Tuesday, November 27, 2007

Haluz

Game url: http://www.haluz.eu/1/

Follow the bird and try to find the stolen satellite dish...
Just click on items or try to drag them. You can't do anything wrong...
Enjoy!



Spoilers, Hints and Walkthrough for Haluz

[Show Spoiler]
  1. Click the door on the right. Drag the cheese in the small upper black hole. The snake will eat the mouse and you will be able to go right.
  2. Once hanged in a tree with your parachute, run your mouse over the bird to fall down. Click the small lever to your left and hang the noose on your ship. Click the elevator next to the tree and climb to the top of the tree. Click the spinning thing and a strange alien appears. Wait a few seconds until he goes to the bathroom and then click again the spinning thing. After you felt down, drag the spinning thing to the rear of the ship. Click the engine of the elevator and drag it on the front part of the ship.
  3. Click the snail with a tuba to get eaten. Switch the red and green cables and then click the little character. Click the tape player and then click the switch on the right. Grab the piece of tape that pops out and attach it to the center of the right circle. Grab the feather in the basket and drag it to the top of the nail. Drag the nail on the head of the snake and then click the switch of the tape recorder. Once back outside, drag the feather in the fire. Click the right flower and then click on the tuba snail. Drag the fishing pole towards the character and then drag the light bulb to the end of the fishing pole.
  4. Click the right bottom hole and then click the top right one. Click the spoon from the nest. Drag the two razor blades on the left part of the handle of the spoon. Drag the dish antenna in the spoon. Drag the ruler right just left to the dish antenna. Drag the nail/screw on the ruler to attach it. You made a sort of airplane. Click the little character to use it and go back home. Congrats!


SpoilerZ url: http://www.haluz.eu/

Monday, November 26, 2007

Warbears Mission 2

Game url: http://www.warbears.com/missions.php?id=2

It’s training time for the Warbears. All around Bedtime City you can sense trouble times coming, so they have to be prepared to face the evil creatures! Let the training begin!



