Friday, December 14, 2007

Anika's Odyssey - Land of the Taniwha

Game url: http://www.newgrounds.com/portal/view/411623

Anika's Odyssey is a magical adventure deep into a lush and enchanted land. Break away from reality into this mystical world.


Spoilers, Hints and Walkthrough for Anika's Odyssey - Land of the Taniwha

[Show Spoiler]

-Click the bucket, then the pump.
-Once the eagle kidnaps your stuffed rabbit, click the bucket three times to pick it up, set it upright, and use it to jump over the electric fence.
-The only thing clickable now is the tree with the gaping hole. Click that.
-Click the log that makes somewhat of a bridge.
-When the creatures flip you around to the beginning of the bridge, click the tree with the hole again.
-Look inside it, and the red creature will do the same. Knock him in when he's clickable. PSYCHE!
-Now you can cross the log bridge by clicking on that.
-Click the first floating log, then click the bluish thing (some bog monster).
-After he hits his head, go back to find some colored vines.
-Click on the red moss to see what color the chameleon is. Pull the vine that is similar to his color three times (he'll switch at every pull, so check back), and he'll pop down.
-Click on the first log again, then the chameleon's tongue.
-Traverse onto the next rock, then the beachy area.
-Climb up the roots and pick the berries from the berry bush (the one with red spots)
-Climb down, then walk to the rock on the far-down end. Click on Anika to drop the berries. She'll haul her own butt up the pole herself when the time comes.
-Climb up the two convenient staircases.
-Pull the right lever, click on the malfunctioning gears, and repeat until the power meter on the left is full so that the bridge falls.
-Click the cart to push it onto the bridge.
-Walk back to the machine, pull the right lever one more time to reveal a convenient ramp and staircase.
-Walk down the ramp, then up the trail.
-When the mountain goat appears, walk back down and guide her into the cave.
-Pull the wooden hatch to send down a boulder that takes the goat with it.
-Back down the cave and back up the pass. No obstacles this time.
-Swank. The eagle's gone. Click the bunny twice to go to it then grab it.
-Walk back to the mountain platform.
-After the mountain thing scares away the eagle, click (kiss) him because he deserves it, then take the pile of feathers.
-Click on the eagle's nest to fly all the way back home.
-What? Just because you went on an adventure to get back your rabbit doesn't mean you can still shirk from your chores! Click the bucket twice, then the pump three times.
-Click the bucket, then click the door twice.

Congrats! Not only have you beaten the game, you've gotten parential praise and a kickass pair of wings!

Hopefully I got everything right on this try, so speak up if I missed something.


SpoilerZ url: http://www.newgrounds.com/

Thursday, December 13, 2007

Hapland 3

Game url: http://foon.co.uk/farcade/hapland3

Solve this point and click quest.


Spoilers, Hints and Walkthrough for Hapland 3

[Show Spoiler]

Goal 1: Get Rid Of That Pesky Mine
Click on the carrot to eat it.
Click on the guy who ate the carrot and he'll move to the right.
Click the bottom lever guy 3 times.
Click on the carrot and then click on top of box below him. Two flys come out. You need to click on both of them before they get to the carrot.
Click both "launch pad" switches so the UFO floats up.
Click the bottom lever guy 3 times so a right red arrow appears.
Click the other arrow so it turns to the right.
Click on the right side of the box so the right flap comes down.
Click on the red arrow directly above the guy on the platform, and he will move down.
Click on the UFO and then very quickly click the yellow button below the box on the right. Several things happen here. The UFO tries to abduct the guy, but gets the boulder instead. It drops the boulder on that mine which explodes and turns the red arrow up. The guy runs into the bathroom and flushes which causes pipes underneith to fall away exposing a red blob that we'll use later.

Goal 2: Drain The Pond
Click the doorbell on the bathroom.
Click the guy that comes out of the bathroom.
Click on the same guy again so he moves left.
Click the bottom lever guy three times so you see a shield.
Click the switch to the left of green arrow.
Click the bottom lever once.
Click on the tube above the door on the far left, so it will bend upwards.
This requires some timing. click on the UFO and it will fly up and to the right. Just before the UFO leaves the screen, click on the shield and then click on the bottom left guy who will pull a lever. This will fire a rock that destroys the UFO and freezes the pond.
Click on the shield then click the left lever guy. This will fire another rock that will bounce off the shield into the yellow basket.
Click on the shield then click the left lever guy. This will fire a water activated bomb that will bounce off the shield into the yellow basket.
Click the light directly above the door on the far left. The guy will move back to his original position.
Click the small gear in the middle of the wood box, it should start to spin.
Click the left yellow button under that box which will shoot out another boulder.
Click the switch to the left of the green arrow.
Click the lever guy 3 times16 - Click the red bomb. The top guy will throw it over the pond, which will cause it to melt.
Click the window in the top left in the tree. This will drop a carrot.
Click the spider web in the top left in the tree. A spider will come down.
Click the spider and then quickly click the bird. This will cause the bird to get pissed off and shoot a laser out of its head (???) which releases a ladder on the second tree. This will also overload the yellow basket, causing it to fall on the boulder below. It then gets kicked into the pond and the water bomb sinks and blows a hole in the wall, which drains the pond. Whew.
Click the switch to the left of the green arrow.
Click the lever guy once. You should now have the bottom guy waiting at the lever at the bottom of the pond. Leave him for now.

Goal 3: Burn The Vine
Click the right leaves on the second tree. A yellow fruit will fall and damage up the second landing pad.
Click the bell on the building to the right. The last guy (a mechanic?) will climb down and repair the landing pad. When he goes outside, close the door bending him by clicking on the door. He will repair the landing pad and eventually end up by the red up arrow.
Click on him and he'll climb the ladder.
Click him again and he'll burn the vine.
Click him again and he'll climb down.
Click the red arrow twice so it points right.
Click the small bridge just between the bathroom window and the landing pad that got repaired. This will open up an entry to the cave below.
Click the left edge of the crate in the cave below, which will open it.
Click the mechanic and he'll fall into the cave.

Ending: Make The Soup
There is one last sequence, and you have to get the timing right. You must click on the mechanic so he goes into the crate. He will ride out on a cart with a large bowl and arms. Click on the red blob on the ceiling so it drops an orange donut in the cart as it drives by. Click on the guy by the lever in the pond which will release a green donut, too. Both donuts need to land in the cart, which will stop under the light. For the timing on the red blob, click just as the cart is reaches the edge of the side of the crate that we opened. For the timing on the lever, click the lever guy just as the cart reaches the first bump it goes over.
See that button that says "Do not push"?
Don't push it. It will blow up the guy in the cave. You can still finish even if you do, but if you let him live, you can see some concept art for all 3 Hapland games at the end.
Click the gear at the bottom right to turn that button sign around.
Now you can push the button.


SpoilerZ url: http://www.mrgreg.org/

Monday, December 10, 2007

Wogger

Game url: http://www.wogger.de/

Wogger, the point'n click Game - The complete story of woggers adventures is waiting for you!
The game leads you through woggers own world and strange creatures will appear.
Sometimes it might be easy sometimes it can be very tuff to find a solution.


