Showing posts with label quest. Show all posts
Showing posts with label quest. Show all posts

Tuesday, January 8, 2008

Warbears Mission 1

Game url: http://www.warbears.com/missions.php?id=1

Commander!!
We need your help!
We have a big problem at Bedtime's bank.


Spoilers, Hints and Walkthrough for Warbears Mission 1

[Show Spoiler]
OBJECTIVE ONE: GET KLA INTO THE BANK
Ryoh is on the roof. Alert the Groundhog nearby and kill him. Don’t get hit for a 50 points bonus.
Move over to the wireless antenna’s locked box and try to open it. Ryoh will inform you that the locked box is indeed locked. Use the speech bubble to alert the other Groundhog. He will give you the key, then challenge you to a duel. Kill him as well–don’t get hit for another fifty. Go to the left after you successfully kill him.
NOW. Here’s the fusebox puzzle made easy. Click on the top left box. This should make the entire thing turn red. Now click the middle. Now the top right. Now the bottom right. Now the top left. Now the bottom left.
Exit the fusebox and move him once to the left.
Now down to Lucas! Put the mouse over him and jump up on the car. Grab the drill and hop back down. Click the drill icon to drill into the wall, then hop on.
Mouse over Kla and hop on. Lucas will help him up. You’re in! 100 points
OBJECTIVE ONE — COMPLETE!

HIDDEN OBJECTIVE A: FLOWER NUMBER ONE
As Lucas, hop off the drill. Then click the drill icon again to remove it.
Now to Kla. Mouse over him and click on the waterdrop to turn on the tap. Now, again. Now again–o noes it’s broken. No, this is good. Leave the window open. Eventually the water will flow over the windowsill and grow a flower. Flowers bring joy–AND 100 points.
HIDDEN OBJECTIVE A — COMPLETE!

OBJECTIVE TWO: INFILTRATE FIRST FLOOR OFFICES
Mouse over Kla and charge the battery–you won’t get zapped don’t worry. After the battery is charged, open up the Arial.
This minigame is pretty simple, no tips really. Just watch closely and mimic the colors/tones. Be warned–the first round is only three tones. Then four. Then five. Once you’re into the system, turn off the vents, turn on the lifts, and turn off the security cameras. If you didn’t make any mistakes while hacking, you have a cool fifty.
Mouse over Lucas–lob a grenade. Then, when the game allows you, hop up on the truck. When it detonates, it’ll loosen the elevator doors the chair locking Kla in is wedged against. Hop back down.
Back to Kla. Close the window, then hit the door once. That’ll knock the chair down–open the door again and exit. Make sure to leave the door open for the sake of something I’ll tell you later.
OBJECTIVE TWO — COMPLETE!

OBJECTIVE THREE: CONTACT AGENT STEVE
Still as Kla, head over twice and up the stairs.
Once you get to the second floor offices, move once to the right and dial the phone. Kla will order a pizza–eventually Steve will arrive on a coincidentally stolen pizza bike. Another cool hundred for you!
OBJECTIVE THREE — COMPLETE!

HIDDEN OBJECTIVE B: FLOWER NUMBER TWO
Have Steve climb up the tree. Mouse over him and select the option with the target of a door. Careful shooting will net you a cool fifty. Now that the door is unlocked, have Kla go back downstairs and open it. Now head back over to the left twice and close the bathroom door. Let the room fill up but don’t wait TOO long. When it is full, open the door to send a tidal wave across the offices into the copy room and grow another flower. More joy and another hundred points!
HIDDEN OBJECTIVE B — COMPLETE!

OBJECTIVE FOUR: CREATE VAULT ENTRY POINT
Simply close the door and let it alone. Eventually, the floor will collapse, providing an entry point for later–but you need to rescue the hostages first.
OBJECTIVE FOUR — COMPLETE!

OBJECTIVE FIVE: GET LUCAS ONTO THE ROOF
Go over to Ryoh. He should be as far to the left as he can go. Slice the antenna. The Arial will be damaged, but it’ll be worth it–the metal conductor sphere will knock over the left bank sign, giving Lucas a way up. Sort of.
Back down to Lucas. Lob a grenade and hop back up on the car. You’ll notice that there’s a curvy arrow, one that I hope you haven’t used yet? Click it. Lucas will ride the explosion up to the top of the building and net you another hundred.
OBJECTIVE FIVE — COMPLETE!

OBJECTIVE SIX: GET RYOH INTO BANK AND RESCUE SECOND FLOOR HOSTAGES
Head Kla over to the computers in the first floor offices. Access them and hack–it’s the same deal as last time, except there’s a fifth tonal option. Once you’re in, turn the ventilation back on. Perfect hacking gets you another fifty.
Up to Lucas–you now have the option to lob a smoke bomb through the vents. Please do so. The Groundhog inside will open a window to flood the smoke.
Now for Ryoh! Head him over as far right as he can go, then slice the sign. Once you do, you’ll see he can go farther right now. He’ll hop off and stick a sword into the window.
Now over to Stevie in the tree. Take aim at the Groundhog in the window–fifty for a perfect. Ryoh will fall down, as the window will move, and swing through the second floor window. Defeat the Groundhog in combat–CAREFUL. He almost always goes for a low stab right away, and since you start with a high block, I recommend a quick counter attack. Perfect swordplay nets you another fifty.
Now free the hostages for another hundred points.
OBJECTIVE SIX — COMPLETE!

