful to leave the pipe in the middle position so that wherever the manatee lands to feed, one click on one of the star shaped levers will do the trick.
2) As soon as the manatee releases gas (farts) click on the pump handle at the top of the collecting tank to suck in the gas and inflate the baloon.
3) Repeat this procedure three times.
When the baloon is full, click on it and drag drop it on the gnome.
Click on the baloon and drag drop it on the storage tank.
Click on the pump (left of the tank) so that the gas is sucked out from the baloon to the tank.
Click aft of the boat (for those of you who are non-conversant with nautical science, aft means stern or rear of the boat).
When the gnome comes to a stop next to the mast, click on him.
As soon as the boat moves downwards, click on the bellows (lying on the ground next to the storage tank) to pump fuel into the boat (Don't worry if the fuel line doesn't exactly reach the fuel hole; when the "Taxi" sign lights up you will know that you have fuel in the boat).
Click on somewhere near the lighthouse door, the gnome disembarks and walks there.
Click on the lighthouse door.
Click on the cabinet.
Click on the coffee jar.
Click on the tap.
Click on the kettle.
Click on the rope on the left.
When you hear the bell, click on the kettle and drag drop it on to the driver's open mouth.
Click on the gnome.
Click on the bell rope again and watch the dog and the driver walk on board and sail away.


SpoilerZ url: http://www.samorost2.com

Friday, November 16, 2007

WarBears Mission 3 - An Oceanic Problem

Game url: http://www.warbears.com/missions.php?id=3

An S.O.S. signal from the Gas Platform in the Great Ocean! A new enemy surfaced with an evil plan. Will the Warbears be able to stop them? Good luck and have fun!



Spoilers, Hints and Walkthrus for WarBears Mission 3 - An Oceanic Problem
Checkpoint 1:[Show Spoiler]
  1. Use Lucas to look at the sign
  2. pull string
  3. Use Kla to launch rocket
  4. move the rocket on top of the crane with the hostages and let it drop on top then move below it and hit it full speed. This will cause it to tilt and save the hostages
  5. move the rocket up top and land it
  6. after you deploy the warbot move it to the left and up to the lite green area. Click on the bot when it turns blue and hit open.
  7. make your way out of the green area (careful) and down to the bottom right green box.
  8. move the crane up and into position 4.
  9. lower the crane all the way down till it says the boat hooks are attached.
  10. move it up and into position 5
  11. move it all the way down below the boat
  12. throw a grenade so it lands near ryo (full force) but with half power (within the rectangle part of the grenade picture)
  13. this will cause the piranha to attack ryoh but allow him to escape.
  14. move Ryoh up the slanted pipe and have him slash the pipe so gas comes out
  15. go back to Kla and move the bot to the right top to activate the chain. Drop it down so the number reads 73 (up goes up 20 down goes down 14)
  16. make Ryoh climb back up the slant but this time when he slides do9wn enough hit the button to move him to the right.
  17. use a full power slash on the chain and it will start a fire.
  18. after the piranha are attracted to the fire throw a grenade (2/3 power, full blast) to kill them.
  19. move Ryoh to the left to attach the straps
  20. Raise the crane arm up with the bot