Spoilers, Hints and Walkthrough for Wogger

Level 1[Show Spoiler]

Click the small green light below the lamp. Click the game’s title (Wogger). Click the rotating asteroid. Click the seven shining stars successively. Red numbers will appear on the paper. Click the center of the new mechanism (red dot). Click 2, 5, 3, 3, 7, 2 and 3 successively on the mechanism.
Click the match and drag it onto the small flame. Click the upper left corner of the newspaper (not the main page but the next one).
Click the shining star over the spider. There are 11 stars bigger than the others on the screen. Some of them will be useful. Click again the shining star and drag the spider onto the first big star from the top. Click this star again and drag the spider onto the big star in the upper right corner. Click this star again and drag the spider onto the second big star from the bottom of the screen. Click now this star again and drag the spider onto the next one to the left. Click this star again and drag back the spider onto the star from the beginning: a spider’s web appears.
Click the spider and then click the center of the web. Wogger will arrive with his “space raft”. Click the spider again. Click the blue shining star located at the center of the web and drag it onto the lamp.
Click the star where the spider is hanged, and drag the spider to the upper part of the propeller to lift the space raft up. Click the red button on the mast to release the space raft from the spider’s web. Go back to Wogger’s home, the small asteroid you saw previously in the newspaper.
Click the red button on the mast of the space raft to land. Click the red button again to stop the propeller.
Click the grass to the far left side of the asteroid. Click the lamp on the table to light it. Click the propeller and drag it onto the pole on top of the rocks. Click the red button on the mast of the space raft to start the propeller (huh?). Water floods everything and cracks a small part of the asteroid on its left side.
Click again on the red button to stop the propeller and remove the water. Click twice the cracked part of the asteroid to the left to reveal and open a hatch. Click twice the hatch below Wogger to go inside the asteroid.

Level 2[Show Spoiler]
hoehle

Click the fly and drag it onto the far right spiders’ web. Click the bottom left part of the long stick and drag it onto the button on the right to flush the water. Click the lever just on the left of Wogger’s head. A yellow submarine will appear: click it.
Click the submarine again when it crosses the horizontal path, close to the sea snake. The submarine must go through the right path. If you miss this action, the submarine will fall in space in a bubble and will then land smoothly on a wire between two stars. Click on the wire to throw the submarine back into the asteroid and repeat the action described above until you succeed.
Click the two arrows below the submarine until they point to the right. Click the submarine. Wogger gets out.
Click the left two arrows above the submarine until they point to the left. Click the right two arrows until they point to the right. The doors will open. Click the light (it looks like a small sun) and drag onto the left above the asteroid that will appear in Wogger’s thoughts. Click now the two far right arrows until they point to the left: a new hatch is now open. Click the spider. Click the two arrows again until they point to the right and close the hatch. Click the top of the rope.

Level 3[Show Spoiler]
Sonne

A big flat rock with a trunk and a barrel accosts Wogger’s home. Click the grass on this big rock, right to the barrel and Wogger will board the rock. Click the faucet on the barrel (bottom left) to open it. Click the top of the barrel and hold the left button down to empty it and water the trunk. Three fruits will appear at the top of the trunk.
Click the center of the spider’s web and leave the flat rock. Click the far left fruit and drag it onto the top of the barrel (drop it into the barrel). Repeat with the two other fruits. Watch the scene and the strange spaceship.
Click the far left side of the space raft. Click the propeller at the top of the pile of rocks on the asteroid and drag it onto the mast of the raft: your space raft is now almost ready to go. Click the light and the anchor to release it and let Wogger boards the space raft. Drag the light onto the lamp hanged in the space raft to light it; click the button on the mast to lift the raft up. Click this button again to leave the asteroid.
Once arrived to your new destination, click the anchor and drag it onto the zipper to open a sort of portal: click the portal.
Go through the slide and you will end on a small platform with some grass on it (note the jellyfish that will appear shortly on the bottom right part of the game window). Well, you’re in the wrong place!
Click the small snail to the bottom left of this small platform to lift it up and go through the slide again. Once Wogger is in lower part of the slide, click the snail stuck to this lower part to rotate it clockwise: it’s a bit tricky to do, keep trying!
Wogger will land on a jellyfish and three others will appear, next to the first one (#1 to #4 from left to right). Click the bottom part of jellyfish #1 and Wogger will jump on jellyfish #2. Note that jellyfish #3 moved to the left, leaving an empty space between #3 and #4. Don’t jump from #2 or Wogger will fall in the empty space, and you will have to replay all the sequence from the beginning. Click instead jellyfish #4 to move it to the left (no more dangerous empty space now). Click the bottom part of jellyfish #2 and Wogger will land safely on jellyfish #4.

Level 4[Show Spoiler]
Qualle

Click the shining star on the left of the screen and drag the light to the second jellyfish from the left: seven new jellyfish will appear. Try to find the safe path through the jellyfish to the giant shellfish (don’t worry, it’s easy – if you fall, just try again). Note that the safe path appears for a very short time at the end of the jellyfish ballet. Once at the entrance of the shellfish, click the bottom part of the entrance to go inside.
Click the far left snail. Stop the machinery by clicking the right part of the balancing thing on the left. Click below the lower gear (the third one from left): the glass door will close and protect you from the giant murene. The next step is to drag and drop the three fruits into the area between the four right gears, above the two lower gears, and below the dot line (sometimes tricky – see the picture).
The goal is now to restart the machinery and press the fruits by using the two lower gears. Click the left part of the “no more” balancing thing to the left to do so. Some seeds will appear below the second / third gears from the left. Click the small lever located to the right of the glass window to open it. Click the skin of the fruits and drag it to the murene’s mouth. The giant fish is gone.
Click the seeds and drag them onto Wogger’s home (in his thoughts). Click the barrel and drag in the area where you dragged the fruits before. The machinery stops again! Click the hole where the murene was and go back outside: you’re now on the top of the shellfish. Click the bubble to the right and drag it onto Wogger.
Let the bubble cross the field of jellyfish until it end against one of them. Move your pointer over the border between the jellyfish and your bubble (see picture - don’t click anything): this will “push” your bubble to the left. Let the bubble climb higher and pop against another jellyfish. Click the bottom of the rope to get out.

Level 5[Show Spoiler]
wurzel

Click the lower part of the top bottom branch below the left “eye” (don’t click the top of the rope or Wogger will fall down!).
Wogger will start balancing on the rope. Move your pointer over Wogger once he is close to the branch: he will jump on it.
Click the base of the V formed by the two branches just below the left eye and then immediately after, click the small platform to the right (timing is essential). Click the tiny branch below the platform and follow the spider.
Click the far left part of the thing behind Wogger (looks like a sort of wave, or a flat ‘n’); use now the far right extremity of your new weapon against the big bug to push it back to the right, until Wogger moves forward. Use now your weapon in the same way to turn red the grey button located to the right. A trunk will fall down and Wogger will keep moving to the right. Once outside, go back inside (look at Wogger and click to his left).
Click the black area between the butterfly and Wogger to enter in a new dark room. Click the small flame and use it to light the torch located to the left of the screen. Light now the torch on the right of the screen I the way. There is a huge piece of wood that blocks the path. Click the small white dot on the ground at the bottom of the screen. Wogger will go back, revealing a handle at the bottom of the piece of wood. Click it and click outside to leave the room.