Spoilers, Hints and Walkthrough for Warbears Mission 2

[Show Spoiler]
  1. Use Steve to shoot the bulleproof glass. Hit it the 1st time for a bonus.
  2. Use Ryoh to use his sword to the left on the tree. Click when the power bar reaches the middle section to alert a squirrel in the tree. Quickly his the left sword again and click on the middle section again. This will make the squirrel jump onto the roof top. Now, use the left sword again, this time click when the power bar reaches the tip of the sword. Do these 3 actions on the first rising power bar to get a bonus. Next, use Ryoh’s right sword to collect the rope.
  3. Use Kla to walk right. Press the button. Walk left. Pick up a stone. Walk right. Do not use the stone yet. Walk right again. Walk diagonally right and up. Open the door once, it’s lock, and quickly open the door again. This will cause the squirrel to scream, which will in turn cause Steve to start recklessly shooting at the squirrel and open a roof latch.
  4. Use Lucas to walk left, and walk left again. Here, he just manage to escape being shot. Have Lucas walk right and talk to Steve. Steve will recommend a headbutt on the wall. Have Lucas walk left and headbutt the wall. Steve will come running towards Lucas only to be trapped by the falling bulletproof glass dome. Have Lucas talk to Steve again and choose ‘Get him out’ for some friendship bonus. Now, have Lucas climb up the pipe and into the building, killing a target board. Press the button, solve the puzzle (2341), then walk left. Open the door, it’s locked.
  5. Use Ryoh to walk up the fallen tree.
  6. Use Lucas to radio Ryoh, then use the bomb. Walk left through the destroyed door and pick up the key. Walk right and right again, then open the door. Go down the stairs. Upon reaching the basement, quickly hover ur mouse over Lucas and click the move left arrow for a reflex bonus. Walk left, get the fuse.
  7. This part is a combination play with Kla and Lucas. Have Kla walk left down the front steps, then press the button to open the basement vent. We call this Vent1. Kla walk right, then open another basement vent. We call this Vent2. Also, lift up the fallen metal pipe. Have Lucas pass the fuse to Kla through Vent2. Kla walks left and left and use the fuse. Kla use the computer panel and solve the puzzle. This one is a colour matching puzzle and it randomizes with each game. Once solved, open the front door and the basement door. Kla walks right and diagonal right-up to the door and open it. Do not enter. Lucas walks left to arrive just below Vent1. Kla walks left, left and remove the fuse, then right and pass the fuse to Lucas via Vent1. Lucas uses the fuse, then walks left and press button, button again. Then walk right, remove the fuse and pass it up Vent1 to Kla. Kla walks left, use the fuse, use the computer panel and open the basement door. Lucas walks right through the basement door. Kla removes the f
  8. use, walks right, right and pass the fuse down through Vent2 to Lucas. Lucas uses the fuse, then walk right.
  9. Use Ryoh to move right up the roof and right again to the right lower roof of the house and use the rope.
  10. Use Lucas to climb the rope up and exits the house through the 2nd floor window and saving Steve in the process.
  11. Use Steve to move left and end up at the doorway, enter it. Targetboard will begin shooting at Steve but do not worry, Steve will never be shot. For the first 2 targetboards, aim and shot them down at ur first shot to earn bonus points. For the third targetboard, do no shoot the bullseye yet. Instead, aim for a small target slight below the bullseye. This will shoot the vase instead. After that, shoot down the third targetboard. Let Steve pick up the shining object.
  12. Use Kla to move into the house and use the button.
  13. Use Steve to move outside the house and shoot the circuit box. Next, shoot the second blue switch from the right, which is exactly the centre switch. Again, one shot one kill earns bonus. At around this time, a madman enters the screen from the left side and starts fighting with a dressed up tree. Ignore him.
  14. Use Kla to click on MP3, which will revive one of the targetboards. Wait for the madman to leave the screen before clicking on MP3, this will reduce dialouge time wastage for the next important step. While the targetboard is being revived, quickly hover ur mouse over Kla and quickly use the rock from earlier to kill the targetboard. If u r successful, u get a bonus. If u fail, the mission will fail and u’ll have to restart the game. Next, click on Escape Procedure.
  15. Use Ryoh to cut the safe and tie the rope. Wait till the countdown is over. The safe becomes a rocket and blasts off into the sky. Have Ryoh walk up the tight rope to the safe. Solve the colours puzzle with the left half all red and right half green. I have not found an exact method for this yet.
  16. End of mission. Enjoy the closing showcase. :D


SpoilerZ url: http://dear1dear2.wordpress.com/

Friday, November 23, 2007

La Luna Hotel

Game url: http://www.gamershood.com/flashgames/487

Escape from the Luna Hotel before it is too late. Explore the rooms and find anything useful.


Spoilers, Hints and Walkthru for La Luna Hotel

[Show Spoiler]
1.Switch on the light.
2.Take the note on the floor.
3.Go to the room 201 and get the room 203 key card below the pillow.
4.Click on the painting.Solve the riddle from Einstein and get the paper clip.

The answer for the riddle is 4 Dan green.
1.yellow,Ben,water,Savage Garden and cat.
2.blue,Karl,tea,Metallica and horse.
3.red,Lee.milk,Green Day and bird.
4.green,Dan,beer,Prince and fish.
5.white,Daz,coffee,U2 and dog.