Checkpoint 2:[Show Spoiler]
  1. Use Lucas to shake the pipe and get rid of the guards
  2. Move Lucas right and Kla left
  3. The cranes shorted out so you need to take care of it. Bottom left have Ryoh come up the ladder
  4. Fight the enemy then move left
  5. Slash the pipe to the left
  6. Look at the pipe setting. Place the cursor on column 2 (click the small slider until you're on it), then click and drag the wheel to the right, until the column is filled. Place the cursor on column 3, click and drag the wheel to the left at maximum speed, and immediatly press the golden handle. It will normally create sparks that will ignite the gas.
  7. Move Ryoh left and up the stairs. Hit the laser with his sword to disable it
  8. go back down and move the slider to 3. Add just enough energy to make the machine on the next flor to read on
  9. Move Ryoh back to the left and hit the button. Then move him upstairs in front of the machine
  10. Move Lucas left and downstairs. Go right to the panel that reads toilet dispenser and pull the fuse out.
  11. Move right and put the fuse in the panel that reads crane fuse box
  12. put the fuse in then use Kla to bring up the controls
  13. start by stacking the boxes on the left the move steve up onto that box then put one on the right move steve to thew right and follow that pattern until he gets to the top
  14. One of the boxes wont be able to be picked up...go downstairs with Ryoh and hit the button this will dump it. DONT FORGET TO REOPEN THE CONVEYOR BELT.
  15. Once in the boat look to the left and pick up the weird object on the table. Then hit the bottom left corner of the poster on the right so steve remembers about the pieces of paper he put the code for the safe on. Then find the 3 pieces and collect the crowbar
  16. open the box and steve will throw the CDGs out the boat
  17. move Lucas up to receive them
  18. As Ryoh go back down and shift the gas pressure to #1 so its maxed
  19. Then move Lucas left and up the stairs
  20. then as Lucas throw a grenade (1/3 power and 1/3 blast) into the pipe
  21. This will cause the laser to fire at the fire. Shoot the laser down with steve (you can pop his bubbles for a bonus points)
  22. Move steve right and open the water move right and shower then move down.

Checkpoint 3:[Show Spoiler]
  1. Move Steve right. He'll ask you to turn the elevator on
  2. Move Lucas down and to the right. Take the fuse you put into the crane from earlier and put it in the leftmost panel (elevator)
  3. Move Steve inside.
  4. shoot the guards
  5. move into the far left office.
  6. after you come out go right...doors locked. Move back into the left office and pick up the key.
  7. once downstairs take out the guard
  8. once you get into the fight with the big guy, aim your fist toward the bottom of his bowl to the left. (the blue band will start coming off where you should hit)
  9. The device activates and you have to stop it. Kla will have a puzzle with 3 red blocks in it and 3 green blocks to the side.
  10. to finish the puzzle move all the blocks so they read I, II, III from left to right in the center, then have steve aim at the middle. Next move the 1 block to the top left corner and the 3 block to the bottom left. Then have steve aim at the bottom. Lastly put them so that 3 is at the top right and 1 is at the bottom left and then shoot the top. DONE!!!!


SpoilerZ url: http://jayisgames.com

Wednesday, November 14, 2007

Samorost

Game url: http://www.amanita-design.net/samorost-1/

Samorost is point-and-click, puzzle-adventure game. Players guide a tiny gnome-like character around a series of quirky, organic environments, solving puzzles along the way. Gameplay is amusing, atmospheric, and gently paced.







Spoilers, Hints and Walkthrus for Samorost

Walkthru Beginning [Show Spoiler] Click on observatory to launch rocket
Walkthru Level 1 [Show Spoiler] Click on the smocking thing
Click again to try to smoke
Click on slack line to re-string it
Click on smocking pipe to unlock box
Click on red button on the box
Click on direction sign to point left
Click Quickly on farmer to send him away then on skier to jump to the next level

Walkthru Level 2 [Show Spoiler] Click on float to catch a fish
Click on six lizard to make it fall
Click on bird to take you to next level

Walkthru Level 3 [Show Spoiler] Click four times on handle
Click on lower hole
Click on upper hole
Click on light bulb
Click on button to raise elevator
Click on elevator door button to open door
Click on protagonist to take elevator to next level

Walkthru Level 4 [Show Spoiler] Click on each worm to feed bird
Click on center hole to see a phonograph
Click on phonograph knob to turn it on
Click on record twice to play other music
Click on owl three times to shake elevator off limb

Walkthru Level 5 [Show Spoiler] Click on elevator door button to release protagonist
Click on lever to send ants to anteater
Wait until anteater reaches for eating an ant then click on door to bring protagonist up stairs
Click on switchbox twice
Click on switches to match colour pattern on door and then open door
Click on door to enter power plant

Walkthru Level 6 [Show Spoiler] Click on red dot to turn on light
Click on top button of left switchbox twice to raise pointer to 50
Click on middle button of left switchbox to raise a ladder
Finally, click on valve handle to complete the game


SpoilerZ url: http://www.flash-games-paradise.com
 

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