Level 6[Show Spoiler]
lager

Click the light green jewel on the ground and drag it onto the top of a vertical branch located to the right of Wogger: the light ray is deviated toward the grey caterpillar. Click the lever located to the left of Wogger to lock up the caterpillar.
Click the far right roots of the dead tree and drag the whole tree onto the right of the screen (see the second picture below). Click the jewel again to use the light ray to lift the tree up.
Click the lever again to release the caterpillar. Click the upper left branch.
The caterpillar will hang itself there upside down and then turn into a butterfly. Move your pointer over the butterfly and it will leave the screen.
Click now the grass in the light ray below the she-alien. She will use the light ray as a slide to go down and meet Wogger. Click the tunnel (below the bars) and then click the lever to the right.
Here is the first mini-puzzle for Wogger: the goal is to move the bigger rock from the left to the middle part of the room, and the three others to the right. Click and drag the rocks to their next position. You can’t stack a rock on a smaller one.
Once the red rock is in the middle position, a text box with three ‘???’ will appear on the left. Click the torch to light it: it will reveal three equations. Enter the solution (213) and click the symbol to the right to confirm.
A now portal appears. Click it and Wogger is back outside. Click the chimney to the right and then click the lever that will appear in the chimney. Click the area to the left of the sort of big ball made of grass. Wogger becomes smaller and leaves the area on the platform.

Level 7[Show Spoiler]
mikro

Click the first shining star. Click the second shining star to the right and then click the blue shining star at the bottom of the screen immediately after it starts shining (or you will have to play again). A helicopter seeds ends on the platform.
Click the shining star a second time and Wogger and the she-alien will start traveling in space. A peanut will end on the platform. Click the peanut to open it. Click a fruit and the she-alien will be locked in the peanut. Click the bottom left corner of the platform to shake it. The peanuts falls from the platform and ends later in a space castle (watch the scene).
An acorn will then hit the platform. Click the top of the grass area and Wogger will leave the platform: he will end above a new platform. Click the platform (center part) to make Wogger land on it. Click the top of the spider wire and drag it to the closest big star to the right. The wire acts like a bridge and Wogger can walk on it. Click the top of the spider wire again and drag it to the shining star above Wogger (don’t click the far right shining big star, it’s a dead end (if Wogger ends on it, click the center part of the platform to come back and then click the far right star again to restart). Once Wogger is on his space raft, click the button on the mast to start the propeller and leave.

Level 8[Show Spoiler]
burg

Click the door to enter the castle. Wogger will meet the she-alien, locked in a cage. Click the open peanut to close it and then click the red button on the wall to open a hatch on the first floor. Click the stairs to the left and climb to the first floor.
Click the barrel and drag it onto the hole in the wall (close to Wogger’s arms). He will throw the barrel through the spider’s web. Now click the button on the wall to the right to open a hatch on to the second floor. Click the stair and climb to the second floor.
Click the far right wall: Wogger will climb to the top of the space castle. Click next to Wogger to his left, and have a look to the wonderful pool! Click the ladder to the left (bottom part).
Click now the top of the left tower to release a rope. Let Wogger go down and then move your pointer onto Wogger to make him jump down. He’s now near the pool. Click the key in the pool. The giant crab seems hostile toward the idea of Wogger taking the key. Click the snail to the left and it will fall in the pool: it will attract the giant crab!
Click the key again and drag it to the lock hole that appears in Wogger’s thoughts. The she-alien is free now. Click the stairs to the right and leave the pool.
Back downstairs; click the space raft, and then click the button on the mast to start the propeller: the she-alien will go rescue Wogger with the space raft. Click the button on the mast again to lift the raft down and let Wogger board it. Click the button a last time and the two aliens will leave the space castle.

Level 9[Show Spoiler]
pilze

Click the grass on the left bottom corner of the new squared asteroid: Wogger and the she-alien will come on the ground. The she-alien suddenly disappears underground. Click now the four small mushrooms successively, starting by the smallest one to the left, counterclockwise. A rope is released from the top of the big mushroom: click it to go inside.
The head of the big mushroom lifts up. Click the hole on its lower side: the head of the mushroom starts moving in space, and ends to the left of the main platform. Click the left side of the platform, where you can see a sort of hidden rounded entrance: you’re now in your mushroom ship at the entrance of a small maze and here is a new mini-game.
The goal in this second mini-game is to reach the she-alien in your mushroom ship, without touching anything. To do so, click your ship and the ground/maze will start rotating. Move your ship in the maze (remember: avoid touching anything!). Once you’ve reached the she-alien, click her and try now to reach the tiny mushroom. Once your ship has reached it, click the tiny mushroom and head toward one of the two lighted exit (you can also proceed with the tiny mushroom first and then the she-alien, but it’s a bit more difficult).
You’re out now and you will end just over your space raft. Click the rope (lower part) to make the she-alien board the space raft after Wogger did. Click the rope again to release the tiny mushroom that will fall on the raft.
Click now the tiny mushroom and drag it onto Wogger’s home (in his thoughts). Click the button on the mast and Wogger will fall from the space raft. Watch the next scene.
Once Wogger is on a small platform drawn by a flying bug, click Wogger to make him jump and land on the solid branch at the bottom of the screen.

Level 10[Show Spoiler]
aeste

Wogger just landed on a branch in the previous level. This branch is the top part of a mobile. Click the top of the rope with the lower rock attached to it (the first one form the right) to release it. Click the top of the rope with the upper rock (the first one from the left) to release it. Click the top of the rope with the remaining rock. Click the right part of the branch hanged to the rope below Wogger. He will jump on it and then jump again on the platform to the right.
Click the top of the left branch (upside down V). Click the nail at the bottom of the left branch. Click the bottom part of the helicopter seed. Watch the scene.

Level 11[Show Spoiler]
riff

Let’s go back on the she-alien. She ended with the space raft on a new platform. There is a black hole left to the she-alien. Click below. She will enter the hole and then she will reappear on the bottom left side of the platform. Click now just above her head and she will move to the right. Click the lever to her left to let the she-alien enter inside. It’s dark! Click the button on the wall to the left to turn the light on. Click the seven shining stars outside (in any order – the seventh is very close to the raft on its left) to start a machinery.
Click now the far left hole located to the right of the sort of lift (left of the screen). The she-alien will use the lift to access the top of the platform. Click the left bottom corner of the space raft and she will board the raft. Watch the raft leaving the platform. Click the button on the mast and the she-alien disappears. Watch the next scene.
Wogger will meet her on the space raft. Once they are both on board, protect the raft and click the different objects in space (a branch, a rock and a swim fin) before they hit the raft. Click the stick (well, it’s not a stick) and drag it onto the Wogger’s home (in his thoughts). Let the last thing hit the raft to push it away.

Level 12[Show Spoiler]
welt

Click the butterfly on the right bottom corner of the big photo album to slide it to the right and then open it. Click the right left corner of the right page. Click Wogger on the black and white picture. Move your pointer over the right bottom corner of the right page. Click the she-alien on the next picture. Hum, we can now tell that these two people are in love! Move once again your pointer over the right bottom corner of the right page.
Now it’s time to take some rest. Remember the flying stick in the previous level. It’s located right to the pile of rocks, on the grass. Click it once and the she alien will push it away. Click it again and drag it onto the green symbol on the ground, in the shadow below Wogger: the stick is in fact a beach chair and the she-alien starts to improve her tan!
Click the seeds on the table (left to the lamp). The will fall on the ground. Click the seeds again and drag them onto the grass, where the sun’s ray strikes the ground. Click now the water just to Wogger’s right and drag the water onto the seeds. Three nice trees start growing. Enjoy the final the scene.
Happy end!