6.Get the video tape from the camera above room 203.
7.Another tape is at the camera beside the elevator.
8.Get the room 204 key card at the carpet near the elevator.(which is below green stripe colour carpet,u can see a grey spot colour there...)
9.Go to the room 203,use the paper clip to open the luggage.U will get the room 206 key card.
10.Go to room 206.click on the window..after solving the mah jong game,u will get the word orion.
11.Use the note that u take on the floor as the guide for the code.
12.For ex..A=1,b=2.so for the orion,the code no is 151891514.
13.Open the locked door outside the corridor.U can get a key from the upper panel and a half green paper at the lower panel.
14.Go to the room 204 and try to unlock the drawer.The answer for the lock is 290.U will get another tape.
15.Go to the room 203 again,use the key to open the cupboard.
16.solve another puzzle game...the answer is 438.
4 3 8
9 5 1
2 7 6
17.Insert all the tape and watch all the movie its showed.
18.After tat back up from the tv u can see the cupboard is full of cd case or wat else..
19.Get another half green paper from tat cupboard(just keep clicking on it).
20.Combine the 2 green paper together u will get the telephone no 702088384.
21.Go to the room 204 again and use the phone to dial this no.
22.The receptionist will ask u wat floor r u on.Just simply type 4(coz u r on 4th floor.
23.Then she will ask wat room.U just fill in 202(coz it is the only room left at the 4th floor.)
24.Go out from the room and get the room 202 key card at the elevator.
25.Open the room 202 and ta ta...u r escape.


SpoilerZ url: http://www.onlinegames.net/

Thursday, November 22, 2007

Haluz 2

Game url: http://www.haluz2.net/

Help the little hero on his rescue mission.
Click or drag items in the game. You can't do anything wrong. Enjoy!



Spoilers, Hints and Walkthru for Haluz 2

[Show Spoiler]
Wait for the introduction to finish and your hero to start off on his adventure. Then click on the lock next to the door. Then click on the raccoon hiding in the lamp on top of the hill. Click on the cord to turn on the light. The code for the lock shows up under the light on the door. Punch in the code and then turn the wheel.
Click on the light switch next to the door. Turn it to the right to move the bat to the right. Turn it back to the left to get the bat to come back. Take the hook up next to the bat and attach it to it. Turn the light switch back the other way to move the bat again. Click on the basket to jump across.
Wait a few moments, then click on your hero to 'pollute' the water. Wait some more for the flowers to grow and expose the man in the mountain. Click on the left most flower.
Take the pine cone out of the man in the mountains mouth and place it under the clock as a counter weight. Click on the clock face until the horse starts coming out (4 o'clock). Your hero will jump on and disappear.
Click on the walkman the old shaman is listening to. Click on the bottom right music code to make him float (looks like an alpha symbol to me). Turn the volume up to make him float higher. Click on his beard to get the key to drop out. Put the key in the lock to get your hero out in his flying boat.
Enjoy the scenery.
To get the snake to let you go, turn on the water (right side, red knob). Turn the left wheel on the pump (bottom middle of scene). Turn right wheel, then turn the left wheel again. Then click the pump. Turn the left wheel again to release the bees. Click on back of boat to get hero on his way.
Wait till hero stops his boat. Click on hummingbird on flower pot above. When the bird comes out to eat fruit, click on plants with eyes above to steal it (may require some timing). Click on eyes again to drop fruit, dropping big bird into pot allowing you to move on.
Click on glass to get your hero to attempt to lift it up off of the girl. He's not strong enough. Halfway up on right side, there is a claw holding an orange ball. Click on it, then immediately click on jar below it to swing it out (requires timing) to get ball to drop into jar. Click on fly on far left. While it is on the mushroom, click on iguana (top left).
Enjoy end scene and sales pitch for full version. (I did say you would get your just rewards, didn't I? That's what you get for stealing a man's mouthpiece!)


SpoilerZ url: http://gamesontheweb.blogspot.com/

Tuesday, November 20, 2007

Detective Grimoire

Game url: http://superflashbros.net/grimoire/game.html

This massive game plays a little like the old "point and clicks", with plenty of modern influences too. A whole host of characters, detailed locations and a fiendish mystery to solve. Can you piece together the clues and discover the truth?