OBJECTIVE SEVEN: RESCUE THE LOBBY HOSTAGES
Mouse over to Steve and head down. The pizza guy will arrive and deliver his pizza, causing the moronic Groundhogs to open the door. Once the pizza guy leaves, you can climb down. They won’t see you. Take aim and fire at the first one. His friend will think he had a heart attack–and not care, no less. Shoot the other. Two perfect shots nets you a cool hundred here.
Head inside the lobby and free the girls for a hundred. Head back outside.
OBJECTIVE SEVEN — COMPLETE!

OBJECTIVE EIGHT: REACH THE SECURITY LEVEL AND RESCUE ITS HOSTAGES
If you’re playing as written, Kla should be on the first floor by a computer. Head him all the way over to the copy room with its flower. Photocopy your face. Now head up to the second floor.
When you get there, open the window. Now move over, mouse Kla, and click the paper logo. You’ll drop the paper under the door and make the Groundhog on the other side thing he’s being attacked by a Warbear. My God these guys are dumb. Anyway, he’ll be bumping on that door so you might as well let him in–and let him run out the window and die. The cleverness of that kill nets you a hundred.
Head out of the room to the right and open the door to where the hostages and Ryoh are. Now head up to the security level. You get a hundred big ones for reaching the mainframe–now walk over to the right, so Kla’s in front of the mainframe.
Now back to Ryoh. Head to the left. He’ll get attacked by a spider and run back. (Yes, seriously.) Not to worry, there’s a new option! Mouse over him and click the odd ‘down’ arrow. Ryoh will hop out the window. On the ledge, walk left, then hop back in.
Now simply hit the up arrow to reach the mainframe level. Free the hostages for a hundred clams.
OBJECTIVE EIGHT — COMPLETE!

OBJECTIVE NINE: ACCESS THE MAINFRAME
Dirt simple. Send Ryoh over to the right. Now slice off the padlock on the cabinet. This should reveal a generator switch. Flick it on.
Over to Kla now. Access the mainframe to see what Herr Hogg is up to.
OBJECTIVE NINE — COMPLETE!

OBJECTIVE TEN: PENETRATE THE VAULT
Kla sends the lift up to Lucas. Oblige by heading down. Since you ever so nicely collapsed the floor before, simply open the door in front of you, then hop down.
Mouse Lucas and select the square shaped icon.
You now have to wire a bomb.
Select the bottom of your column of options and place it in the middle of the bottom row, as well as diagonally up and to your left. Now select the top option of wiring (looks like a tire iron) and put it in the final blank. Kla will send down the left and every Groundhog in there will be frozen solid.
Open the vault.
Over to Steve–who has a new option, wow! It looks like a wheel. It is a wheel. Click on it and he’ll ride the bike over to where Lucas is.
Now to Lucas. Walk right and then hop on the scooter. Now get Steve to hop on behind. When you penetrate the vault, the Groundhogs will get away in their molemachine.
OBJECTIVE TEN — COMPLETE!

OBJECTIVE ELEVEN — ELIMINATE THE GROUNDHOG LEADER
The trick to this is not just to use the gas, but the brake/reverse as well to avoid the things they lob at you altogether–they don’t kill you but bog you way, way down.
Steve can take a potshot at a spike-tosser when you have the bike somewhere around the middle between the left side of the screen and the molemachine. You seem to get TWO shots at this to get your points for a kill, so yay! There are three henchmen to kill, and they throw progressively more spikes each time, so the faster you take them out, the less of a headache they are. That’s a hundred and fifty points, if you nailed them all within your allotted two shots.
Now for Adolf Hogler himself! He throws up to four spikes at once, so speed is of the essence, although it’s possible to take him out over a long period of time. Try to stay just behind where the spikes will land, and score a cheapshot inbetween the bounces of two spikes. Another fifty for you, and Steve got to satisfy that lust for killing Nazis we all know he had.
OBJECTIVE ELEVEN — COMPLETE!

OBJECTIVE TWELVE: STOP THE MACHINE!
It’s getting away with the money!
Wait around the middle at take a shot at the entry ramp. That should bring it down and allow you to drive up onto it. Lucas and Steve will get off the bike. Simply use Lucas to walk to the right, and then stop the machine.
OBJECTIVE TWELVE — COMPLETE!
WARBEARS MISSION ONE — COMPLETE!


SpoilerZ url: http://www.kahsoon.com

Friday, December 14, 2007

Anika's Odyssey - Land of the Taniwha

Game url: http://www.newgrounds.com/portal/view/411623

Anika's Odyssey is a magical adventure deep into a lush and enchanted land. Break away from reality into this mystical world.