SpoilerZ url: http://www.freegamesnews.com/

Tuesday, December 4, 2007

Kao Fu-Sen(FCBL)

Game url: http://dantiduma.com/fcbl.html

Help the little girl find her head in this point-and-click game.


Spoilers, Hints and Walkthrough for Kao Fu-Sen(FCBL)

LEVEL 1:[Show Spoiler]
1. walk to stairs, then walk up them,
2. click big box on top right with circles until the umbrella falls
3. when the tram is not out, click the crane and keep hold of the left click until it grappls the pipe.
4. click the door on the right the man comes out to fix his fume pipe thing, climb the ladder.
5. make sure your timing is right here, slide down the wire with the umbrella, when the green light is on.


LEVEL 2:[Show Spoiler]
1. click the barrel next to the hut, so that it falls onto the circled box below, the tvs will turn on.
2. click the fan on the left to open the door at the bottom.
3. click the tvs, to show the colours, click the door, set the colours to how they are positioned on the tv, mine were:
BLUE
GREEN
RED
YELLOW
4.click the light blue bird on the top right, it will fly left, click it again, and it will fly down, click once more and it will drop the ladder down. climb the ladder.
5. click the door on the side of the hut, when the kid come out click him again and he will walk off...then you can click the girl and she will walk upto the lift,...click lift


LEVEL 3:[Show Spoiler]
1. click the fan on the right, until the guys hat flys away, he will go up and accidentally press the red button.
2. click the door on the left and another guy will chuck something down to the bird, click the bird and input the sequence into the grid. look at the image in the birds mouth, BUT PRETEND YOUR STANDING AT THE TOP OF THE BUILDING AND LOOKING DOWN. THATS HOW IT SHOULD LOOK.. e.g.
EBEEE
BBBEE
EEBEE
BBBBB
EEBBE
E= empty
B=Shaded
3. click the girl, click her again.
4. watch the vid, enjoyyyyyyyyyy...



SpoilerZ url: http://www.nordinho.net

Tuesday, November 27, 2007

Haluz

Game url: http://www.haluz.eu/1/

Follow the bird and try to find the stolen satellite dish...
Just click on items or try to drag them. You can't do anything wrong...
Enjoy!



Spoilers, Hints and Walkthrough for Haluz

[Show Spoiler]
  1. Click the door on the right. Drag the cheese in the small upper black hole. The snake will eat the mouse and you will be able to go right.
  2. Once hanged in a tree with your parachute, run your mouse over the bird to fall down. Click the small lever to your left and hang the noose on your ship. Click the elevator next to the tree and climb to the top of the tree. Click the spinning thing and a strange alien appears. Wait a few seconds until he goes to the bathroom and then click again the spinning thing. After you felt down, drag the spinning thing to the rear of the ship. Click the engine of the elevator and drag it on the front part of the ship.
  3. Click the snail with a tuba to get eaten. Switch the red and green cables and then click the little character. Click the tape player and then click the switch on the right. Grab the piece of tape that pops out and attach it to the center of the right circle. Grab the feather in the basket and drag it to the top of the nail. Drag the nail on the head of the snake and then click the switch of the tape recorder. Once back outside, drag the feather in the fire. Click the right flower and then click on the tuba snail. Drag the fishing pole towards the character and then drag the light bulb to the end of the fishing pole.
  4. Click the right bottom hole and then click the top right one. Click the spoon from the nest. Drag the two razor blades on the left part of the handle of the spoon. Drag the dish antenna in the spoon. Drag the ruler right just left to the dish antenna. Drag the nail/screw on the ruler to attach it. You made a sort of airplane. Click the little character to use it and go back home. Congrats!


SpoilerZ url: http://www.haluz.eu/

Monday, November 26, 2007

Warbears Mission 2

Game url: http://www.warbears.com/missions.php?id=2

It’s training time for the Warbears. All around Bedtime City you can sense trouble times coming, so they have to be prepared to face the evil creatures! Let the training begin!



Spoilers, Hints and Walkthrough for Warbears Mission 2

[Show Spoiler]
  1. Use Steve to shoot the bulleproof glass. Hit it the 1st time for a bonus.
  2. Use Ryoh to use his sword to the left on the tree. Click when the power bar reaches the middle section to alert a squirrel in the tree. Quickly his the left sword again and click on the middle section again. This will make the squirrel jump onto the roof top. Now, use the left sword again, this time click when the power bar reaches the tip of the sword. Do these 3 actions on the first rising power bar to get a bonus. Next, use Ryoh’s right sword to collect the rope.
  3. Use Kla to walk right. Press the button. Walk left. Pick up a stone. Walk right. Do not use the stone yet. Walk right again. Walk diagonally right and up. Open the door once, it’s lock, and quickly open the door again. This will cause the squirrel to scream, which will in turn cause Steve to start recklessly shooting at the squirrel and open a roof latch.
  4. Use Lucas to walk left, and walk left again. Here, he just manage to escape being shot. Have Lucas walk right and talk to Steve. Steve will recommend a headbutt on the wall. Have Lucas walk left and headbutt the wall. Steve will come running towards Lucas only to be trapped by the falling bulletproof glass dome. Have Lucas talk to Steve again and choose ‘Get him out’ for some friendship bonus. Now, have Lucas climb up the pipe and into the building, killing a target board. Press the button, solve the puzzle (2341), then walk left. Open the door, it’s locked.
  5. Use Ryoh to walk up the fallen tree.
  6. Use Lucas to radio Ryoh, then use the bomb. Walk left through the destroyed door and pick up the key. Walk right and right again, then open the door. Go down the stairs. Upon reaching the basement, quickly hover ur mouse over Lucas and click the move left arrow for a reflex bonus. Walk left, get the fuse.
  7. This part is a combination play with Kla and Lucas. Have Kla walk left down the front steps, then press the button to open the basement vent. We call this Vent1. Kla walk right, then open another basement vent. We call this Vent2. Also, lift up the fallen metal pipe. Have Lucas pass the fuse to Kla through Vent2. Kla walks left and left and use the fuse. Kla use the computer panel and solve the puzzle. This one is a colour matching puzzle and it randomizes with each game. Once solved, open the front door and the basement door. Kla walks right and diagonal right-up to the door and open it. Do not enter. Lucas walks left to arrive just below Vent1. Kla walks left, left and remove the fuse, then right and pass the fuse to Lucas via Vent1. Lucas uses the fuse, then walks left and press button, button again. Then walk right, remove the fuse and pass it up Vent1 to Kla. Kla walks left, use the fuse, use the computer panel and open the basement door. Lucas walks right through the basement door. Kla removes the f
  8. use, walks right, right and pass the fuse down through Vent2 to Lucas. Lucas uses the fuse, then walk right.
  9. Use Ryoh to move right up the roof and right again to the right lower roof of the house and use the rope.
  10. Use Lucas to climb the rope up and exits the house through the 2nd floor window and saving Steve in the process.
  11. Use Steve to move left and end up at the doorway, enter it. Targetboard will begin shooting at Steve but do not worry, Steve will never be shot. For the first 2 targetboards, aim and shot them down at ur first shot to earn bonus points. For the third targetboard, do no shoot the bullseye yet. Instead, aim for a small target slight below the bullseye. This will shoot the vase instead. After that, shoot down the third targetboard. Let Steve pick up the shining object.
  12. Use Kla to move into the house and use the button.
  13. Use Steve to move outside the house and shoot the circuit box. Next, shoot the second blue switch from the right, which is exactly the centre switch. Again, one shot one kill earns bonus. At around this time, a madman enters the screen from the left side and starts fighting with a dressed up tree. Ignore him.
  14. Use Kla to click on MP3, which will revive one of the targetboards. Wait for the madman to leave the screen before clicking on MP3, this will reduce dialouge time wastage for the next important step. While the targetboard is being revived, quickly hover ur mouse over Kla and quickly use the rock from earlier to kill the targetboard. If u r successful, u get a bonus. If u fail, the mission will fail and u’ll have to restart the game. Next, click on Escape Procedure.
  15. Use Ryoh to cut the safe and tie the rope. Wait till the countdown is over. The safe becomes a rocket and blasts off into the sky. Have Ryoh walk up the tight rope to the safe. Solve the colours puzzle with the left half all red and right half green. I have not found an exact method for this yet.
  16. End of mission. Enjoy the closing showcase. :D


