Monday, November 19, 2007

GROW CUBE

Game url: http://www.eyezmaze.com/eyezblog_en/blog/2005/09/grow_cube.html

The 3rd game of GROW is CUBE.


Spoilers, Hints and Walkthru for GROW CUBE

Object 1:[Show Spoiler]
Man
Object 2:[Show Spoiler]
Water
Object 3:[Show Spoiler]
Forest
Object 4:[Show Spoiler]
Pot
Object 5:[Show Spoiler]
Pipe
Object 6:[Show Spoiler]
Fire
Object 7:[Show Spoiler]
Dish
Object 8:[Show Spoiler]
Bone
Object 9:[Show Spoiler]
Spring
Object 10:[Show Spoiler]
Ball

SpoilerZ url: http://www.mostlymuppet.com

Sunday, November 18, 2007

Samorost 2

Game url: http://amanita-design.net/samorost-2/

Samorost 2 the adventures of a little gnome, wearing white pajamas and a nightcap. The gnome lives on an asteroid with his dog.
One day, blue creatures from a neighboring asteroid show up in a space ship. They harvest the gnome’s fruit and steal his dog too.



Spoiler, Hint and Walkthru for Samorost 2

Intro[Show Spoiler] Click on the dog's hut and watch the dog getting kidnapped by the aliens.
Level 1[Show Spoiler] Code: POKLOP
Click on the gnome and watch him getting caught by the plant, rather like a barnacle in Half Life.
Click on the bug (on the middle left plant) and drag drop it on the barnacle plant which will release the gnome.
Exit at the south west corner.

Level 2[Show Spoiler] Code: SNEKOUN
Enter the hut (click on the door).
Click on the lever on the right to change the position of the funnel.
Click on the monkey to start swinging it on the poppy plant.
Click on the monkey again to make it jump over to the leftmost poppy to drop seeds into the funnel and then to the cauldron..
Click on the bottle in the middle of the shelf, the cork pops out.
Click on the baby anteater and while the mom is busy with the baby click on the cork and use it to seal the hole in the pipe (the mom is sucking all the water from the pipe through this hole).
Click on the handle several times to operate the pump. When you hear the sound of water flowing enter the hut again and turn the knob under the cauldron to turn on the heat.
Click on the faucet, water starts to flow into the barrel. After the snail guy drinks the water it falls asleep and drops the hammer. Pick it up.
Hit the robot on the head with the hammer. The gate opens and the gnome climbs down the ladder.

Level 3[Show Spoiler] Code: SOPOUCH
Click on the pipe which breaks when the gnome starts walking.
Click on the leftmost ball to clear the way for the upward moving bug.
Click on the mouse like character to wake him him up and make him catch and eat the bug (precise timing is required).
The mouse throws up.
Click on the fly and it starts feeding on the bug the mouse has just thrown up (eww).
Click on the gnome to make him jump.
The fly flies over to the web and promptly gets cocooned by the spider.
Click on the cocoon and the gnome swings on the filament to disappear in the hole on the right.

Level 4[Show Spoiler] Code: KOMPOTARNA
Click on the fridge, a mouse comes out and disappears in the hole in the ceiling.
Click twice on that hole, an extension socket falls down on the fridge which you drag to the socket on the wall on the left.
Click on the cord on the floor and the plug it to the socket. The fridge starts working and moving. You see a covered hole in the floor.
Click on the pulley right under the hole where the mouse disappeared to.
The gnome starts climbing down but turns back because it is too dark down there.
Click on the hole on the right. Click on the flashlight swinging from the wall.
When the gnome returns to the fridge room click on the hole in the floor.
Click on the handle on the right and as soon as the water level is low enough turn the valve on the lower part of the shower pipe.
Pull the handle again to flush all the water from the chamber, then click on the wheel on the lower left wall. A hole will open in the right wall, click on it.
In this new chamber you will have to align the three dials in the right way to be able to turn the big wheel and flush the water. After the chamber is drained click on the hole in the opposite wall.
In the next chamber, click on the key dangling from the control box then click on button
1) Click on the wrench the robot brings out and use it to unscrew the three small screws on the engine plate. Give the wrench back to to the robot. Click twice on the key (first to get it out of the box, second to put it in there again). When the red light is on click on button.
2) Now use the big wrench to loosen the big screw and click on the belt. It will come off of the wheels stopping the conveyor belt.
When the gnome gets to the upper chamber click on the hole high up in the wall.
Click on the lever on the left to stop the flow of green pea like things.
Click on the peas in the left basket to drag drop them in the right basket. When the right basket is empty click on it.