Spoilers, Hints and Walkthrough for Anika's Odyssey - Land of the Taniwha

[Show Spoiler]

-Click the bucket, then the pump.
-Once the eagle kidnaps your stuffed rabbit, click the bucket three times to pick it up, set it upright, and use it to jump over the electric fence.
-The only thing clickable now is the tree with the gaping hole. Click that.
-Click the log that makes somewhat of a bridge.
-When the creatures flip you around to the beginning of the bridge, click the tree with the hole again.
-Look inside it, and the red creature will do the same. Knock him in when he's clickable. PSYCHE!
-Now you can cross the log bridge by clicking on that.
-Click the first floating log, then click the bluish thing (some bog monster).
-After he hits his head, go back to find some colored vines.
-Click on the red moss to see what color the chameleon is. Pull the vine that is similar to his color three times (he'll switch at every pull, so check back), and he'll pop down.
-Click on the first log again, then the chameleon's tongue.
-Traverse onto the next rock, then the beachy area.
-Climb up the roots and pick the berries from the berry bush (the one with red spots)
-Climb down, then walk to the rock on the far-down end. Click on Anika to drop the berries. She'll haul her own butt up the pole herself when the time comes.
-Climb up the two convenient staircases.
-Pull the right lever, click on the malfunctioning gears, and repeat until the power meter on the left is full so that the bridge falls.
-Click the cart to push it onto the bridge.
-Walk back to the machine, pull the right lever one more time to reveal a convenient ramp and staircase.
-Walk down the ramp, then up the trail.
-When the mountain goat appears, walk back down and guide her into the cave.
-Pull the wooden hatch to send down a boulder that takes the goat with it.
-Back down the cave and back up the pass. No obstacles this time.
-Swank. The eagle's gone. Click the bunny twice to go to it then grab it.
-Walk back to the mountain platform.
-After the mountain thing scares away the eagle, click (kiss) him because he deserves it, then take the pile of feathers.
-Click on the eagle's nest to fly all the way back home.
-What? Just because you went on an adventure to get back your rabbit doesn't mean you can still shirk from your chores! Click the bucket twice, then the pump three times.
-Click the bucket, then click the door twice.

Congrats! Not only have you beaten the game, you've gotten parential praise and a kickass pair of wings!

Hopefully I got everything right on this try, so speak up if I missed something.


SpoilerZ url: http://www.newgrounds.com/

Tuesday, December 4, 2007

Kao Fu-Sen(FCBL)

Game url: http://dantiduma.com/fcbl.html

Help the little girl find her head in this point-and-click game.


Spoilers, Hints and Walkthrough for Kao Fu-Sen(FCBL)

LEVEL 1:[Show Spoiler]
1. walk to stairs, then walk up them,
2. click big box on top right with circles until the umbrella falls
3. when the tram is not out, click the crane and keep hold of the left click until it grappls the pipe.
4. click the door on the right the man comes out to fix his fume pipe thing, climb the ladder.
5. make sure your timing is right here, slide down the wire with the umbrella, when the green light is on.


LEVEL 2:[Show Spoiler]
1. click the barrel next to the hut, so that it falls onto the circled box below, the tvs will turn on.
2. click the fan on the left to open the door at the bottom.
3. click the tvs, to show the colours, click the door, set the colours to how they are positioned on the tv, mine were:
BLUE
GREEN
RED
YELLOW
4.click the light blue bird on the top right, it will fly left, click it again, and it will fly down, click once more and it will drop the ladder down. climb the ladder.
5. click the door on the side of the hut, when the kid come out click him again and he will walk off...then you can click the girl and she will walk upto the lift,...click lift


LEVEL 3:[Show Spoiler]
1. click the fan on the right, until the guys hat flys away, he will go up and accidentally press the red button.
2. click the door on the left and another guy will chuck something down to the bird, click the bird and input the sequence into the grid. look at the image in the birds mouth, BUT PRETEND YOUR STANDING AT THE TOP OF THE BUILDING AND LOOKING DOWN. THATS HOW IT SHOULD LOOK.. e.g.
EBEEE
BBBEE
EEBEE
BBBBB
EEBBE
E= empty
B=Shaded
3. click the girl, click her again.
4. watch the vid, enjoyyyyyyyyyy...



SpoilerZ url: http://www.nordinho.net

Tuesday, November 27, 2007

Haluz

Game url: http://www.haluz.eu/1/

Follow the bird and try to find the stolen satellite dish...
Just click on items or try to drag them. You can't do anything wrong...
Enjoy!



Spoilers, Hints and Walkthrough for Haluz

[Show Spoiler]
  1. Click the door on the right. Drag the cheese in the small upper black hole. The snake will eat the mouse and you will be able to go right.
  2. Once hanged in a tree with your parachute, run your mouse over the bird to fall down. Click the small lever to your left and hang the noose on your ship. Click the elevator next to the tree and climb to the top of the tree. Click the spinning thing and a strange alien appears. Wait a few seconds until he goes to the bathroom and then click again the spinning thing. After you felt down, drag the spinning thing to the rear of the ship. Click the engine of the elevator and drag it on the front part of the ship.
  3. Click the snail with a tuba to get eaten. Switch the red and green cables and then click the little character. Click the tape player and then click the switch on the right. Grab the piece of tape that pops out and attach it to the center of the right circle. Grab the feather in the basket and drag it to the top of the nail. Drag the nail on the head of the snake and then click the switch of the tape recorder. Once back outside, drag the feather in the fire. Click the right flower and then click on the tuba snail. Drag the fishing pole towards the character and then drag the light bulb to the end of the fishing pole.
  4. Click the right bottom hole and then click the top right one. Click the spoon from the nest. Drag the two razor blades on the left part of the handle of the spoon. Drag the dish antenna in the spoon. Drag the ruler right just left to the dish antenna. Drag the nail/screw on the ruler to attach it. You made a sort of airplane. Click the little character to use it and go back home. Congrats!