SpoilerZ url: http://dear1dear2.wordpress.com/

Friday, November 23, 2007

La Luna Hotel

Game url: http://www.gamershood.com/flashgames/487

Escape from the Luna Hotel before it is too late. Explore the rooms and find anything useful.


Spoilers, Hints and Walkthru for La Luna Hotel

[Show Spoiler]
1.Switch on the light.
2.Take the note on the floor.
3.Go to the room 201 and get the room 203 key card below the pillow.
4.Click on the painting.Solve the riddle from Einstein and get the paper clip.

The answer for the riddle is 4 Dan green.
1.yellow,Ben,water,Savage Garden and cat.
2.blue,Karl,tea,Metallica and horse.
3.red,Lee.milk,Green Day and bird.
4.green,Dan,beer,Prince and fish.
5.white,Daz,coffee,U2 and dog.

6.Get the video tape from the camera above room 203.
7.Another tape is at the camera beside the elevator.
8.Get the room 204 key card at the carpet near the elevator.(which is below green stripe colour carpet,u can see a grey spot colour there...)
9.Go to the room 203,use the paper clip to open the luggage.U will get the room 206 key card.
10.Go to room 206.click on the window..after solving the mah jong game,u will get the word orion.
11.Use the note that u take on the floor as the guide for the code.
12.For ex..A=1,b=2.so for the orion,the code no is 151891514.
13.Open the locked door outside the corridor.U can get a key from the upper panel and a half green paper at the lower panel.
14.Go to the room 204 and try to unlock the drawer.The answer for the lock is 290.U will get another tape.
15.Go to the room 203 again,use the key to open the cupboard.
16.solve another puzzle game...the answer is 438.
4 3 8
9 5 1
2 7 6
17.Insert all the tape and watch all the movie its showed.
18.After tat back up from the tv u can see the cupboard is full of cd case or wat else..
19.Get another half green paper from tat cupboard(just keep clicking on it).
20.Combine the 2 green paper together u will get the telephone no 702088384.
21.Go to the room 204 again and use the phone to dial this no.
22.The receptionist will ask u wat floor r u on.Just simply type 4(coz u r on 4th floor.
23.Then she will ask wat room.U just fill in 202(coz it is the only room left at the 4th floor.)
24.Go out from the room and get the room 202 key card at the elevator.
25.Open the room 202 and ta ta...u r escape.


SpoilerZ url: http://www.onlinegames.net/

Thursday, November 22, 2007

Haluz 2

Game url: http://www.haluz2.net/

Help the little hero on his rescue mission.
Click or drag items in the game. You can't do anything wrong. Enjoy!



Spoilers, Hints and Walkthru for Haluz 2

[Show Spoiler]
Wait for the introduction to finish and your hero to start off on his adventure. Then click on the lock next to the door. Then click on the raccoon hiding in the lamp on top of the hill. Click on the cord to turn on the light. The code for the lock shows up under the light on the door. Punch in the code and then turn the wheel.
Click on the light switch next to the door. Turn it to the right to move the bat to the right. Turn it back to the left to get the bat to come back. Take the hook up next to the bat and attach it to it. Turn the light switch back the other way to move the bat again. Click on the basket to jump across.
Wait a few moments, then click on your hero to 'pollute' the water. Wait some more for the flowers to grow and expose the man in the mountain. Click on the left most flower.
Take the pine cone out of the man in the mountains mouth and place it under the clock as a counter weight. Click on the clock face until the horse starts coming out (4 o'clock). Your hero will jump on and disappear.
Click on the walkman the old shaman is listening to. Click on the bottom right music code to make him float (looks like an alpha symbol to me). Turn the volume up to make him float higher. Click on his beard to get the key to drop out. Put the key in the lock to get your hero out in his flying boat.
Enjoy the scenery.
To get the snake to let you go, turn on the water (right side, red knob). Turn the left wheel on the pump (bottom middle of scene). Turn right wheel, then turn the left wheel again. Then click the pump. Turn the left wheel again to release the bees. Click on back of boat to get hero on his way.
Wait till hero stops his boat. Click on hummingbird on flower pot above. When the bird comes out to eat fruit, click on plants with eyes above to steal it (may require some timing). Click on eyes again to drop fruit, dropping big bird into pot allowing you to move on.
Click on glass to get your hero to attempt to lift it up off of the girl. He's not strong enough. Halfway up on right side, there is a claw holding an orange ball. Click on it, then immediately click on jar below it to swing it out (requires timing) to get ball to drop into jar. Click on fly on far left. While it is on the mushroom, click on iguana (top left).
Enjoy end scene and sales pitch for full version. (I did say you would get your just rewards, didn't I? That's what you get for stealing a man's mouthpiece!)


SpoilerZ url: http://gamesontheweb.blogspot.com/

Tuesday, November 20, 2007

Detective Grimoire

Game url: http://superflashbros.net/grimoire/game.html

This massive game plays a little like the old "point and clicks", with plenty of modern influences too. A whole host of characters, detailed locations and a fiendish mystery to solve. Can you piece together the clues and discover the truth?