Level 5[Show Spoiler] Code: BUDOAR
Click on the sausage on the lower left corner and drag it to the animal skull on the wall.
As the fat guy reaches for his hat click on the red button on the armchair and when the gnome is ejected from the sucking hole in the ceiling quickly click on some area immediately behind the armchair.
Pick up the key the fat guy dropped as he was sucked into the hole in the ceiling.
Use the key in the keyhole in the center of the cage to free your dog.
Click on the button on the wall to operate the lift.

Level 6[Show Spoiler] Code: PLANINA
Click on the dog under the parachute.
Click on the pole.
Click on the gnome's feet at the widest arch of his swing (requires precise timing).
Click on the butterfly as it emerges from and walks on the space capsule.
Click on the baby bug and drag drop it on the plant branch that has just sprouted at the place where you have landed the butterfly.
Click on the mom bug.

Level 7[Show Spoiler] Code: LESIK
Click on one of the balls dangling from the guy's hat and drag it to the left end of the branch where the bird nest is.
As soon as the bird flies off click on the nest which will tip over and drop a pipe on the ground.
Drag drop the pipe on the guy upon which he will point to the hole under the tree stump.
Click on the hole.
Click on the pool.
Click on the plant just behind the dog.
Repeat until the plant grows enough to light the small chamber above.
Click on the bone and drag drop it on the fierce animal (Boar?)
Click on the rightmost area of the chamber, a bag will pop out.
Click on the bag; when outside click on it again and drag drop it on the guy.
Click on the flying light (Tinkerbell?)

Level 8[Show Spoiler] Code: MAJAK
Click on the empty baloon on the storage tank.
Click on the hill on the left.
Click on the pipe on the right wall of the fuel collecting tank (the rock at the left).
Click on the highest plant.
Click on the manatee sleeping on top of the rock.
Click on the pitch fork.
The idea here is to feed the manatees and make them fart; collecting the emitted gases and transfer them to the baloon.
1) The manatees can eat from the feeding trough in three random positions.The two star shaped levers at the bottom of the collecting tank adjust the length of the collecting pipe to these three positions. I found it useful to leave the pipe in the middle position so that wherever the manatee lands to feed, one click on one of the star shaped levers will do the trick.
2) As soon as the manatee releases gas (farts) click on the pump handle at the top of the collecting tank to suck in the gas and inflate the baloon.
3) Repeat this procedure three times.
When the baloon is full, click on it and drag drop it on the gnome.
Click on the baloon and drag drop it on the storage tank.
Click on the pump (left of the tank) so that the gas is sucked out from the baloon to the tank.
Click aft of the boat (for those of you who are non-conversant with nautical science, aft means stern or rear of the boat).
When the gnome comes to a stop next to the mast, click on him.
As soon as the boat moves downwards, click on the bellows (lying on the ground next to the storage tank) to pump fuel into the boat (Don't worry if the fuel line doesn't exactly reach the fuel hole; when the "Taxi" sign lights up you will know that you have fuel in the boat).
Click on somewhere near the lighthouse door, the gnome disembarks and walks there.
Click on the lighthouse door.
Click on the cabinet.
Click on the coffee jar.
Click on the tap.
Click on the kettle.
Click on the rope on the left.
When you hear the bell, click on the kettle and drag drop it on to the driver's open mouth.
Click on the gnome.
Click on the bell rope again and watch the dog and the driver walk on board and sail away.


SpoilerZ url: http://www.samorost2.com

Friday, November 16, 2007

WarBears Mission 3 - An Oceanic Problem

Game url: http://www.warbears.com/missions.php?id=3

An S.O.S. signal from the Gas Platform in the Great Ocean! A new enemy surfaced with an evil plan. Will the Warbears be able to stop them? Good luck and have fun!



Spoilers, Hints and Walkthrus for WarBears Mission 3 - An Oceanic Problem
Checkpoint 1:[Show Spoiler]
  1. Use Lucas to look at the sign
  2. pull string
  3. Use Kla to launch rocket
  4. move the rocket on top of the crane with the hostages and let it drop on top then move below it and hit it full speed. This will cause it to tilt and save the hostages
  5. move the rocket up top and land it
  6. after you deploy the warbot move it to the left and up to the lite green area. Click on the bot when it turns blue and hit open.
  7. make your way out of the green area (careful) and down to the bottom right green box.
  8. move the crane up and into position 4.
  9. lower the crane all the way down till it says the boat hooks are attached.
  10. move it up and into position 5
  11. move it all the way down below the boat
  12. throw a grenade so it lands near ryo (full force) but with half power (within the rectangle part of the grenade picture)
  13. this will cause the piranha to attack ryoh but allow him to escape.
  14. move Ryoh up the slanted pipe and have him slash the pipe so gas comes out
  15. go back to Kla and move the bot to the right top to activate the chain. Drop it down so the number reads 73 (up goes up 20 down goes down 14)
  16. make Ryoh climb back up the slant but this time when he slides do9wn enough hit the button to move him to the right.
  17. use a full power slash on the chain and it will start a fire.
  18. after the piranha are attracted to the fire throw a grenade (2/3 power, full blast) to kill them.
  19. move Ryoh to the left to attach the straps
  20. Raise the crane arm up with the bot

