Showing posts with label warbears. Show all posts
Showing posts with label warbears. Show all posts

Tuesday, January 8, 2008

Warbears Mission 1

Game url: http://www.warbears.com/missions.php?id=1

Commander!!
We need your help!
We have a big problem at Bedtime's bank.


Spoilers, Hints and Walkthrough for Warbears Mission 1

[Show Spoiler]
OBJECTIVE ONE: GET KLA INTO THE BANK
Ryoh is on the roof. Alert the Groundhog nearby and kill him. Don’t get hit for a 50 points bonus.
Move over to the wireless antenna’s locked box and try to open it. Ryoh will inform you that the locked box is indeed locked. Use the speech bubble to alert the other Groundhog. He will give you the key, then challenge you to a duel. Kill him as well–don’t get hit for another fifty. Go to the left after you successfully kill him.
NOW. Here’s the fusebox puzzle made easy. Click on the top left box. This should make the entire thing turn red. Now click the middle. Now the top right. Now the bottom right. Now the top left. Now the bottom left.
Exit the fusebox and move him once to the left.
Now down to Lucas! Put the mouse over him and jump up on the car. Grab the drill and hop back down. Click the drill icon to drill into the wall, then hop on.
Mouse over Kla and hop on. Lucas will help him up. You’re in! 100 points
OBJECTIVE ONE — COMPLETE!

HIDDEN OBJECTIVE A: FLOWER NUMBER ONE
As Lucas, hop off the drill. Then click the drill icon again to remove it.
Now to Kla. Mouse over him and click on the waterdrop to turn on the tap. Now, again. Now again–o noes it’s broken. No, this is good. Leave the window open. Eventually the water will flow over the windowsill and grow a flower. Flowers bring joy–AND 100 points.
HIDDEN OBJECTIVE A — COMPLETE!

OBJECTIVE TWO: INFILTRATE FIRST FLOOR OFFICES
Mouse over Kla and charge the battery–you won’t get zapped don’t worry. After the battery is charged, open up the Arial.
This minigame is pretty simple, no tips really. Just watch closely and mimic the colors/tones. Be warned–the first round is only three tones. Then four. Then five. Once you’re into the system, turn off the vents, turn on the lifts, and turn off the security cameras. If you didn’t make any mistakes while hacking, you have a cool fifty.
Mouse over Lucas–lob a grenade. Then, when the game allows you, hop up on the truck. When it detonates, it’ll loosen the elevator doors the chair locking Kla in is wedged against. Hop back down.
Back to Kla. Close the window, then hit the door once. That’ll knock the chair down–open the door again and exit. Make sure to leave the door open for the sake of something I’ll tell you later.
OBJECTIVE TWO — COMPLETE!

OBJECTIVE THREE: CONTACT AGENT STEVE
Still as Kla, head over twice and up the stairs.
Once you get to the second floor offices, move once to the right and dial the phone. Kla will order a pizza–eventually Steve will arrive on a coincidentally stolen pizza bike. Another cool hundred for you!
OBJECTIVE THREE — COMPLETE!

HIDDEN OBJECTIVE B: FLOWER NUMBER TWO
Have Steve climb up the tree. Mouse over him and select the option with the target of a door. Careful shooting will net you a cool fifty. Now that the door is unlocked, have Kla go back downstairs and open it. Now head back over to the left twice and close the bathroom door. Let the room fill up but don’t wait TOO long. When it is full, open the door to send a tidal wave across the offices into the copy room and grow another flower. More joy and another hundred points!
HIDDEN OBJECTIVE B — COMPLETE!

OBJECTIVE FOUR: CREATE VAULT ENTRY POINT
Simply close the door and let it alone. Eventually, the floor will collapse, providing an entry point for later–but you need to rescue the hostages first.
OBJECTIVE FOUR — COMPLETE!

OBJECTIVE FIVE: GET LUCAS ONTO THE ROOF
Go over to Ryoh. He should be as far to the left as he can go. Slice the antenna. The Arial will be damaged, but it’ll be worth it–the metal conductor sphere will knock over the left bank sign, giving Lucas a way up. Sort of.
Back down to Lucas. Lob a grenade and hop back up on the car. You’ll notice that there’s a curvy arrow, one that I hope you haven’t used yet? Click it. Lucas will ride the explosion up to the top of the building and net you another hundred.
OBJECTIVE FIVE — COMPLETE!