Spoilers, Hints and Walkthru for Detective Grimoire

[Show Spoiler]
Talk to Officer James, read everything he says, and click I’m ready
Click to the left, to go to the fairground entrance.
Girl appears, get map, there are no clues outside the fairground, click the entrance to move ‘outside the funhouse’
You will automatically start a conversation with the clown (Charles Ringer), afterwards, click him and ask him about ‘Last Night’, then ‘The Fairground’, then his ‘Ripped Clothing’
Click the left side of the screen (or the move arrow) to move to the ‘Hoop Game Stall’
Talk to Mandy, ask her about ‘Last Night’ and ‘The Fairground’
Click the books next to her, they are a clue. Click Clues -> Books. After talking to her briefly, you’ll see “Get the truth” or “Leave it” Click “Get the truth”
Hold your mouse hovering over the detectives right eye (the one closest to you) and read their conversation until you seethe screen FLASH. As soon as it does, move your mouse to the right quickly to make eye contact and catch her lying.
Listen to her tell the truth.
Click the right side of the screen, or the move right arrow to move to the Can game stall.
After talking to the little girl, click the Green Pen, the Big Space (behind the counter) and the Window to gather clues/notes.
Click the right side of the screen or the arrow to move to outside the Hall of Mirrors.
Talk to Ricky, ask him everything as with everyone else before him…”Last Night”, “Fairground” and then “Other Staff”
Click the red nose on the ground, the window to the left of the building, and the door to the Hall of Mirrors.
Inside, click the broken mirror, glass shards, and marks on ground. Click the left side of the screen to exit.
Click the right side of the screen or the arrow to move to the Big Wheel. Talk to Pete, ask him everything (as with everyone before… need I repeat it?)
Click the right side of the screen or the arrow to move to the food court.
Talk to Jerry, ask him everything (as before). When asking about “The Sights” you have to Get The Truth (as you did with Mandy)
Click the Bin, move the trash around to uncover the Wire Cutters.
Click the stall to go into the bathroom. Click the Drawing and the Writing. Leave.
Move Right to enter the office and talk to Gary. Ask him everything, as usual. Click the Penpot, Calendar, Wire, and Wardrobe. Collect notes/clues. Click your Clues, and mouseover all of them, ask him about the Green Marker, PenPot, Cut Wire, and Calendar (have to get the truth as before, when asking about the calendar.)
Click the map and go back to the Hall of Mirrors to talk to Ricky. Ask him about the Argument. Get the Truth.
Map -> Funhouse -> Talk to Charles about Argument with Ricky. Click small opening to the lower left of the door (you’ll see wooden planks.)
Move the planks out of the way, and enter the funhouse office.
Click the book marked Records, click and drag to move all the papers on the left side to the right until you see the To Do List. Click the window, then the mirror on the back shelf. (w00t. teh murda wepin.) Click back.
Outside the funhouse, click your clues and ask the clown about the cloth that was tied around the glass (that obviously belongs to him.)
Clues -> Red Nose -> Ask clown, and Get The Truth.
Map -> Hoop Game Stall -> Talk to mandy about her uncle. (and if you havent already, click the stuffed animals above her as they are a clue for whatever reason… I’ve not found its use..then ask her about The Toys.)
Map -> Big Wheel -> Clues -> Ask ete about Wire Cutters… Get the Truth.
Click your Profiles… mouseover everyone and realize… omg! Everyone but Pete is stamped innocent! Click the map and return to the Car Park.
Talk to Officer James, and Let’s Do It!
MURDERER: PETE NUBHAT
MURDER WEAPON: BLOODY GLASS SHARD
ANSWER 1: SO HE WOULD BE CALLED IN TO FIX IT
ANSWER 2: IN THE TOILET CUBICLE
ANSWER 3: TO FRAME CHARLES RINGER
ANSWER 4: BECAUSE PETE OILED THE DOOR BEFORE GOING IN
ANSWER 5: PETE WIPED UP MORE OIL
ANSWER 6: ALL OF THE ABOVE!


SpoilerZ url: http://www.freegamesnews.com/en/?p=2073

Monday, November 19, 2007

GROW CUBE

Game url: http://www.eyezmaze.com/eyezblog_en/blog/2005/09/grow_cube.html

The 3rd game of GROW is CUBE.


Spoilers, Hints and Walkthru for GROW CUBE

Object 1:[Show Spoiler]
Man
Object 2:[Show Spoiler]
Water
Object 3:[Show Spoiler]
Forest
Object 4:[Show Spoiler]
Pot
Object 5:[Show Spoiler]
Pipe
Object 6:[Show Spoiler]
Fire
Object 7:[Show Spoiler]
Dish
Object 8:[Show Spoiler]
Bone
Object 9:[Show Spoiler]
Spring
Object 10:[Show Spoiler]
Ball

SpoilerZ url: http://www.mostlymuppet.com

Sunday, November 18, 2007

Samorost 2

Game url: http://amanita-design.net/samorost-2/

Samorost 2 the adventures of a little gnome, wearing white pajamas and a nightcap. The gnome lives on an asteroid with his dog.
One day, blue creatures from a neighboring asteroid show up in a space ship. They harvest the gnome’s fruit and steal his dog too.



Spoiler, Hint and Walkthru for Samorost 2

Intro[Show Spoiler] Click on the dog's hut and watch the dog getting kidnapped by the aliens.
Level 1[Show Spoiler] Code: POKLOP
Click on the gnome and watch him getting caught by the plant, rather like a barnacle in Half Life.
Click on the bug (on the middle left plant) and drag drop it on the barnacle plant which will release the gnome.
Exit at the south west corner.

Level 2[Show Spoiler] Code: SNEKOUN
Enter the hut (click on the door).
Click on the lever on the right to change the position of the funnel.
Click on the monkey to start swinging it on the poppy plant.
Click on the monkey again to make it jump over to the leftmost poppy to drop seeds into the funnel and then to the cauldron..
Click on the bottle in the middle of the shelf, the cork pops out.
Click on the baby anteater and while the mom is busy with the baby click on the cork and use it to seal the hole in the pipe (the mom is sucking all the water from the pipe through this hole).
Click on the handle several times to operate the pump. When you hear the sound of water flowing enter the hut again and turn the knob under the cauldron to turn on the heat.
Click on the faucet, water starts to flow into the barrel. After the snail guy drinks the water it falls asleep and drops the hammer. Pick it up.
Hit the robot on the head with the hammer. The gate opens and the gnome climbs down the ladder.

Level 3[Show Spoiler] Code: SOPOUCH
Click on the pipe which breaks when the gnome starts walking.
Click on the leftmost ball to clear the way for the upward moving bug.
Click on the mouse like character to wake him him up and make him catch and eat the bug (precise timing is required).
The mouse throws up.
Click on the fly and it starts feeding on the bug the mouse has just thrown up (eww).
Click on the gnome to make him jump.
The fly flies over to the web and promptly gets cocooned by the spider.
Click on the cocoon and the gnome swings on the filament to disappear in the hole on the right.

Level 4[Show Spoiler] Code: KOMPOTARNA
Click on the fridge, a mouse comes out and disappears in the hole in the ceiling.
Click twice on that hole, an extension socket falls down on the fridge which you drag to the socket on the wall on the left.
Click on the cord on the floor and the plug it to the socket. The fridge starts working and moving. You see a covered hole in the floor.
Click on the pulley right under the hole where the mouse disappeared to.
The gnome starts climbing down but turns back because it is too dark down there.
Click on the hole on the right. Click on the flashlight swinging from the wall.
When the gnome returns to the fridge room click on the hole in the floor.
Click on the handle on the right and as soon as the water level is low enough turn the valve on the lower part of the shower pipe.
Pull the handle again to flush all the water from the chamber, then click on the wheel on the lower left wall. A hole will open in the right wall, click on it.
In this new chamber you will have to align the three dials in the right way to be able to turn the big wheel and flush the water. After the chamber is drained click on the hole in the opposite wall.
In the next chamber, click on the key dangling from the control box then click on button
1) Click on the wrench the robot brings out and use it to unscrew the three small screws on the engine plate. Give the wrench back to to the robot. Click twice on the key (first to get it out of the box, second to put it in there again). When the red light is on click on button.
2) Now use the big wrench to loosen the big screw and click on the belt. It will come off of the wheels stopping the conveyor belt.
When the gnome gets to the upper chamber click on the hole high up in the wall.
Click on the lever on the left to stop the flow of green pea like things.
Click on the peas in the left basket to drag drop them in the right basket. When the right basket is empty click on it.

