Game url:
http://amanita-design.net/samorost-2/
Samorost 2 the adventures of a little gnome, wearing white pajamas and a nightcap. The gnome lives on an asteroid with his dog.
One day, blue creatures from a neighboring asteroid show up in a space ship. They harvest the gnome’s fruit and steal his dog too.
Spoiler, Hint and Walkthru for Samorost 2
Intro[Show Spoiler]
Click on the dog's hut and watch the dog getting kidnapped by the aliens.
Level 1[Show Spoiler]
Code: POKLOP
Click on the gnome and watch him getting caught by the plant, rather like a barnacle in Half Life.
Click on the bug (on the middle left plant) and drag drop it on the barnacle plant which will release the gnome.
Exit at the south west corner.
Level 2[Show Spoiler]
Code: SNEKOUN
Enter the hut (click on the door).
Click on the lever on the right to change the position of the funnel.
Click on the monkey to start swinging it on the poppy plant.
Click on the monkey again to make it jump over to the leftmost poppy to drop seeds into the funnel and then to the cauldron..
Click on the bottle in the middle of the shelf, the cork pops out.
Click on the baby anteater and while the mom is busy with the baby click on the cork and use it to seal the hole in the pipe (the mom is sucking all the water from the pipe through this hole).
Click on the handle several times to operate the pump. When you hear the sound of water flowing enter the hut again and turn the knob under the cauldron to turn on the heat.
Click on the faucet, water starts to flow into the barrel. After the snail guy drinks the water it falls asleep and drops the hammer. Pick it up.
Hit the robot on the head with the hammer. The gate opens and the gnome climbs down the ladder.
Level 3[Show Spoiler]
Code: SOPOUCH
Click on the pipe which breaks when the gnome starts walking.
Click on the leftmost ball to clear the way for the upward moving bug.
Click on the mouse like character to wake him him up and make him catch and eat the bug (precise timing is required).
The mouse throws up.
Click on the fly and it starts feeding on the bug the mouse has just thrown up (eww).
Click on the gnome to make him jump.
The fly flies over to the web and promptly gets cocooned by the spider.
Click on the cocoon and the gnome swings on the filament to disappear in the hole on the right.
Level 4[Show Spoiler]
Code: KOMPOTARNA
Click on the fridge, a mouse comes out and disappears in the hole in the ceiling.
Click twice on that hole, an extension socket falls down on the fridge which you drag to the socket on the wall on the left.
Click on the cord on the floor and the plug it to the socket. The fridge starts working and moving. You see a covered hole in the floor.
Click on the pulley right under the hole where the mouse disappeared to.
The gnome starts climbing down but turns back because it is too dark down there.
Click on the hole on the right. Click on the flashlight swinging from the wall.
When the gnome returns to the fridge room click on the hole in the floor.
Click on the handle on the right and as soon as the water level is low enough turn the valve on the lower part of the shower pipe.
Pull the handle again to flush all the water from the chamber, then click on the wheel on the lower left wall. A hole will open in the right wall, click on it.
In this new chamber you will have to align the three dials in the right way to be able to turn the big wheel and flush the water. After the chamber is drained click on the hole in the opposite wall.
In the next chamber, click on the key dangling from the control box then click on button
1) Click on the wrench the robot brings out and use it to unscrew the three small screws on the engine plate. Give the wrench back to to the robot. Click twice on the key (first to get it out of the box, second to put it in there again). When the red light is on click on button.
2) Now use the big wrench to loosen the big screw and click on the belt. It will come off of the wheels stopping the conveyor belt.
When the gnome gets to the upper chamber click on the hole high up in the wall.
Click on the lever on the left to stop the flow of green pea like things.
Click on the peas in the left basket to drag drop them in the right basket. When the right basket is empty click on it.
Level 5[Show Spoiler]
Code: BUDOAR
Click on the sausage on the lower left corner and drag it to the animal skull on the wall.
As the fat guy reaches for his hat click on the red button on the armchair and when the gnome is ejected from the sucking hole in the ceiling quickly click on some area immediately behind the armchair.
Pick up the key the fat guy dropped as he was sucked into the hole in the ceiling.
Use the key in the keyhole in the center of the cage to free your dog.
Click on the button on the wall to operate the lift.
Level 6[Show Spoiler]
Code: PLANINA
Click on the dog under the parachute.
Click on the pole.
Click on the gnome's feet at the widest arch of his swing (requires precise timing).
Click on the butterfly as it emerges from and walks on the space capsule.
Click on the baby bug and drag drop it on the plant branch that has just sprouted at the place where you have landed the butterfly.
Click on the mom bug.
Level 7[Show Spoiler]
Code: LESIK
Click on one of the balls dangling from the guy's hat and drag it to the left end of the branch where the bird nest is.
As soon as the bird flies off click on the nest which will tip over and drop a pipe on the ground.
Drag drop the pipe on the guy upon which he will point to the hole under the tree stump.
Click on the hole.
Click on the pool.
Click on the plant just behind the dog.
Repeat until the plant grows enough to light the small chamber above.
Click on the bone and drag drop it on the fierce animal (Boar?)
Click on the rightmost area of the chamber, a bag will pop out.
Click on the bag; when outside click on it again and drag drop it on the guy.
Click on the flying light (Tinkerbell?)
Level 8[Show Spoiler]
Code: MAJAK
Click on the empty baloon on the storage tank.
Click on the hill on the left.
Click on the pipe on the right wall of the fuel collecting tank (the rock at the left).
Click on the highest plant.
Click on the manatee sleeping on top of the rock.
Click on the pitch fork.
The idea here is to feed the manatees and make them fart; collecting the emitted gases and transfer them to the baloon.
1) The manatees can eat from the feeding trough in three random positions.The two star shaped levers at the bottom of the collecting tank adjust the length of the collecting pipe to these three positions. I found it useful to leave the pipe in the middle position so that wherever the manatee lands to feed, one click on one of the star shaped levers will do the trick.
2) As soon as the manatee releases gas (farts) click on the pump handle at the top of the collecting tank to suck in the gas and inflate the baloon.
3) Repeat this procedure three times.
When the baloon is full, click on it and drag drop it on the gnome.
Click on the baloon and drag drop it on the storage tank.
Click on the pump (left of the tank) so that the gas is sucked out from the baloon to the tank.
Click aft of the boat (for those of you who are non-conversant with nautical science, aft means stern or rear of the boat).
When the gnome comes to a stop next to the mast, click on him.
As soon as the boat moves downwards, click on the bellows (lying on the ground next to the storage tank) to pump fuel into the boat (Don't worry if the fuel line doesn't exactly reach the fuel hole; when the "Taxi" sign lights up you will know that you have fuel in the boat).
Click on somewhere near the lighthouse door, the gnome disembarks and walks there.
Click on the lighthouse door.
Click on the cabinet.
Click on the coffee jar.
Click on the tap.
Click on the kettle.
Click on the rope on the left.
When you hear the bell, click on the kettle and drag drop it on to the driver's open mouth.
Click on the gnome.
Click on the bell rope again and watch the dog and the driver walk on board and sail away.
SpoilerZ url:
http://www.samorost2.com