SpoilerZ url: http://www.haluz.eu/

Tuesday, November 20, 2007

Detective Grimoire

Game url: http://superflashbros.net/grimoire/game.html

This massive game plays a little like the old "point and clicks", with plenty of modern influences too. A whole host of characters, detailed locations and a fiendish mystery to solve. Can you piece together the clues and discover the truth?



Spoilers, Hints and Walkthru for Detective Grimoire

[Show Spoiler]
Talk to Officer James, read everything he says, and click I’m ready
Click to the left, to go to the fairground entrance.
Girl appears, get map, there are no clues outside the fairground, click the entrance to move ‘outside the funhouse’
You will automatically start a conversation with the clown (Charles Ringer), afterwards, click him and ask him about ‘Last Night’, then ‘The Fairground’, then his ‘Ripped Clothing’
Click the left side of the screen (or the move arrow) to move to the ‘Hoop Game Stall’
Talk to Mandy, ask her about ‘Last Night’ and ‘The Fairground’
Click the books next to her, they are a clue. Click Clues -> Books. After talking to her briefly, you’ll see “Get the truth” or “Leave it” Click “Get the truth”
Hold your mouse hovering over the detectives right eye (the one closest to you) and read their conversation until you seethe screen FLASH. As soon as it does, move your mouse to the right quickly to make eye contact and catch her lying.
Listen to her tell the truth.
Click the right side of the screen, or the move right arrow to move to the Can game stall.
After talking to the little girl, click the Green Pen, the Big Space (behind the counter) and the Window to gather clues/notes.
Click the right side of the screen or the arrow to move to outside the Hall of Mirrors.
Talk to Ricky, ask him everything as with everyone else before him…”Last Night”, “Fairground” and then “Other Staff”
Click the red nose on the ground, the window to the left of the building, and the door to the Hall of Mirrors.
Inside, click the broken mirror, glass shards, and marks on ground. Click the left side of the screen to exit.
Click the right side of the screen or the arrow to move to the Big Wheel. Talk to Pete, ask him everything (as with everyone before… need I repeat it?)
Click the right side of the screen or the arrow to move to the food court.
Talk to Jerry, ask him everything (as before). When asking about “The Sights” you have to Get The Truth (as you did with Mandy)
Click the Bin, move the trash around to uncover the Wire Cutters.
Click the stall to go into the bathroom. Click the Drawing and the Writing. Leave.
Move Right to enter the office and talk to Gary. Ask him everything, as usual. Click the Penpot, Calendar, Wire, and Wardrobe. Collect notes/clues. Click your Clues, and mouseover all of them, ask him about the Green Marker, PenPot, Cut Wire, and Calendar (have to get the truth as before, when asking about the calendar.)
Click the map and go back to the Hall of Mirrors to talk to Ricky. Ask him about the Argument. Get the Truth.
Map -> Funhouse -> Talk to Charles about Argument with Ricky. Click small opening to the lower left of the door (you’ll see wooden planks.)
Move the planks out of the way, and enter the funhouse office.
Click the book marked Records, click and drag to move all the papers on the left side to the right until you see the To Do List. Click the window, then the mirror on the back shelf. (w00t. teh murda wepin.) Click back.
Outside the funhouse, click your clues and ask the clown about the cloth that was tied around the glass (that obviously belongs to him.)
Clues -> Red Nose -> Ask clown, and Get The Truth.
Map -> Hoop Game Stall -> Talk to mandy about her uncle. (and if you havent already, click the stuffed animals above her as they are a clue for whatever reason… I’ve not found its use..then ask her about The Toys.)
Map -> Big Wheel -> Clues -> Ask ete about Wire Cutters… Get the Truth.
Click your Profiles… mouseover everyone and realize… omg! Everyone but Pete is stamped innocent! Click the map and return to the Car Park.
Talk to Officer James, and Let’s Do It!
MURDERER: PETE NUBHAT
MURDER WEAPON: BLOODY GLASS SHARD
ANSWER 1: SO HE WOULD BE CALLED IN TO FIX IT
ANSWER 2: IN THE TOILET CUBICLE
ANSWER 3: TO FRAME CHARLES RINGER
ANSWER 4: BECAUSE PETE OILED THE DOOR BEFORE GOING IN
ANSWER 5: PETE WIPED UP MORE OIL
ANSWER 6: ALL OF THE ABOVE!


SpoilerZ url: http://www.freegamesnews.com/en/?p=2073

Sunday, November 18, 2007

Samorost 2

Game url: http://amanita-design.net/samorost-2/

Samorost 2 the adventures of a little gnome, wearing white pajamas and a nightcap. The gnome lives on an asteroid with his dog.
One day, blue creatures from a neighboring asteroid show up in a space ship. They harvest the gnome’s fruit and steal his dog too.