OBJECTIVE SIX: GET RYOH INTO BANK AND RESCUE SECOND FLOOR HOSTAGES
Head Kla over to the computers in the first floor offices. Access them and hack–it’s the same deal as last time, except there’s a fifth tonal option. Once you’re in, turn the ventilation back on. Perfect hacking gets you another fifty.
Up to Lucas–you now have the option to lob a smoke bomb through the vents. Please do so. The Groundhog inside will open a window to flood the smoke.
Now for Ryoh! Head him over as far right as he can go, then slice the sign. Once you do, you’ll see he can go farther right now. He’ll hop off and stick a sword into the window.
Now over to Stevie in the tree. Take aim at the Groundhog in the window–fifty for a perfect. Ryoh will fall down, as the window will move, and swing through the second floor window. Defeat the Groundhog in combat–CAREFUL. He almost always goes for a low stab right away, and since you start with a high block, I recommend a quick counter attack. Perfect swordplay nets you another fifty.
Now free the hostages for another hundred points.
OBJECTIVE SIX — COMPLETE!

OBJECTIVE SEVEN: RESCUE THE LOBBY HOSTAGES
Mouse over to Steve and head down. The pizza guy will arrive and deliver his pizza, causing the moronic Groundhogs to open the door. Once the pizza guy leaves, you can climb down. They won’t see you. Take aim and fire at the first one. His friend will think he had a heart attack–and not care, no less. Shoot the other. Two perfect shots nets you a cool hundred here.
Head inside the lobby and free the girls for a hundred. Head back outside.
OBJECTIVE SEVEN — COMPLETE!

OBJECTIVE EIGHT: REACH THE SECURITY LEVEL AND RESCUE ITS HOSTAGES
If you’re playing as written, Kla should be on the first floor by a computer. Head him all the way over to the copy room with its flower. Photocopy your face. Now head up to the second floor.
When you get there, open the window. Now move over, mouse Kla, and click the paper logo. You’ll drop the paper under the door and make the Groundhog on the other side thing he’s being attacked by a Warbear. My God these guys are dumb. Anyway, he’ll be bumping on that door so you might as well let him in–and let him run out the window and die. The cleverness of that kill nets you a hundred.
Head out of the room to the right and open the door to where the hostages and Ryoh are. Now head up to the security level. You get a hundred big ones for reaching the mainframe–now walk over to the right, so Kla’s in front of the mainframe.
Now back to Ryoh. Head to the left. He’ll get attacked by a spider and run back. (Yes, seriously.) Not to worry, there’s a new option! Mouse over him and click the odd ‘down’ arrow. Ryoh will hop out the window. On the ledge, walk left, then hop back in.
Now simply hit the up arrow to reach the mainframe level. Free the hostages for a hundred clams.
OBJECTIVE EIGHT — COMPLETE!

OBJECTIVE NINE: ACCESS THE MAINFRAME
Dirt simple. Send Ryoh over to the right. Now slice off the padlock on the cabinet. This should reveal a generator switch. Flick it on.
Over to Kla now. Access the mainframe to see what Herr Hogg is up to.
OBJECTIVE NINE — COMPLETE!

OBJECTIVE TEN: PENETRATE THE VAULT
Kla sends the lift up to Lucas. Oblige by heading down. Since you ever so nicely collapsed the floor before, simply open the door in front of you, then hop down.
Mouse Lucas and select the square shaped icon.
You now have to wire a bomb.
Select the bottom of your column of options and place it in the middle of the bottom row, as well as diagonally up and to your left. Now select the top option of wiring (looks like a tire iron) and put it in the final blank. Kla will send down the left and every Groundhog in there will be frozen solid.
Open the vault.
Over to Steve–who has a new option, wow! It looks like a wheel. It is a wheel. Click on it and he’ll ride the bike over to where Lucas is.
Now to Lucas. Walk right and then hop on the scooter. Now get Steve to hop on behind. When you penetrate the vault, the Groundhogs will get away in their molemachine.
OBJECTIVE TEN — COMPLETE!