Checkpoint 2:[Show Spoiler]
  1. Use Lucas to shake the pipe and get rid of the guards
  2. Move Lucas right and Kla left
  3. The cranes shorted out so you need to take care of it. Bottom left have Ryoh come up the ladder
  4. Fight the enemy then move left
  5. Slash the pipe to the left
  6. Look at the pipe setting. Place the cursor on column 2 (click the small slider until you're on it), then click and drag the wheel to the right, until the column is filled. Place the cursor on column 3, click and drag the wheel to the left at maximum speed, and immediatly press the golden handle. It will normally create sparks that will ignite the gas.
  7. Move Ryoh left and up the stairs. Hit the laser with his sword to disable it
  8. go back down and move the slider to 3. Add just enough energy to make the machine on the next flor to read on
  9. Move Ryoh back to the left and hit the button. Then move him upstairs in front of the machine
  10. Move Lucas left and downstairs. Go right to the panel that reads toilet dispenser and pull the fuse out.
  11. Move right and put the fuse in the panel that reads crane fuse box
  12. put the fuse in then use Kla to bring up the controls
  13. start by stacking the boxes on the left the move steve up onto that box then put one on the right move steve to thew right and follow that pattern until he gets to the top
  14. One of the boxes wont be able to be picked up...go downstairs with Ryoh and hit the button this will dump it. DONT FORGET TO REOPEN THE CONVEYOR BELT.
  15. Once in the boat look to the left and pick up the weird object on the table. Then hit the bottom left corner of the poster on the right so steve remembers about the pieces of paper he put the code for the safe on. Then find the 3 pieces and collect the crowbar
  16. open the box and steve will throw the CDGs out the boat
  17. move Lucas up to receive them
  18. As Ryoh go back down and shift the gas pressure to #1 so its maxed
  19. Then move Lucas left and up the stairs
  20. then as Lucas throw a grenade (1/3 power and 1/3 blast) into the pipe
  21. This will cause the laser to fire at the fire. Shoot the laser down with steve (you can pop his bubbles for a bonus points)
  22. Move steve right and open the water move right and shower then move down.

Checkpoint 3:[Show Spoiler]
  1. Move Steve right. He'll ask you to turn the elevator on
  2. Move Lucas down and to the right. Take the fuse you put into the crane from earlier and put it in the leftmost panel (elevator)
  3. Move Steve inside.
  4. shoot the guards
  5. move into the far left office.
  6. after you come out go right...doors locked. Move back into the left office and pick up the key.
  7. once downstairs take out the guard
  8. once you get into the fight with the big guy, aim your fist toward the bottom of his bowl to the left. (the blue band will start coming off where you should hit)
  9. The device activates and you have to stop it. Kla will have a puzzle with 3 red blocks in it and 3 green blocks to the side.
  10. to finish the puzzle move all the blocks so they read I, II, III from left to right in the center, then have steve aim at the middle. Next move the 1 block to the top left corner and the 3 block to the bottom left. Then have steve aim at the bottom. Lastly put them so that 3 is at the top right and 1 is at the bottom left and then shoot the top. DONE!!!!


SpoilerZ url: http://jayisgames.com

Thursday, November 15, 2007

Grow RPG

Game url: http://www.eyezmaze.com/grow/RPG/index.html

The game of GROW RPGnized. But, you can't control the brave man by yourself. All you have to do is to decide his fate. That means, in short, the usual GROW. Please enjoy it !
Drag panels in your selected order. Items you drag will grow and grow with each turn. You will complete the game when all panels' level is max. They effect each other as they grow. So you have to think about the dragging order.




Spoiler, Hint and Walkthru for Grow RPG

Spoiler Object 1[Show Spoiler] House
Spoiler Object 2[Show Spoiler] Tree
Spoiler Object 3[Show Spoiler] Castle
Spoiler Object 4[Show Spoiler] Water
Spoiler Object 5[Show Spoiler] Tower
Spoiler Object 6[Show Spoiler] Rock
Spoiler Object 7[Show Spoiler] Treasure
Spoiler Object 8[Show Spoiler] Stairs

SpoilerZ url: 'http://community.channel4.com/

Wednesday, November 14, 2007

Samorost

Game url: http://www.amanita-design.net/samorost-1/

Samorost is point-and-click, puzzle-adventure game. Players guide a tiny gnome-like character around a series of quirky, organic environments, solving puzzles along the way. Gameplay is amusing, atmospheric, and gently paced.