Spoiler, Hint and Walkthru for Samorost 2

Intro[Show Spoiler] Click on the dog's hut and watch the dog getting kidnapped by the aliens.
Level 1[Show Spoiler] Code: POKLOP
Click on the gnome and watch him getting caught by the plant, rather like a barnacle in Half Life.
Click on the bug (on the middle left plant) and drag drop it on the barnacle plant which will release the gnome.
Exit at the south west corner.

Level 2[Show Spoiler] Code: SNEKOUN
Enter the hut (click on the door).
Click on the lever on the right to change the position of the funnel.
Click on the monkey to start swinging it on the poppy plant.
Click on the monkey again to make it jump over to the leftmost poppy to drop seeds into the funnel and then to the cauldron..
Click on the bottle in the middle of the shelf, the cork pops out.
Click on the baby anteater and while the mom is busy with the baby click on the cork and use it to seal the hole in the pipe (the mom is sucking all the water from the pipe through this hole).
Click on the handle several times to operate the pump. When you hear the sound of water flowing enter the hut again and turn the knob under the cauldron to turn on the heat.
Click on the faucet, water starts to flow into the barrel. After the snail guy drinks the water it falls asleep and drops the hammer. Pick it up.
Hit the robot on the head with the hammer. The gate opens and the gnome climbs down the ladder.

Level 3[Show Spoiler] Code: SOPOUCH
Click on the pipe which breaks when the gnome starts walking.
Click on the leftmost ball to clear the way for the upward moving bug.
Click on the mouse like character to wake him him up and make him catch and eat the bug (precise timing is required).
The mouse throws up.
Click on the fly and it starts feeding on the bug the mouse has just thrown up (eww).
Click on the gnome to make him jump.
The fly flies over to the web and promptly gets cocooned by the spider.
Click on the cocoon and the gnome swings on the filament to disappear in the hole on the right.

Level 4[Show Spoiler] Code: KOMPOTARNA
Click on the fridge, a mouse comes out and disappears in the hole in the ceiling.
Click twice on that hole, an extension socket falls down on the fridge which you drag to the socket on the wall on the left.
Click on the cord on the floor and the plug it to the socket. The fridge starts working and moving. You see a covered hole in the floor.
Click on the pulley right under the hole where the mouse disappeared to.
The gnome starts climbing down but turns back because it is too dark down there.
Click on the hole on the right. Click on the flashlight swinging from the wall.
When the gnome returns to the fridge room click on the hole in the floor.
Click on the handle on the right and as soon as the water level is low enough turn the valve on the lower part of the shower pipe.
Pull the handle again to flush all the water from the chamber, then click on the wheel on the lower left wall. A hole will open in the right wall, click on it.
In this new chamber you will have to align the three dials in the right way to be able to turn the big wheel and flush the water. After the chamber is drained click on the hole in the opposite wall.
In the next chamber, click on the key dangling from the control box then click on button
1) Click on the wrench the robot brings out and use it to unscrew the three small screws on the engine plate. Give the wrench back to to the robot. Click twice on the key (first to get it out of the box, second to put it in there again). When the red light is on click on button.
2) Now use the big wrench to loosen the big screw and click on the belt. It will come off of the wheels stopping the conveyor belt.
When the gnome gets to the upper chamber click on the hole high up in the wall.
Click on the lever on the left to stop the flow of green pea like things.
Click on the peas in the left basket to drag drop them in the right basket. When the right basket is empty click on it.

Level 5[Show Spoiler] Code: BUDOAR
Click on the sausage on the lower left corner and drag it to the animal skull on the wall.
As the fat guy reaches for his hat click on the red button on the armchair and when the gnome is ejected from the sucking hole in the ceiling quickly click on some area immediately behind the armchair.
Pick up the key the fat guy dropped as he was sucked into the hole in the ceiling.
Use the key in the keyhole in the center of the cage to free your dog.
Click on the button on the wall to operate the lift.

Level 6[Show Spoiler] Code: PLANINA
Click on the dog under the parachute.
Click on the pole.
Click on the gnome's feet at the widest arch of his swing (requires precise timing).
Click on the butterfly as it emerges from and walks on the space capsule.
Click on the baby bug and drag drop it on the plant branch that has just sprouted at the place where you have landed the butterfly.
Click on the mom bug.

Level 7[Show Spoiler] Code: LESIK
Click on one of the balls dangling from the guy's hat and drag it to the left end of the branch where the bird nest is.
As soon as the bird flies off click on the nest which will tip over and drop a pipe on the ground.
Drag drop the pipe on the guy upon which he will point to the hole under the tree stump.
Click on the hole.
Click on the pool.
Click on the plant just behind the dog.
Repeat until the plant grows enough to light the small chamber above.
Click on the bone and drag drop it on the fierce animal (Boar?)
Click on the rightmost area of the chamber, a bag will pop out.
Click on the bag; when outside click on it again and drag drop it on the guy.
Click on the flying light (Tinkerbell?)