Level 5[Show Spoiler] Code: BUDOAR
Click on the sausage on the lower left corner and drag it to the animal skull on the wall.
As the fat guy reaches for his hat click on the red button on the armchair and when the gnome is ejected from the sucking hole in the ceiling quickly click on some area immediately behind the armchair.
Pick up the key the fat guy dropped as he was sucked into the hole in the ceiling.
Use the key in the keyhole in the center of the cage to free your dog.
Click on the button on the wall to operate the lift.

Level 6[Show Spoiler] Code: PLANINA
Click on the dog under the parachute.
Click on the pole.
Click on the gnome's feet at the widest arch of his swing (requires precise timing).
Click on the butterfly as it emerges from and walks on the space capsule.
Click on the baby bug and drag drop it on the plant branch that has just sprouted at the place where you have landed the butterfly.
Click on the mom bug.

Level 7[Show Spoiler] Code: LESIK
Click on one of the balls dangling from the guy's hat and drag it to the left end of the branch where the bird nest is.
As soon as the bird flies off click on the nest which will tip over and drop a pipe on the ground.
Drag drop the pipe on the guy upon which he will point to the hole under the tree stump.
Click on the hole.
Click on the pool.
Click on the plant just behind the dog.
Repeat until the plant grows enough to light the small chamber above.
Click on the bone and drag drop it on the fierce animal (Boar?)
Click on the rightmost area of the chamber, a bag will pop out.
Click on the bag; when outside click on it again and drag drop it on the guy.
Click on the flying light (Tinkerbell?)

Level 8[Show Spoiler] Code: MAJAK
Click on the empty baloon on the storage tank.
Click on the hill on the left.
Click on the pipe on the right wall of the fuel collecting tank (the rock at the left).
Click on the highest plant.
Click on the manatee sleeping on top of the rock.
Click on the pitch fork.
The idea here is to feed the manatees and make them fart; collecting the emitted gases and transfer them to the baloon.
1) The manatees can eat from the feeding trough in three random positions.The two star shaped levers at the bottom of the collecting tank adjust the length of the collecting pipe to these three positions. I found it useful to leave the pipe in the middle position so that wherever the manatee lands to feed, one click on one of the star shaped levers will do the trick.
2) As soon as the manatee releases gas (farts) click on the pump handle at the top of the collecting tank to suck in the gas and inflate the baloon.
3) Repeat this procedure three times.
When the baloon is full, click on it and drag drop it on the gnome.
Click on the baloon and drag drop it on the storage tank.
Click on the pump (left of the tank) so that the gas is sucked out from the baloon to the tank.
Click aft of the boat (for those of you who are non-conversant with nautical science, aft means stern or rear of the boat).
When the gnome comes to a stop next to the mast, click on him.
As soon as the boat moves downwards, click on the bellows (lying on the ground next to the storage tank) to pump fuel into the boat (Don't worry if the fuel line doesn't exactly reach the fuel hole; when the "Taxi" sign lights up you will know that you have fuel in the boat).
Click on somewhere near the lighthouse door, the gnome disembarks and walks there.
Click on the lighthouse door.
Click on the cabinet.
Click on the coffee jar.
Click on the tap.
Click on the kettle.
Click on the rope on the left.
When you hear the bell, click on the kettle and drag drop it on to the driver's open mouth.
Click on the gnome.
Click on the bell rope again and watch the dog and the driver walk on board and sail away.


SpoilerZ url: http://www.samorost2.com

Friday, November 16, 2007

WarBears Mission 3 - An Oceanic Problem

Game url: http://www.warbears.com/missions.php?id=3

An S.O.S. signal from the Gas Platform in the Great Ocean! A new enemy surfaced with an evil plan. Will the Warbears be able to stop them? Good luck and have fun!



Spoilers, Hints and Walkthrus for WarBears Mission 3 - An Oceanic Problem
Checkpoint 1:[Show Spoiler]
  1. Use Lucas to look at the sign
  2. pull string
  3. Use Kla to launch rocket
  4. move the rocket on top of the crane with the hostages and let it drop on top then move below it and hit it full speed. This will cause it to tilt and save the hostages
  5. move the rocket up top and land it
  6. after you deploy the warbot move it to the left and up to the lite green area. Click on the bot when it turns blue and hit open.
  7. make your way out of the green area (careful) and down to the bottom right green box.
  8. move the crane up and into position 4.
  9. lower the crane all the way down till it says the boat hooks are attached.
  10. move it up and into position 5
  11. move it all the way down below the boat
  12. throw a grenade so it lands near ryo (full force) but with half power (within the rectangle part of the grenade picture)
  13. this will cause the piranha to attack ryoh but allow him to escape.
  14. move Ryoh up the slanted pipe and have him slash the pipe so gas comes out
  15. go back to Kla and move the bot to the right top to activate the chain. Drop it down so the number reads 73 (up goes up 20 down goes down 14)
  16. make Ryoh climb back up the slant but this time when he slides do9wn enough hit the button to move him to the right.
  17. use a full power slash on the chain and it will start a fire.
  18. after the piranha are attracted to the fire throw a grenade (2/3 power, full blast) to kill them.
  19. move Ryoh to the left to attach the straps
  20. Raise the crane arm up with the bot

Checkpoint 2:[Show Spoiler]
  1. Use Lucas to shake the pipe and get rid of the guards
  2. Move Lucas right and Kla left
  3. The cranes shorted out so you need to take care of it. Bottom left have Ryoh come up the ladder
  4. Fight the enemy then move left
  5. Slash the pipe to the left
  6. Look at the pipe setting. Place the cursor on column 2 (click the small slider until you're on it), then click and drag the wheel to the right, until the column is filled. Place the cursor on column 3, click and drag the wheel to the left at maximum speed, and immediatly press the golden handle. It will normally create sparks that will ignite the gas.
  7. Move Ryoh left and up the stairs. Hit the laser with his sword to disable it
  8. go back down and move the slider to 3. Add just enough energy to make the machine on the next flor to read on
  9. Move Ryoh back to the left and hit the button. Then move him upstairs in front of the machine
  10. Move Lucas left and downstairs. Go right to the panel that reads toilet dispenser and pull the fuse out.
  11. Move right and put the fuse in the panel that reads crane fuse box
  12. put the fuse in then use Kla to bring up the controls
  13. start by stacking the boxes on the left the move steve up onto that box then put one on the right move steve to thew right and follow that pattern until he gets to the top
  14. One of the boxes wont be able to be picked up...go downstairs with Ryoh and hit the button this will dump it. DONT FORGET TO REOPEN THE CONVEYOR BELT.
  15. Once in the boat look to the left and pick up the weird object on the table. Then hit the bottom left corner of the poster on the right so steve remembers about the pieces of paper he put the code for the safe on. Then find the 3 pieces and collect the crowbar
  16. open the box and steve will throw the CDGs out the boat
  17. move Lucas up to receive them
  18. As Ryoh go back down and shift the gas pressure to #1 so its maxed
  19. Then move Lucas left and up the stairs
  20. then as Lucas throw a grenade (1/3 power and 1/3 blast) into the pipe
  21. This will cause the laser to fire at the fire. Shoot the laser down with steve (you can pop his bubbles for a bonus points)
  22. Move steve right and open the water move right and shower then move down.