Spoilers, Hints and Walkthru for Detective Grimoire

[Show Spoiler]
Talk to Officer James, read everything he says, and click I’m ready
Click to the left, to go to the fairground entrance.
Girl appears, get map, there are no clues outside the fairground, click the entrance to move ‘outside the funhouse’
You will automatically start a conversation with the clown (Charles Ringer), afterwards, click him and ask him about ‘Last Night’, then ‘The Fairground’, then his ‘Ripped Clothing’
Click the left side of the screen (or the move arrow) to move to the ‘Hoop Game Stall’
Talk to Mandy, ask her about ‘Last Night’ and ‘The Fairground’
Click the books next to her, they are a clue. Click Clues -> Books. After talking to her briefly, you’ll see “Get the truth” or “Leave it” Click “Get the truth”
Hold your mouse hovering over the detectives right eye (the one closest to you) and read their conversation until you seethe screen FLASH. As soon as it does, move your mouse to the right quickly to make eye contact and catch her lying.
Listen to her tell the truth.
Click the right side of the screen, or the move right arrow to move to the Can game stall.
After talking to the little girl, click the Green Pen, the Big Space (behind the counter) and the Window to gather clues/notes.
Click the right side of the screen or the arrow to move to outside the Hall of Mirrors.
Talk to Ricky, ask him everything as with everyone else before him…”Last Night”, “Fairground” and then “Other Staff”
Click the red nose on the ground, the window to the left of the building, and the door to the Hall of Mirrors.
Inside, click the broken mirror, glass shards, and marks on ground. Click the left side of the screen to exit.
Click the right side of the screen or the arrow to move to the Big Wheel. Talk to Pete, ask him everything (as with everyone before… need I repeat it?)
Click the right side of the screen or the arrow to move to the food court.
Talk to Jerry, ask him everything (as before). When asking about “The Sights” you have to Get The Truth (as you did with Mandy)
Click the Bin, move the trash around to uncover the Wire Cutters.
Click the stall to go into the bathroom. Click the Drawing and the Writing. Leave.
Move Right to enter the office and talk to Gary. Ask him everything, as usual. Click the Penpot, Calendar, Wire, and Wardrobe. Collect notes/clues. Click your Clues, and mouseover all of them, ask him about the Green Marker, PenPot, Cut Wire, and Calendar (have to get the truth as before, when asking about the calendar.)
Click the map and go back to the Hall of Mirrors to talk to Ricky. Ask him about the Argument. Get the Truth.
Map -> Funhouse -> Talk to Charles about Argument with Ricky. Click small opening to the lower left of the door (you’ll see wooden planks.)
Move the planks out of the way, and enter the funhouse office.
Click the book marked Records, click and drag to move all the papers on the left side to the right until you see the To Do List. Click the window, then the mirror on the back shelf. (w00t. teh murda wepin.) Click back.
Outside the funhouse, click your clues and ask the clown about the cloth that was tied around the glass (that obviously belongs to him.)
Clues -> Red Nose -> Ask clown, and Get The Truth.
Map -> Hoop Game Stall -> Talk to mandy about her uncle. (and if you havent already, click the stuffed animals above her as they are a clue for whatever reason… I’ve not found its use..then ask her about The Toys.)
Map -> Big Wheel -> Clues -> Ask ete about Wire Cutters… Get the Truth.
Click your Profiles… mouseover everyone and realize… omg! Everyone but Pete is stamped innocent! Click the map and return to the Car Park.
Talk to Officer James, and Let’s Do It!
MURDERER: PETE NUBHAT
MURDER WEAPON: BLOODY GLASS SHARD
ANSWER 1: SO HE WOULD BE CALLED IN TO FIX IT
ANSWER 2: IN THE TOILET CUBICLE
ANSWER 3: TO FRAME CHARLES RINGER
ANSWER 4: BECAUSE PETE OILED THE DOOR BEFORE GOING IN
ANSWER 5: PETE WIPED UP MORE OIL
ANSWER 6: ALL OF THE ABOVE!


SpoilerZ url: http://www.freegamesnews.com/en/?p=2073

Monday, November 19, 2007

GROW CUBE

Game url: http://www.eyezmaze.com/eyezblog_en/blog/2005/09/grow_cube.html

The 3rd game of GROW is CUBE.