OBJECTIVE ELEVEN — ELIMINATE THE GROUNDHOG LEADER
The trick to this is not just to use the gas, but the brake/reverse as well to avoid the things they lob at you altogether–they don’t kill you but bog you way, way down.
Steve can take a potshot at a spike-tosser when you have the bike somewhere around the middle between the left side of the screen and the molemachine. You seem to get TWO shots at this to get your points for a kill, so yay! There are three henchmen to kill, and they throw progressively more spikes each time, so the faster you take them out, the less of a headache they are. That’s a hundred and fifty points, if you nailed them all within your allotted two shots.
Now for Adolf Hogler himself! He throws up to four spikes at once, so speed is of the essence, although it’s possible to take him out over a long period of time. Try to stay just behind where the spikes will land, and score a cheapshot inbetween the bounces of two spikes. Another fifty for you, and Steve got to satisfy that lust for killing Nazis we all know he had.
OBJECTIVE ELEVEN — COMPLETE!

OBJECTIVE TWELVE: STOP THE MACHINE!
It’s getting away with the money!
Wait around the middle at take a shot at the entry ramp. That should bring it down and allow you to drive up onto it. Lucas and Steve will get off the bike. Simply use Lucas to walk to the right, and then stop the machine.
OBJECTIVE TWELVE — COMPLETE!
WARBEARS MISSION ONE — COMPLETE!


SpoilerZ url: http://www.kahsoon.com

Monday, January 7, 2008

Warbears An A.R. X-Mas Adventure

Game url: http://www.warbears.com/missions.php?id=a01

It's X-Mas time all around BTC and Kla stops by Bob. But Steve has a secret mission in mind...
Good luck!!!


Spoilers, Hints and Walkthrough for Warbears An A.R. X-Mas Adventure

[Show Spoiler]
1.get the gift
2.open the gift
3.put it on
4.push the A.R. button next to the inventory
- Virtual Robot scene -
5.go to the fur scanner and try it
6.go to bob and say “the fur scanner…”
- Code scene -
7.use the fur scanner again
- Fur Scan scene -
8.get the “Neon lights”
9.get the ” battiers”
10.go to bob and say “Where the wires?”
11.click “Eye” and say “Find item”
- Item Scan scene -
12.get the wires next to the “Hacking device”
- Steve’s Prank scene -
13.click kla’s wallet
14.get the “Taser”
15.get the “BTC map”
16.give bob the “Taser” and the “BTC map”
17.go outside
18.go left or right
19.click the bank
20.go inside the bank
- Withrawl code scene -
21.go very left and get the red cube
22.look at the tree
23.click the “Eye” and say “Blast the tree”
24.get the green cube
25.go up
26.get the blue cube
27.go to the very right on the top
28.click down
29.go right
- Freeze scene -
30.Go to Bob’s furniture shop
31.get the “Hacking device”
32.give it to the guy
33.go up
34.use the “Hacking device” on the door panel
35.go in
- Light switch scene -
36.the code is always different so try B-R-G, B-G-R, R-B-G, R-G-B, G-R-B, or G-B-R with the cubes
- Portal scene -
37.go inside
38.get everything in the room
39.put every thing together
40.get the 3 things together and put it on Kla


SpoilerZ url: http://gamesuy.blogspot.com/

Friday, November 16, 2007

WarBears Mission 3 - An Oceanic Problem

Game url: http://www.warbears.com/missions.php?id=3

An S.O.S. signal from the Gas Platform in the Great Ocean! A new enemy surfaced with an evil plan. Will the Warbears be able to stop them? Good luck and have fun!