Checkpoint 3:[Show Spoiler]
  1. Move Steve right. He'll ask you to turn the elevator on
  2. Move Lucas down and to the right. Take the fuse you put into the crane from earlier and put it in the leftmost panel (elevator)
  3. Move Steve inside.
  4. shoot the guards
  5. move into the far left office.
  6. after you come out go right...doors locked. Move back into the left office and pick up the key.
  7. once downstairs take out the guard
  8. once you get into the fight with the big guy, aim your fist toward the bottom of his bowl to the left. (the blue band will start coming off where you should hit)
  9. The device activates and you have to stop it. Kla will have a puzzle with 3 red blocks in it and 3 green blocks to the side.
  10. to finish the puzzle move all the blocks so they read I, II, III from left to right in the center, then have steve aim at the middle. Next move the 1 block to the top left corner and the 3 block to the bottom left. Then have steve aim at the bottom. Lastly put them so that 3 is at the top right and 1 is at the bottom left and then shoot the top. DONE!!!!


SpoilerZ url: http://jayisgames.com

Thursday, November 15, 2007

Grow RPG

Game url: http://www.eyezmaze.com/grow/RPG/index.html

The game of GROW RPGnized. But, you can't control the brave man by yourself. All you have to do is to decide his fate. That means, in short, the usual GROW. Please enjoy it !
Drag panels in your selected order. Items you drag will grow and grow with each turn. You will complete the game when all panels' level is max. They effect each other as they grow. So you have to think about the dragging order.




Spoiler, Hint and Walkthru for Grow RPG

Spoiler Object 1[Show Spoiler] House
Spoiler Object 2[Show Spoiler] Tree
Spoiler Object 3[Show Spoiler] Castle
Spoiler Object 4[Show Spoiler] Water
Spoiler Object 5[Show Spoiler] Tower
Spoiler Object 6[Show Spoiler] Rock
Spoiler Object 7[Show Spoiler] Treasure
Spoiler Object 8[Show Spoiler] Stairs

SpoilerZ url: 'http://community.channel4.com/

Wednesday, November 14, 2007

Samorost

Game url: http://www.amanita-design.net/samorost-1/

Samorost is point-and-click, puzzle-adventure game. Players guide a tiny gnome-like character around a series of quirky, organic environments, solving puzzles along the way. Gameplay is amusing, atmospheric, and gently paced.







Spoilers, Hints and Walkthrus for Samorost

Walkthru Beginning [Show Spoiler] Click on observatory to launch rocket
Walkthru Level 1 [Show Spoiler] Click on the smocking thing
Click again to try to smoke
Click on slack line to re-string it
Click on smocking pipe to unlock box
Click on red button on the box
Click on direction sign to point left
Click Quickly on farmer to send him away then on skier to jump to the next level

Walkthru Level 2 [Show Spoiler] Click on float to catch a fish
Click on six lizard to make it fall
Click on bird to take you to next level

Walkthru Level 3 [Show Spoiler] Click four times on handle
Click on lower hole
Click on upper hole
Click on light bulb
Click on button to raise elevator
Click on elevator door button to open door
Click on protagonist to take elevator to next level

Walkthru Level 4 [Show Spoiler] Click on each worm to feed bird
Click on center hole to see a phonograph
Click on phonograph knob to turn it on
Click on record twice to play other music
Click on owl three times to shake elevator off limb

Walkthru Level 5 [Show Spoiler] Click on elevator door button to release protagonist
Click on lever to send ants to anteater
Wait until anteater reaches for eating an ant then click on door to bring protagonist up stairs
Click on switchbox twice
Click on switches to match colour pattern on door and then open door
Click on door to enter power plant

Walkthru Level 6 [Show Spoiler] Click on red dot to turn on light
Click on top button of left switchbox twice to raise pointer to 50
Click on middle button of left switchbox to raise a ladder
Finally, click on valve handle to complete the game


SpoilerZ url: http://www.flash-games-paradise.com

Sunday, November 4, 2007

The Legend of Zelda: The Lampshade of no real significance

Game url: http://www.newgrounds.com/portal/view/253819

Explore the town of Hyscule in this Zelda RPG. Walk up to the palace and place the lampshade on the stool.



Spoilers, Hints and Walkthrus for The Legend of Zelda: The Lampshade of no real significance:

Walkthru [Show Spoiler]
  1. Pull the plug out of the evil lamp and pick up the small lamp which will appear afterwards, climb up the ladder.
  2. Walk straight on till you reach the guard to the palace. He'll give you a bag of money to get him food.
  3. Walk back down, McDonalds will have sold their last burger, give the money to the person in the house in the bottom right corner of the map. Pick up his hair spray.
  4. Give this to the person sitting in McDonalds, they'll give you an iron. Go to the graveyard which iss in the bottom right corner, past the house with the guy asleep outside it. Give the iron to the person digging a grave and take his vase. Now go right two screens to where you first started and give the vase to the person standing at the well. He'll hand you a frog.
  5. Common mistake with the frog is to take it to the person standing at the edge of the lake. You should instead take it to Snake who's standing next to the NG headquarters who wants to eat it. In return he'll give you face paints. Take these to kirby.
  6. Kirby will give you a tazer, you should use this on the person asleep outside the house from before. He'll move out the way, go inside and take his lightgun.
  7. Go back to the graveyeard and give the lightgun to Dante. He'll offer you his shovel which you should use to dig up the body in the freshly dug grave.
  8. Take the fresh stiff to McDonalds and give it to the worker. He'll complement you on the quality of the meat and cook you up a nice big burger.
  9. Take the burger to the guard who'll eat it and fall over quite poisoned!
  10. Walk up to the palace and place the lampshade on the stool, completing the feng shui of the place


SpoilerZ url: http://www.spikedhumor.com

Friday, November 2, 2007

ElectroCity

Game url: http://electrocity.co.nz/

ElectroCity is a new online computer game that lets players manage their own virtual towns and cities. It’s great fun to play and also teaches players all about energy, sustainability and environmental management in New Zealand. There are some great prizes up for grabs too.





Spoilers, Hints and Walkthrus for ElectroCity:

1. [Show Spoiler]The game ends at turn 151
2. [Show Spoiler]Building a Paper Mill (CoGen) and/or an Aluminum Smelter will accelerate your game tremendously.
3. [Show Spoiler]National Parks in Bush squares are an easy way to cover your pollution (+6 Tourism, -8 Pollution).


Strategy #1 [Show Spoiler] 1. Build 2 farms minimum and upgrade your wind genorator to max and don't do anything else until then.
2. Build 2 camping spots and wait till you have enough money to upgrade them and your farms
3. Build a wave genorator and buy the whale attraction
4. Save your money until you can buy a hydro dam and max it out.
5 Go to your city and get all of the good stuff, dont do the cheap stuff like turning of the t.v or maxing bed time etc..
6. Build 2 Moutain Ski's and upgrade them.

SpoilerZ url: http://jayisgames.com

Thursday, October 25, 2007

The Best Fitness Exercises I've Ever Come Across





  Show The Best Fitness Exercises [N S F W]  





Exercise #1





Exercise #2





Exercise #3





Exercise #4





Exercise #5





Exercise #6


 

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