Spoilers, Hints and Walkthru for GROW CUBE

Object 1:[Show Spoiler]
Man
Object 2:[Show Spoiler]
Water
Object 3:[Show Spoiler]
Forest
Object 4:[Show Spoiler]
Pot
Object 5:[Show Spoiler]
Pipe
Object 6:[Show Spoiler]
Fire
Object 7:[Show Spoiler]
Dish
Object 8:[Show Spoiler]
Bone
Object 9:[Show Spoiler]
Spring
Object 10:[Show Spoiler]
Ball

SpoilerZ url: http://www.mostlymuppet.com

Sunday, November 18, 2007

Samorost 2

Game url: http://amanita-design.net/samorost-2/

Samorost 2 the adventures of a little gnome, wearing white pajamas and a nightcap. The gnome lives on an asteroid with his dog.
One day, blue creatures from a neighboring asteroid show up in a space ship. They harvest the gnome’s fruit and steal his dog too.



Spoiler, Hint and Walkthru for Samorost 2

Intro[Show Spoiler] Click on the dog's hut and watch the dog getting kidnapped by the aliens.
Level 1[Show Spoiler] Code: POKLOP
Click on the gnome and watch him getting caught by the plant, rather like a barnacle in Half Life.
Click on the bug (on the middle left plant) and drag drop it on the barnacle plant which will release the gnome.
Exit at the south west corner.

Level 2[Show Spoiler] Code: SNEKOUN
Enter the hut (click on the door).
Click on the lever on the right to change the position of the funnel.
Click on the monkey to start swinging it on the poppy plant.
Click on the monkey again to make it jump over to the leftmost poppy to drop seeds into the funnel and then to the cauldron..
Click on the bottle in the middle of the shelf, the cork pops out.
Click on the baby anteater and while the mom is busy with the baby click on the cork and use it to seal the hole in the pipe (the mom is sucking all the water from the pipe through this hole).
Click on the handle several times to operate the pump. When you hear the sound of water flowing enter the hut again and turn the knob under the cauldron to turn on the heat.
Click on the faucet, water starts to flow into the barrel. After the snail guy drinks the water it falls asleep and drops the hammer. Pick it up.
Hit the robot on the head with the hammer. The gate opens and the gnome climbs down the ladder.

Level 3[Show Spoiler] Code: SOPOUCH
Click on the pipe which breaks when the gnome starts walking.
Click on the leftmost ball to clear the way for the upward moving bug.
Click on the mouse like character to wake him him up and make him catch and eat the bug (precise timing is required).
The mouse throws up.
Click on the fly and it starts feeding on the bug the mouse has just thrown up (eww).
Click on the gnome to make him jump.
The fly flies over to the web and promptly gets cocooned by the spider.
Click on the cocoon and the gnome swings on the filament to disappear in the hole on the right.

Level 4[Show Spoiler] Code: KOMPOTARNA
Click on the fridge, a mouse comes out and disappears in the hole in the ceiling.
Click twice on that hole, an extension socket falls down on the fridge which you drag to the socket on the wall on the left.
Click on the cord on the floor and the plug it to the socket. The fridge starts working and moving. You see a covered hole in the floor.
Click on the pulley right under the hole where the mouse disappeared to.
The gnome starts climbing down but turns back because it is too dark down there.
Click on the hole on the right. Click on the flashlight swinging from the wall.
When the gnome returns to the fridge room click on the hole in the floor.
Click on the handle on the right and as soon as the water level is low enough turn the valve on the lower part of the shower pipe.
Pull the handle again to flush all the water from the chamber, then click on the wheel on the lower left wall. A hole will open in the right wall, click on it.
In this new chamber you will have to align the three dials in the right way to be able to turn the big wheel and flush the water. After the chamber is drained click on the hole in the opposite wall.
In the next chamber, click on the key dangling from the control box then click on button
1) Click on the wrench the robot brings out and use it to unscrew the three small screws on the engine plate. Give the wrench back to to the robot. Click twice on the key (first to get it out of the box, second to put it in there again). When the red light is on click on button.
2) Now use the big wrench to loosen the big screw and click on the belt. It will come off of the wheels stopping the conveyor belt.
When the gnome gets to the upper chamber click on the hole high up in the wall.
Click on the lever on the left to stop the flow of green pea like things.
Click on the peas in the left basket to drag drop them in the right basket. When the right basket is empty click on it.