Spoilers, Hints and Walkthrus for WarBears Mission 3 - An Oceanic Problem
Checkpoint 1:[Show Spoiler]
  1. Use Lucas to look at the sign
  2. pull string
  3. Use Kla to launch rocket
  4. move the rocket on top of the crane with the hostages and let it drop on top then move below it and hit it full speed. This will cause it to tilt and save the hostages
  5. move the rocket up top and land it
  6. after you deploy the warbot move it to the left and up to the lite green area. Click on the bot when it turns blue and hit open.
  7. make your way out of the green area (careful) and down to the bottom right green box.
  8. move the crane up and into position 4.
  9. lower the crane all the way down till it says the boat hooks are attached.
  10. move it up and into position 5
  11. move it all the way down below the boat
  12. throw a grenade so it lands near ryo (full force) but with half power (within the rectangle part of the grenade picture)
  13. this will cause the piranha to attack ryoh but allow him to escape.
  14. move Ryoh up the slanted pipe and have him slash the pipe so gas comes out
  15. go back to Kla and move the bot to the right top to activate the chain. Drop it down so the number reads 73 (up goes up 20 down goes down 14)
  16. make Ryoh climb back up the slant but this time when he slides do9wn enough hit the button to move him to the right.
  17. use a full power slash on the chain and it will start a fire.
  18. after the piranha are attracted to the fire throw a grenade (2/3 power, full blast) to kill them.
  19. move Ryoh to the left to attach the straps
  20. Raise the crane arm up with the bot

Checkpoint 2:[Show Spoiler]
  1. Use Lucas to shake the pipe and get rid of the guards
  2. Move Lucas right and Kla left
  3. The cranes shorted out so you need to take care of it. Bottom left have Ryoh come up the ladder
  4. Fight the enemy then move left
  5. Slash the pipe to the left
  6. Look at the pipe setting. Place the cursor on column 2 (click the small slider until you're on it), then click and drag the wheel to the right, until the column is filled. Place the cursor on column 3, click and drag the wheel to the left at maximum speed, and immediatly press the golden handle. It will normally create sparks that will ignite the gas.
  7. Move Ryoh left and up the stairs. Hit the laser with his sword to disable it
  8. go back down and move the slider to 3. Add just enough energy to make the machine on the next flor to read on
  9. Move Ryoh back to the left and hit the button. Then move him upstairs in front of the machine
  10. Move Lucas left and downstairs. Go right to the panel that reads toilet dispenser and pull the fuse out.
  11. Move right and put the fuse in the panel that reads crane fuse box
  12. put the fuse in then use Kla to bring up the controls
  13. start by stacking the boxes on the left the move steve up onto that box then put one on the right move steve to thew right and follow that pattern until he gets to the top
  14. One of the boxes wont be able to be picked up...go downstairs with Ryoh and hit the button this will dump it. DONT FORGET TO REOPEN THE CONVEYOR BELT.
  15. Once in the boat look to the left and pick up the weird object on the table. Then hit the bottom left corner of the poster on the right so steve remembers about the pieces of paper he put the code for the safe on. Then find the 3 pieces and collect the crowbar
  16. open the box and steve will throw the CDGs out the boat
  17. move Lucas up to receive them
  18. As Ryoh go back down and shift the gas pressure to #1 so its maxed
  19. Then move Lucas left and up the stairs
  20. then as Lucas throw a grenade (1/3 power and 1/3 blast) into the pipe
  21. This will cause the laser to fire at the fire. Shoot the laser down with steve (you can pop his bubbles for a bonus points)
  22. Move steve right and open the water move right and shower then move down.

Checkpoint 3:[Show Spoiler]
  1. Move Steve right. He'll ask you to turn the elevator on
  2. Move Lucas down and to the right. Take the fuse you put into the crane from earlier and put it in the leftmost panel (elevator)
  3. Move Steve inside.
  4. shoot the guards
  5. move into the far left office.
  6. after you come out go right...doors locked. Move back into the left office and pick up the key.
  7. once downstairs take out the guard
  8. once you get into the fight with the big guy, aim your fist toward the bottom of his bowl to the left. (the blue band will start coming off where you should hit)
  9. The device activates and you have to stop it. Kla will have a puzzle with 3 red blocks in it and 3 green blocks to the side.
  10. to finish the puzzle move all the blocks so they read I, II, III from left to right in the center, then have steve aim at the middle. Next move the 1 block to the top left corner and the 3 block to the bottom left. Then have steve aim at the bottom. Lastly put them so that 3 is at the top right and 1 is at the bottom left and then shoot the top. DONE!!!!


SpoilerZ url: http://jayisgames.com
 

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