Level 8[Show Spoiler] Code: MAJAK
Click on the empty baloon on the storage tank.
Click on the hill on the left.
Click on the pipe on the right wall of the fuel collecting tank (the rock at the left).
Click on the highest plant.
Click on the manatee sleeping on top of the rock.
Click on the pitch fork.
The idea here is to feed the manatees and make them fart; collecting the emitted gases and transfer them to the baloon.
1) The manatees can eat from the feeding trough in three random positions.The two star shaped levers at the bottom of the collecting tank adjust the length of the collecting pipe to these three positions. I found it useful to leave the pipe in the middle position so that wherever the manatee lands to feed, one click on one of the star shaped levers will do the trick.
2) As soon as the manatee releases gas (farts) click on the pump handle at the top of the collecting tank to suck in the gas and inflate the baloon.
3) Repeat this procedure three times.
When the baloon is full, click on it and drag drop it on the gnome.
Click on the baloon and drag drop it on the storage tank.
Click on the pump (left of the tank) so that the gas is sucked out from the baloon to the tank.
Click aft of the boat (for those of you who are non-conversant with nautical science, aft means stern or rear of the boat).
When the gnome comes to a stop next to the mast, click on him.
As soon as the boat moves downwards, click on the bellows (lying on the ground next to the storage tank) to pump fuel into the boat (Don't worry if the fuel line doesn't exactly reach the fuel hole; when the "Taxi" sign lights up you will know that you have fuel in the boat).
Click on somewhere near the lighthouse door, the gnome disembarks and walks there.
Click on the lighthouse door.
Click on the cabinet.
Click on the coffee jar.
Click on the tap.
Click on the kettle.
Click on the rope on the left.
When you hear the bell, click on the kettle and drag drop it on to the driver's open mouth.
Click on the gnome.
Click on the bell rope again and watch the dog and the driver walk on board and sail away.


SpoilerZ url: http://www.samorost2.com

Friday, November 16, 2007

WarBears Mission 3 - An Oceanic Problem

Game url: http://www.warbears.com/missions.php?id=3

An S.O.S. signal from the Gas Platform in the Great Ocean! A new enemy surfaced with an evil plan. Will the Warbears be able to stop them? Good luck and have fun!



Spoilers, Hints and Walkthrus for WarBears Mission 3 - An Oceanic Problem
Checkpoint 1:[Show Spoiler]
  1. Use Lucas to look at the sign
  2. pull string
  3. Use Kla to launch rocket
  4. move the rocket on top of the crane with the hostages and let it drop on top then move below it and hit it full speed. This will cause it to tilt and save the hostages
  5. move the rocket up top and land it
  6. after you deploy the warbot move it to the left and up to the lite green area. Click on the bot when it turns blue and hit open.
  7. make your way out of the green area (careful) and down to the bottom right green box.
  8. move the crane up and into position 4.
  9. lower the crane all the way down till it says the boat hooks are attached.
  10. move it up and into position 5
  11. move it all the way down below the boat
  12. throw a grenade so it lands near ryo (full force) but with half power (within the rectangle part of the grenade picture)
  13. this will cause the piranha to attack ryoh but allow him to escape.
  14. move Ryoh up the slanted pipe and have him slash the pipe so gas comes out
  15. go back to Kla and move the bot to the right top to activate the chain. Drop it down so the number reads 73 (up goes up 20 down goes down 14)
  16. make Ryoh climb back up the slant but this time when he slides do9wn enough hit the button to move him to the right.
  17. use a full power slash on the chain and it will start a fire.
  18. after the piranha are attracted to the fire throw a grenade (2/3 power, full blast) to kill them.
  19. move Ryoh to the left to attach the straps
  20. Raise the crane arm up with the bot

Checkpoint 2:[Show Spoiler]
  1. Use Lucas to shake the pipe and get rid of the guards
  2. Move Lucas right and Kla left
  3. The cranes shorted out so you need to take care of it. Bottom left have Ryoh come up the ladder
  4. Fight the enemy then move left
  5. Slash the pipe to the left
  6. Look at the pipe setting. Place the cursor on column 2 (click the small slider until you're on it), then click and drag the wheel to the right, until the column is filled. Place the cursor on column 3, click and drag the wheel to the left at maximum speed, and immediatly press the golden handle. It will normally create sparks that will ignite the gas.
  7. Move Ryoh left and up the stairs. Hit the laser with his sword to disable it
  8. go back down and move the slider to 3. Add just enough energy to make the machine on the next flor to read on
  9. Move Ryoh back to the left and hit the button. Then move him upstairs in front of the machine
  10. Move Lucas left and downstairs. Go right to the panel that reads toilet dispenser and pull the fuse out.
  11. Move right and put the fuse in the panel that reads crane fuse box
  12. put the fuse in then use Kla to bring up the controls
  13. start by stacking the boxes on the left the move steve up onto that box then put one on the right move steve to thew right and follow that pattern until he gets to the top
  14. One of the boxes wont be able to be picked up...go downstairs with Ryoh and hit the button this will dump it. DONT FORGET TO REOPEN THE CONVEYOR BELT.
  15. Once in the boat look to the left and pick up the weird object on the table. Then hit the bottom left corner of the poster on the right so steve remembers about the pieces of paper he put the code for the safe on. Then find the 3 pieces and collect the crowbar
  16. open the box and steve will throw the CDGs out the boat
  17. move Lucas up to receive them
  18. As Ryoh go back down and shift the gas pressure to #1 so its maxed
  19. Then move Lucas left and up the stairs
  20. then as Lucas throw a grenade (1/3 power and 1/3 blast) into the pipe
  21. This will cause the laser to fire at the fire. Shoot the laser down with steve (you can pop his bubbles for a bonus points)
  22. Move steve right and open the water move right and shower then move down.