Level 5[Show Spoiler] Code: BUDOAR
Click on the sausage on the lower left corner and drag it to the animal skull on the wall.
As the fat guy reaches for his hat click on the red button on the armchair and when the gnome is ejected from the sucking hole in the ceiling quickly click on some area immediately behind the armchair.
Pick up the key the fat guy dropped as he was sucked into the hole in the ceiling.
Use the key in the keyhole in the center of the cage to free your dog.
Click on the button on the wall to operate the lift.

Level 6[Show Spoiler] Code: PLANINA
Click on the dog under the parachute.
Click on the pole.
Click on the gnome's feet at the widest arch of his swing (requires precise timing).
Click on the butterfly as it emerges from and walks on the space capsule.
Click on the baby bug and drag drop it on the plant branch that has just sprouted at the place where you have landed the butterfly.
Click on the mom bug.

Level 7[Show Spoiler] Code: LESIK
Click on one of the balls dangling from the guy's hat and drag it to the left end of the branch where the bird nest is.
As soon as the bird flies off click on the nest which will tip over and drop a pipe on the ground.
Drag drop the pipe on the guy upon which he will point to the hole under the tree stump.
Click on the hole.
Click on the pool.
Click on the plant just behind the dog.
Repeat until the plant grows enough to light the small chamber above.
Click on the bone and drag drop it on the fierce animal (Boar?)
Click on the rightmost area of the chamber, a bag will pop out.
Click on the bag; when outside click on it again and drag drop it on the guy.
Click on the flying light (Tinkerbell?)

Level 8[Show Spoiler] Code: MAJAK
Click on the empty baloon on the storage tank.
Click on the hill on the left.
Click on the pipe on the right wall of the fuel collecting tank (the rock at the left).
Click on the highest plant.
Click on the manatee sleeping on top of the rock.
Click on the pitch fork.
The idea here is to feed the manatees and make them fart; collecting the emitted gases and transfer them to the baloon.
1) The manatees can eat from the feeding trough in three random positions.The two star shaped levers at the bottom of the collecting tank adjust the length of the collecting pipe to these three positions. I found it useful to leave the pipe in the middle position so that wherever the manatee lands to feed, one click on one of the star shaped levers will do the trick.
2) As soon as the manatee releases gas (farts) click on the pump handle at the top of the collecting tank to suck in the gas and inflate the baloon.
3) Repeat this procedure three times.
When the baloon is full, click on it and drag drop it on the gnome.
Click on the baloon and drag drop it on the storage tank.
Click on the pump (left of the tank) so that the gas is sucked out from the baloon to the tank.
Click aft of the boat (for those of you who are non-conversant with nautical science, aft means stern or rear of the boat).
When the gnome comes to a stop next to the mast, click on him.
As soon as the boat moves downwards, click on the bellows (lying on the ground next to the storage tank) to pump fuel into the boat (Don't worry if the fuel line doesn't exactly reach the fuel hole; when the "Taxi" sign lights up you will know that you have fuel in the boat).
Click on somewhere near the lighthouse door, the gnome disembarks and walks there.
Click on the lighthouse door.
Click on the cabinet.
Click on the coffee jar.
Click on the tap.
Click on the kettle.
Click on the rope on the left.
When you hear the bell, click on the kettle and drag drop it on to the driver's open mouth.
Click on the gnome.
Click on the bell rope again and watch the dog and the driver walk on board and sail away.


SpoilerZ url: http://www.samorost2.com
 

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