Spoilers, Hints and Walkthrus for Samorost

Walkthru Beginning [Show Spoiler] Click on observatory to launch rocket
Walkthru Level 1 [Show Spoiler] Click on the smocking thing
Click again to try to smoke
Click on slack line to re-string it
Click on smocking pipe to unlock box
Click on red button on the box
Click on direction sign to point left
Click Quickly on farmer to send him away then on skier to jump to the next level

Walkthru Level 2 [Show Spoiler] Click on float to catch a fish
Click on six lizard to make it fall
Click on bird to take you to next level

Walkthru Level 3 [Show Spoiler] Click four times on handle
Click on lower hole
Click on upper hole
Click on light bulb
Click on button to raise elevator
Click on elevator door button to open door
Click on protagonist to take elevator to next level

Walkthru Level 4 [Show Spoiler] Click on each worm to feed bird
Click on center hole to see a phonograph
Click on phonograph knob to turn it on
Click on record twice to play other music
Click on owl three times to shake elevator off limb

Walkthru Level 5 [Show Spoiler] Click on elevator door button to release protagonist
Click on lever to send ants to anteater
Wait until anteater reaches for eating an ant then click on door to bring protagonist up stairs
Click on switchbox twice
Click on switches to match colour pattern on door and then open door
Click on door to enter power plant

Walkthru Level 6 [Show Spoiler] Click on red dot to turn on light
Click on top button of left switchbox twice to raise pointer to 50
Click on middle button of left switchbox to raise a ladder
Finally, click on valve handle to complete the game


SpoilerZ url: http://www.flash-games-paradise.com

Sunday, November 4, 2007

The Legend of Zelda: The Lampshade of no real significance

Game url: http://www.newgrounds.com/portal/view/253819

Explore the town of Hyscule in this Zelda RPG. Walk up to the palace and place the lampshade on the stool.



Spoilers, Hints and Walkthrus for The Legend of Zelda: The Lampshade of no real significance:

Walkthru [Show Spoiler]
  1. Pull the plug out of the evil lamp and pick up the small lamp which will appear afterwards, climb up the ladder.
  2. Walk straight on till you reach the guard to the palace. He'll give you a bag of money to get him food.
  3. Walk back down, McDonalds will have sold their last burger, give the money to the person in the house in the bottom right corner of the map. Pick up his hair spray.
  4. Give this to the person sitting in McDonalds, they'll give you an iron. Go to the graveyard which iss in the bottom right corner, past the house with the guy asleep outside it. Give the iron to the person digging a grave and take his vase. Now go right two screens to where you first started and give the vase to the person standing at the well. He'll hand you a frog.
  5. Common mistake with the frog is to take it to the person standing at the edge of the lake. You should instead take it to Snake who's standing next to the NG headquarters who wants to eat it. In return he'll give you face paints. Take these to kirby.
  6. Kirby will give you a tazer, you should use this on the person asleep outside the house from before. He'll move out the way, go inside and take his lightgun.
  7. Go back to the graveyeard and give the lightgun to Dante. He'll offer you his shovel which you should use to dig up the body in the freshly dug grave.
  8. Take the fresh stiff to McDonalds and give it to the worker. He'll complement you on the quality of the meat and cook you up a nice big burger.
  9. Take the burger to the guard who'll eat it and fall over quite poisoned!
  10. Walk up to the palace and place the lampshade on the stool, completing the feng shui of the place


SpoilerZ url: http://www.spikedhumor.com

Friday, November 2, 2007

ElectroCity

Game url: http://electrocity.co.nz/

ElectroCity is a new online computer game that lets players manage their own virtual towns and cities. It’s great fun to play and also teaches players all about energy, sustainability and environmental management in New Zealand. There are some great prizes up for grabs too.





Spoilers, Hints and Walkthrus for ElectroCity:

1. [Show Spoiler]The game ends at turn 151
2. [Show Spoiler]Building a Paper Mill (CoGen) and/or an Aluminum Smelter will accelerate your game tremendously.
3. [Show Spoiler]National Parks in Bush squares are an easy way to cover your pollution (+6 Tourism, -8 Pollution).


Strategy #1 [Show Spoiler] 1. Build 2 farms minimum and upgrade your wind genorator to max and don't do anything else until then.
2. Build 2 camping spots and wait till you have enough money to upgrade them and your farms
3. Build a wave genorator and buy the whale attraction
4. Save your money until you can buy a hydro dam and max it out.
5 Go to your city and get all of the good stuff, dont do the cheap stuff like turning of the t.v or maxing bed time etc..
6. Build 2 Moutain Ski's and upgrade them.

SpoilerZ url: http://jayisgames.com
 

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