Checkpoint 3:[Show Spoiler]
  1. Move Steve right. He'll ask you to turn the elevator on
  2. Move Lucas down and to the right. Take the fuse you put into the crane from earlier and put it in the leftmost panel (elevator)
  3. Move Steve inside.
  4. shoot the guards
  5. move into the far left office.
  6. after you come out go right...doors locked. Move back into the left office and pick up the key.
  7. once downstairs take out the guard
  8. once you get into the fight with the big guy, aim your fist toward the bottom of his bowl to the left. (the blue band will start coming off where you should hit)
  9. The device activates and you have to stop it. Kla will have a puzzle with 3 red blocks in it and 3 green blocks to the side.
  10. to finish the puzzle move all the blocks so they read I, II, III from left to right in the center, then have steve aim at the middle. Next move the 1 block to the top left corner and the 3 block to the bottom left. Then have steve aim at the bottom. Lastly put them so that 3 is at the top right and 1 is at the bottom left and then shoot the top. DONE!!!!


SpoilerZ url: http://jayisgames.com

Wednesday, November 14, 2007

Samorost

Game url: http://www.amanita-design.net/samorost-1/

Samorost is point-and-click, puzzle-adventure game. Players guide a tiny gnome-like character around a series of quirky, organic environments, solving puzzles along the way. Gameplay is amusing, atmospheric, and gently paced.







Spoilers, Hints and Walkthrus for Samorost

Walkthru Beginning [Show Spoiler] Click on observatory to launch rocket
Walkthru Level 1 [Show Spoiler] Click on the smocking thing
Click again to try to smoke
Click on slack line to re-string it
Click on smocking pipe to unlock box
Click on red button on the box
Click on direction sign to point left
Click Quickly on farmer to send him away then on skier to jump to the next level

Walkthru Level 2 [Show Spoiler] Click on float to catch a fish
Click on six lizard to make it fall
Click on bird to take you to next level

Walkthru Level 3 [Show Spoiler] Click four times on handle
Click on lower hole
Click on upper hole
Click on light bulb
Click on button to raise elevator
Click on elevator door button to open door
Click on protagonist to take elevator to next level

Walkthru Level 4 [Show Spoiler] Click on each worm to feed bird
Click on center hole to see a phonograph
Click on phonograph knob to turn it on
Click on record twice to play other music
Click on owl three times to shake elevator off limb

Walkthru Level 5 [Show Spoiler] Click on elevator door button to release protagonist
Click on lever to send ants to anteater
Wait until anteater reaches for eating an ant then click on door to bring protagonist up stairs
Click on switchbox twice
Click on switches to match colour pattern on door and then open door
Click on door to enter power plant

Walkthru Level 6 [Show Spoiler] Click on red dot to turn on light
Click on top button of left switchbox twice to raise pointer to 50
Click on middle button of left switchbox to raise a ladder
Finally, click on valve handle to complete the game


SpoilerZ url: http://www.flash-games-paradise.com

Sunday, November 4, 2007

The Legend of Zelda: The Lampshade of no real significance

Game url: http://www.newgrounds.com/portal/view/253819

Explore the town of Hyscule in this Zelda RPG. Walk up to the palace and place the lampshade on the stool.



Spoilers, Hints and Walkthrus for The Legend of Zelda: The Lampshade of no real significance:

Walkthru [Show Spoiler]
  1. Pull the plug out of the evil lamp and pick up the small lamp which will appear afterwards, climb up the ladder.
  2. Walk straight on till you reach the guard to the palace. He'll give you a bag of money to get him food.
  3. Walk back down, McDonalds will have sold their last burger, give the money to the person in the house in the bottom right corner of the map. Pick up his hair spray.
  4. Give this to the person sitting in McDonalds, they'll give you an iron. Go to the graveyard which iss in the bottom right corner, past the house with the guy asleep outside it. Give the iron to the person digging a grave and take his vase. Now go right two screens to where you first started and give the vase to the person standing at the well. He'll hand you a frog.
  5. Common mistake with the frog is to take it to the person standing at the edge of the lake. You should instead take it to Snake who's standing next to the NG headquarters who wants to eat it. In return he'll give you face paints. Take these to kirby.
  6. Kirby will give you a tazer, you should use this on the person asleep outside the house from before. He'll move out the way, go inside and take his lightgun.
  7. Go back to the graveyeard and give the lightgun to Dante. He'll offer you his shovel which you should use to dig up the body in the freshly dug grave.
  8. Take the fresh stiff to McDonalds and give it to the worker. He'll complement you on the quality of the meat and cook you up a nice big burger.
  9. Take the burger to the guard who'll eat it and fall over quite poisoned!
  10. Walk up to the palace and place the lampshade on the stool, completing the feng shui of the place


SpoilerZ url: http://www.spikedhumor.com

Thursday, October 18, 2007

Attack of the Funky Disco Zombies

Game url: http://game.joke.co.uk/

The fancy dress party has finished, there's something fishy about those guests that are left. Those ghost costumes look real. How on earth are they flying, have I drunk too much? Upon loser examination there seems to be rather a lot of surplus guests left, it's suddenly cold, maybe we should not have done that Ouija board. Ahhh! What was that sound? Everyone has disappeared, I'm a little freaked out. Could do with a beer. I think I will investigate.



The game is an action, adventure, puzzling platform game! You must destroy all the zombies, ghosts and witches and help all the walking dead return to where they have come from. You must work out puzzles, look for clues and use whatever you find to your advantage.


Controls:
  • use arrow keys to move
  • use shift key to open/close doors. Collect or activate items whereever you see a green flame.
  • use your mouse to shoot, shoot high or shoot low and also activate items in your menu


Spoilers, Hints and Walkthrus for Attack of the Funky Disco Zombies:

Walkthru Level 1 [Show Spoiler]
  1. Climb ladder and pull out book.
  2. Pick up vacuum cleaner.
  3. Use vacuum cleaner to suck up the ghosts.
  4. Place the screen in front of the fireplace.
  5. Climb the first set of stairs and close the door.
  6. Go back and suck up the last ghost.
  7. Pick up ghost costume.
  8. Put on the ghost costume and fly up to the key.
  9. Use ghost costume to fly over the first zombie.
  10. Collect the mushroom and both boxes of ammunition.
  11. Use the key to get the gun.
  12. Kill all the zombies and shut all the doors.
  13. Use the ghost costume to fly up to the zombie in the balcony and then select the gun to shoot him.
  14. Wait for the jukebox to appear and then insert the coin.
  15. Dance.
  16. After you finish dancing, shoot the jukebox while it is laughing or you will have to dance again.
  17. Fall into the hole.

Walkthru Level 2 [Show Spoiler]
  1. Turn the valve off.
  2. Shoot all the hands and the zombie.
  3. Watch for the arm coming out of the wall! (These will show up throughout the rest of the game.)
  4. Jump over the black puddle of ooze.
  5. Jump across the pit on the ledges.
  6. Climb the ladder and eat some pumpkin if you need energy.
  7. Stand at the edge of the platform and click on the zombie hands you collected to throw them in the sewage.
  8. Jump on the rats back and throw another hand in. (Repeat this until you have drawn out 4 rats.)
  9. Shoot the zombie and collect the dead rat.
  10. Open the door and stand in it.
  11. Close the door while you are still standing in it and jump on the raft before it closes.
  12. Wait for the sewer to fill up and take you to the Level 3.

Walkthru Level 3 [Show Spoiler]
  1. Make your way to the top of the house to the platform in the top of the tree.
  2. When Frankenstein is under the giant weight, drop it on him.
  3. Jump down and pick up his head.
  4. Kill the zombies and 1 zombie hand walking in the cornfield.
  5. Climb the telephone pole and flip the power switch 3 times.
  6. Jump down and quickly make your way over to and up the water tower.
  7. Turn on the valve to empty the water into the field.
  8. As quickly as you do that, make your way back across the field and back up the telephone pole.
  9. While the zombie cows are in the water, turn the switch back on to electrecute them. (You may have to do this a couple of times to kill all of them).
  10. Make sure the electricity is turned off, and collect the witch's clothes from the cow pasture.
  11. Put the witches clothes on and fly off the right side of the screen.

Walkthru Level 4 [Show Spoiler]
  1. Shoot the zombie hand and go to the right side of the church.
  2. Jump up on the block and then across the window sills. Watch for the hand in the middle.
  3. Climb to the top of the church and ring the bell.
  4. Enter the cemetery and shoot the zombies.
  5. Jump across the pits, but be careful of the ghost circling around.
  6. Shoot the zombies on the other side.
  7. Use one of the green lightning bolts to turn Frankenstein into a frog and pick it up.
  8. Climb the tree and get the ammo and the mushroom.
  9. Make your way to the cauldron (watch for the hands coming out of the graves and kill one more zombie).
  10. Put all of the items you have collected into the cauldron.
  11. Go back to the entrance of the cemetery.
  12. Open the portal to hell, but be careful not to fall into the crack.
  13. Jump onto the red cloud and go to hell.

Walkthru Level 5 [Show Spoiler]
  1. Make your way to the right side of the screen where you see steps leading down to the left.
  2. Get on the steps and wait for the red cloud to come by.
  3. Jump on the cloud and ride it to the horn on the left side of the screen.
  4. Pull the horn and quickly jump to the right so you will land on the devil's disco stage.
  5. Dance with the devil.
  6. Unscramble the words to win.
  7. The scrambled words are: [Show Spoiler]FANCY DRESS


SpoilerZ url: http://www.youthink.com/
 

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